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Interactive Components in Figma
Jul 17, 2024
Lecture: Interactive Components in Figma
Overview
Introducing interactive components to simplify prototyping in Figma
Making smaller, reusable components for quicker, more fun iterations
Key Features and Concepts
Before Interactive Components
Creating small interactions was cumbersome
Required many frames for complex actions (e.g., simple lists, check marking)
With Interactive Components
Simpler, componentized interactions
Shareable and reusable elements
More accessible prototyping and quicker iterations
Origin and Core Idea
Feature conceived about 2.5 years ago during 'Make a week'
Goal: Minimize interaction concepts for larger prototypes
Consistent behavior from small hover states to large prototypes
Key Use Cases and Design Constraints
Focus on core use cases: check boxes, buttons
Building simple constructs to create complex systems
Ensure deep abstraction while maintaining simplicity
Practical Examples
Hover States, Menus, and Tooltips
Example: Hovering interaction within variants (button hover example)
Multiple interactions within the same frame
Persisting elements across frames
Carousel and Tic-Tac-Toe
Multiple interactions nesting within each other
Micro-interactions in single frame
Resetting individual states within a frame
Experiments and Dynamic Prototypes
Using auto-delay for dynamic interactions
Multi-frame interactions preserving states (component memory)
Experimenting with iterations and changes affecting prototype behavior
Advanced Examples
Component Memory
Interactive component states remembered across frames
E.g., a circle changing color and persisting change across frames
Animation
Component-based animation with auto-delay and smart animate
Linear transitions for constant motion
Multiple instances with varied timings
Prototyping Practices
Opportunity for micro animations in larger projects
Encourages exploratory prototyping without tedious setup
Modular interaction structure promoting readability
Community Examples
Sudoku input mechanisms using interactive components
Comparison slider using drag interaction
Minesweeper game with dynamic elements
Custom keyboard with key gamepad interactions
Complete replicas of UI systems within Figma prototype
Future Directions and Questions
Beta development and user feedback acknowledged
Plans for enhanced logic and auto layout integration
Use of interactive components in complex design synergies
Conclusion and Further Interaction
Encouragement to explore interactive component potential in designs
Invitations to continued community interaction and feedback
Upcoming Sessions
Session on educational applications of interactive components
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Full transcript