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Interactive Components in Figma

Jul 17, 2024

Lecture: Interactive Components in Figma

Overview

  • Introducing interactive components to simplify prototyping in Figma
  • Making smaller, reusable components for quicker, more fun iterations

Key Features and Concepts

Before Interactive Components

  • Creating small interactions was cumbersome
  • Required many frames for complex actions (e.g., simple lists, check marking)

With Interactive Components

  • Simpler, componentized interactions
  • Shareable and reusable elements
  • More accessible prototyping and quicker iterations

Origin and Core Idea

  • Feature conceived about 2.5 years ago during 'Make a week'
  • Goal: Minimize interaction concepts for larger prototypes
  • Consistent behavior from small hover states to large prototypes

Key Use Cases and Design Constraints

  • Focus on core use cases: check boxes, buttons
  • Building simple constructs to create complex systems
  • Ensure deep abstraction while maintaining simplicity

Practical Examples

Hover States, Menus, and Tooltips

  • Example: Hovering interaction within variants (button hover example)
  • Multiple interactions within the same frame
  • Persisting elements across frames

Carousel and Tic-Tac-Toe

  • Multiple interactions nesting within each other
  • Micro-interactions in single frame
  • Resetting individual states within a frame

Experiments and Dynamic Prototypes

  • Using auto-delay for dynamic interactions
  • Multi-frame interactions preserving states (component memory)
  • Experimenting with iterations and changes affecting prototype behavior

Advanced Examples

Component Memory

  • Interactive component states remembered across frames
  • E.g., a circle changing color and persisting change across frames

Animation

  • Component-based animation with auto-delay and smart animate
  • Linear transitions for constant motion
  • Multiple instances with varied timings

Prototyping Practices

  • Opportunity for micro animations in larger projects
  • Encourages exploratory prototyping without tedious setup
  • Modular interaction structure promoting readability

Community Examples

  • Sudoku input mechanisms using interactive components
  • Comparison slider using drag interaction
  • Minesweeper game with dynamic elements
  • Custom keyboard with key gamepad interactions
  • Complete replicas of UI systems within Figma prototype

Future Directions and Questions

  • Beta development and user feedback acknowledged
  • Plans for enhanced logic and auto layout integration
  • Use of interactive components in complex design synergies

Conclusion and Further Interaction

  • Encouragement to explore interactive component potential in designs
  • Invitations to continued community interaction and feedback

Upcoming Sessions

  • Session on educational applications of interactive components