Programming Languages and Flowcharts

Jul 1, 2024

Lecture Transcript Notes

Introduction

  • Lecturer: Ajay
  • Topic: Programming Languages and Flowcharts
  • Aim: Discuss and understand Flowcharts, problem-solving approaches in programming, and basic program creation.

Importance of Problem-Solving Skills

  • Key Areas to Focus:
    • Problem Understanding
    • Identifying Given Values
    • Approach to Solution
    • Breaking Down Problems
    • Implementing Approach into Code
  • Emphasis on understanding problem-solving and improving thought processes.

Steps to Solve a Problem

  1. Understand the Problem: Identify what the problem is.
  2. Identify Given Values: Verify given inputs/values.
  3. Approach to Solution: Formulate an approach by breaking down the problem.
  4. Implementing Approach: Write the program based on the approach.
  5. Execution: Ensure the program runs and works correctly by converting it into a machine-understandable format if needed.

Flowcharts

  • Definition: Diagrammatic representation of a solution approach.
  • **Components: **
    • Start/End (Terminator): Indicates starting and ending points.
    • Process Box: Denotes processing steps or calculations.
    • Input/Output Box: Represents input and output operations (parallelogram shape).
    • Decision Box: Used for decision making (diamond shape).
    • Connectors: Shows the flow and connections between different parts.

Example: Adding Two Numbers

  1. **Start: **Start point of the program
  2. Read Values: Read number inputs (A, B)
  3. Calculation: Add A and B (Sum = A + B)
  4. Output: Print Sum
  5. End: End point of the program

Example: Checking Even/Odd Number

  1. Start: Start point of the program
  2. Read Number: Read a number N
  3. Check Condition: If N modulo 2 is 0 -> Even, Else -> Odd
  4. Output: Print Even/Odd
  5. End: End point of the program

Pseudo Code

  • Definition: A way to express logic of the program in simple, readable terms.
  • **Characteristics: **
    • General representation, not specific to any programming language
    • Easy to understand, written in plain English
  • Example:
    • Problem: Adding Two Numbers
      Read A, B
      SUM = A + B
      Print SUM
    

Programming Language Overview

  • Definition: A language to instruct computers to perform tasks.
  • Importance: Needed to make the computer understand and execute tasks.
  • Syntax and Semantics: Each programming language has its own set of rules (grammar).
  • Translation Needs: Source code (written by a programmer) needs to be converted into machine code (binary) to be executed by a computer.
  • Compiler Role: Translates source code to executable machine code.

Tasks/Examples

Task: Flowchart for Calculating Simple Interest

  • Formula: SI = (P * R * T) / 100
  1. Start: Starting point
  2. Read P, R, T: Inputs principal, rate, and time
  3. Calculate SI: Apply the formula to calculate simple interest
  4. Output: Print SI
  5. End: End point

Example: Printing Numbers from 1 to N

  1. Start: Starting point
  2. Read N: Input the end limit
  3. Initialization: Initialize value (iteration start point)
  4. Loop: Iterate from 1 to N and print each number
  5. End: End point

Task: Check if Given Number is Prime

  1. Start: Starting point
  2. Read N: Input number
  3. Prime Check: Loop from 2 to N-1, check if N is divisible by any number
  4. Output: Print Prime/Not Prime
  5. End: End point

Summary

  • Flowcharts: Used to visualize the problem-solving process.
  • Pseudo Code: Simplified, universal way to represent program logic.
  • Programming: Use programming languages to instruct and perform tasks on computers.
  • Compiler: Turns source code into machine-readable code.

**Tips: **

  • Practice creating flowcharts for various problems
  • Write pseudo code before actual programming
  • Understand basic syntax and rules of the programming language you are using