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ЁЯТ╗
Programming Languages and Flowcharts
Jul 1, 2024
Lecture Transcript Notes
Introduction
Lecturer: Ajay
Topic: Programming Languages and Flowcharts
Aim: Discuss and understand Flowcharts, problem-solving approaches in programming, and basic program creation.
Importance of Problem-Solving Skills
Key Areas to Focus:
Problem Understanding
Identifying Given Values
Approach to Solution
Breaking Down Problems
Implementing Approach into Code
Emphasis on understanding problem-solving and improving thought processes.
Steps to Solve a Problem
Understand the Problem:
Identify what the problem is.
Identify Given Values:
Verify given inputs/values.
Approach to Solution:
Formulate an approach by breaking down the problem.
Implementing Approach:
Write the program based on the approach.
Execution:
Ensure the program runs and works correctly by converting it into a machine-understandable format if needed.
Flowcharts
Definition:
Diagrammatic representation of a solution approach.
**Components: **
Start/End (Terminator):
Indicates starting and ending points.
Process Box:
Denotes processing steps or calculations.
Input/Output Box:
Represents input and output operations (parallelogram shape).
Decision Box:
Used for decision making (diamond shape).
Connectors:
Shows the flow and connections between different parts.
Example: Adding Two Numbers
**Start: **Start point of the program
Read Values:
Read number inputs (A, B)
Calculation:
Add A and B (Sum = A + B)
Output:
Print Sum
End:
End point of the program
Example: Checking Even/Odd Number
Start:
Start point of the program
Read Number:
Read a number N
Check Condition:
If N modulo 2 is 0 -> Even, Else -> Odd
Output:
Print Even/Odd
End:
End point of the program
Pseudo Code
Definition:
A way to express logic of the program in simple, readable terms.
**Characteristics: **
General representation, not specific to any programming language
Easy to understand, written in plain English
Example:
Problem: Adding Two Numbers
Read A, B SUM = A + B Print SUM
Programming Language Overview
Definition:
A language to instruct computers to perform tasks.
Importance:
Needed to make the computer understand and execute tasks.
Syntax and Semantics:
Each programming language has its own set of rules (grammar).
Translation Needs:
Source code (written by a programmer) needs to be converted into machine code (binary) to be executed by a computer.
Compiler Role:
Translates source code to executable machine code.
Tasks/Examples
Task: Flowchart for Calculating Simple Interest
Formula: SI = (P * R * T) / 100
Start:
Starting point
Read P, R, T:
Inputs principal, rate, and time
Calculate SI:
Apply the formula to calculate simple interest
Output:
Print SI
End:
End point
Example: Printing Numbers from 1 to N
Start:
Starting point
Read N:
Input the end limit
Initialization:
Initialize value (iteration start point)
Loop:
Iterate from 1 to N and print each number
End:
End point
Task: Check if Given Number is Prime
Start:
Starting point
Read N:
Input number
Prime Check:
Loop from 2 to N-1, check if N is divisible by any number
Output:
Print Prime/Not Prime
End:
End point
Summary
Flowcharts:
Used to visualize the problem-solving process.
Pseudo Code:
Simplified, universal way to represent program logic.
Programming:
Use programming languages to instruct and perform tasks on computers.
Compiler:
Turns source code into machine-readable code.
**Tips: **
Practice creating flowcharts for various problems
Write pseudo code before actual programming
Understand basic syntax and rules of the programming language you are using
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