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Getting Started with 2D Game Design in Unity
Aug 10, 2024
2D Game Design in Unity Series
Introduction
Welcome to the series on 2D game design in Unity.
Focus on building a 2D platformer-style game using Unity and C#.
Unity can create games for various platforms:
Desktop (Mac and Windows)
Mobile (Android and iOS)
Consoles
Free version available (Personal Edition) for revenues < $100,000.
Getting Started with Unity
Download and Install Unity
Visit
unity.com
Click on "Get Started"
Select "Individual" for the free version (Personal Edition).
Unity Hub
Unity Hub is required to install Unity.
It allows browsing and managing projects.
Download and install Unity Hub.
Installing Unity
Installing Unity Versions
Open Unity Hub after installation.
Click on the "Installs" tab.
If new, click on "Add" to install a Unity version.
Recommended to select the latest official release.
Choose build support options based on target platform (Mac, Windows, etc.).
Creating a New Project
Starting a Project
Select the "Projects" tab in Unity Hub.
Click on "New" to create a project.
Choose between 2D or 3D; select
2D
for this series.
Name the project and select a save folder.
Click "Create" to start the project.
Unity Editor Overview
The Unity editor consists of several panels:
Hierarchy Panel
: Lists assets in the current scene.
Project Panel
: Contains all assets for the project (scenes, graphics, scripts, etc.).
Scene Panel
: Where the game is designed (drag and drop assets).
Game Panel
: Previews what the game looks like when running.
Inspector Panel
: Shows properties of selected assets in the scene.
Toolbar Tools
View Tool
: Move around the scene.
Move Tool
: Move selected assets.
Rotation Tool
: Rotate assets.
Scale Tool
: Resize assets.
Layout Management
Panels can be resized and rearranged.
If needed, reset layouts via "Window" -> "Layouts" -> "Reset All Layouts".
Summary
This session covered downloading, installing Unity, and an overview of the Unity editor.
Next session: Setting up a scene in a game.
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Full transcript