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Projectile Motion Overview

Sep 18, 2025

Overview

This lecture explains projectile motion, focusing on how to analyze an object's motion in both horizontal and vertical directions using kinematic equations and vector components.

Introduction to Projectile Motion

  • Projectile motion refers to objects thrown or launched that move in both horizontal (x) and vertical (y) directions.
  • The path of a projectile is a parabola.
  • Horizontal and vertical motions are independent of each other.

Independence of Motion

  • Horizontal motion does not affect vertical motion and vice versa.
  • Two marbles dropped and projected horizontally from the same height hit the ground simultaneously.
  • Air time for projectiles depends only on vertical motion.

Components of Motion

  • The horizontal (x-axis) distance depends on horizontal velocity and air time.
  • The vertical (y-axis) motion determines how long the projectile stays in the air.
  • Velocity at any moment can be split into horizontal ((v_x)) and vertical ((v_y)) components.
  • Horizontal velocity remains constant if air resistance is ignored.
  • Vertical velocity changes due to gravity.

Solving Projectile Problems

  • Split the initial velocity vector into (x) and (y) components using trigonometry:
    • (v_x = v \cos \theta)
    • (v_y = v \sin \theta)
  • Example: For a 30° launch angle and 8.5 m/s velocity:
    • (v_x = 8.5 \cos 30^\circ = 7.36) m/s
    • (v_y = 8.5 \sin 30^\circ = 4.25) m/s
  • To find air time, use only the vertical component in kinematic equations.
  • Use displacement, initial vertical velocity, and gravity to solve for time.
  • Use air time and horizontal velocity to calculate range.

Example Calculation

  • Throwing a rock at 30° from a 100 m cliff with 8.5 m/s velocity:
    • Air time: 4.97 seconds (using vertical motion).
    • Range: (7.36 \text{ m/s} \times 4.97 \text{ s} = 36.6) meters from the cliff.

Key Terms & Definitions

  • Projectile Motion — Motion of an object thrown or launched, moving in both x and y directions under gravity.
  • Vector Components — Breaking a velocity vector into horizontal ((v_x)) and vertical ((v_y)) parts.
  • Kinematic Equations — Formulas describing motion with constant acceleration.
  • Range — Horizontal distance a projectile travels.

Action Items / Next Steps

  • Practice splitting velocity into x and y components for various angles.
  • Solve sample projectile motion problems using kinematic equations.