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Stanford CS193P - Note Summary
Jul 25, 2024
Stanford CS193P - Developing Applications for iOS using Swift UI
Introduction
Lecturer:
Paul Hegarty
Duration:
13-14 years teaching this class.
Format:
Recorded screen demos from his laptop to assist students.
Aim:
To pour information progressively (one week at a time over 10 weeks).
Course URL:
cs193p.stanford.edu
Homework assignments available
Demo code provided after initial weeks
Course Structure and Content Overview
Course Focus
Focus on
Swift UI
, with applications for iOS and potentially other platforms (macOS, watchOS, tvOS) towards the end of the quarter.
Learning Outcomes: New programming language understanding, functional programming concepts, and a different approach to UI programming.
Programming Languages and Prerequisites
Prerequisites:
Experience in coding (CS106A/B, 107, 108 suggested)
Understanding of structured programming methodology.
Familiarity with multiple programming languages (e.g., Python, Java, C++).
Course Mechanics:
Use of Ed discussions on canvas for questions.
Focus on coding with practical applications rather than theoretical quizzes.
Learning Approach
Narrative vs. Vignette Learning
Narrative Learning:
Learning through the development of a complete app, providing context.
Vignette Learning:
Learning isolated pieces of functionality (searching for specific features online).
Best Approach:
A combination of both for effective understanding.
Course Logistics
Assignments:
Six programming assignments in the first seven weeks.
Proposal submission for the final project.
Grading based on passing all assignments and the final project.
Tools Required:
Installation of Xcode and setup of Apple ID/GitHub accounts.
Xcode Overview
Xcode's various sections:
Simulator:
Choose devices to run your apps.
Preview Pane:
Real-time preview of UI changes.
Navigator Panel:
Organizing project files and viewing navigational paths.
Inspector:
Adjust settings for selected elements.
Debugging Console:
View outputs and errors.
Course Content
Creating a Swift UI Application
App Concept: Memorize Game
Building a
Memory/Card Game
application.
Cards will be represented in a visually interactive way.
Features include animation and effective scoring mechanics.
Code Structure and Swift Concepts
Discussed the use of
Structs
in Swift (key building blocks for UI in Swift UI).
Introduced functional programming concepts.
Explained how to create and structure views, returning complex structures (like cards) using Swift syntax.
Example:
struct ContentView: View
Promoted building blocks like
VStack
,
HStack
, and grids for structuring the UI.
Key Features of Swift UI
Emphasized the concept of
Behaving Like a View
with properties and methods.
Introduced the idea of
Computed Properties
.
Used analogies (like
Lego
) to explain the importance of
UIView Composition
.
Explained that UI modifications can be done through view modifiers to change appearance and behavior.
Next Steps and Future Lectures
Upcoming classes focused on game logic separation and implementing the backend for the game.
Noted
no class on next Monday
, with a continuation of concepts covered in the upcoming session.
Conclusion
Encouraged students to explore the learning resources provided and to engage with the course material actively, both in lectures and assignments.
📄
Full transcript