Stanford CS193P - Note Summary

Jul 25, 2024

Stanford CS193P - Developing Applications for iOS using Swift UI

Introduction

  • Lecturer: Paul Hegarty
  • Duration: 13-14 years teaching this class.
  • Format: Recorded screen demos from his laptop to assist students.
  • Aim: To pour information progressively (one week at a time over 10 weeks).
  • Course URL: cs193p.stanford.edu
    • Homework assignments available
    • Demo code provided after initial weeks

Course Structure and Content Overview

Course Focus

  • Focus on Swift UI, with applications for iOS and potentially other platforms (macOS, watchOS, tvOS) towards the end of the quarter.
  • Learning Outcomes: New programming language understanding, functional programming concepts, and a different approach to UI programming.

Programming Languages and Prerequisites

  • Prerequisites:
    • Experience in coding (CS106A/B, 107, 108 suggested)
    • Understanding of structured programming methodology.
    • Familiarity with multiple programming languages (e.g., Python, Java, C++).
  • Course Mechanics:
    • Use of Ed discussions on canvas for questions.
    • Focus on coding with practical applications rather than theoretical quizzes.

Learning Approach

Narrative vs. Vignette Learning

  • Narrative Learning: Learning through the development of a complete app, providing context.
  • Vignette Learning: Learning isolated pieces of functionality (searching for specific features online).
  • Best Approach: A combination of both for effective understanding.

Course Logistics

  • Assignments:
    • Six programming assignments in the first seven weeks.
    • Proposal submission for the final project.
    • Grading based on passing all assignments and the final project.
  • Tools Required:
    • Installation of Xcode and setup of Apple ID/GitHub accounts.

Xcode Overview

  • Xcode's various sections:
    • Simulator: Choose devices to run your apps.
    • Preview Pane: Real-time preview of UI changes.
    • Navigator Panel: Organizing project files and viewing navigational paths.
    • Inspector: Adjust settings for selected elements.
    • Debugging Console: View outputs and errors.

Course Content

Creating a Swift UI Application

App Concept: Memorize Game

  • Building a Memory/Card Game application.
  • Cards will be represented in a visually interactive way.
  • Features include animation and effective scoring mechanics.

Code Structure and Swift Concepts

  • Discussed the use of Structs in Swift (key building blocks for UI in Swift UI).
  • Introduced functional programming concepts.
  • Explained how to create and structure views, returning complex structures (like cards) using Swift syntax.
    • Example:
      • struct ContentView: View
  • Promoted building blocks like VStack, HStack, and grids for structuring the UI.

Key Features of Swift UI

  • Emphasized the concept of Behaving Like a View with properties and methods.
  • Introduced the idea of Computed Properties.
  • Used analogies (like Lego) to explain the importance of UIView Composition.
  • Explained that UI modifications can be done through view modifiers to change appearance and behavior.

Next Steps and Future Lectures

  • Upcoming classes focused on game logic separation and implementing the backend for the game.
  • Noted no class on next Monday, with a continuation of concepts covered in the upcoming session.

Conclusion

  • Encouraged students to explore the learning resources provided and to engage with the course material actively, both in lectures and assignments.