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Lec 2: 2.3 Projectile Motion

Sep 12, 2025

Overview

This lecture covers projectile motion as a special case of general motion under gravity, focusing on key principles, equations, and solving real-world examples involving horizontal and inclined launches.

Projectile Motion Fundamentals

  • Projectile motion involves objects moving under Earth's gravity alone.
  • The horizontal velocity remains constant since there is no horizontal acceleration.
  • The vertical velocity changes continuously due to constant acceleration from gravity (g = 9.81 m/s²).
  • The trajectory of a projectile forms a parabolic path.

Equations of Motion for Projectiles

  • Horizontal position: ( x = x_0 + v_{0x} t ) (since ( a_x = 0 ))
  • Vertical position: ( y = y_0 + v_{0y} t - \frac{1}{2} g t^2 )
  • Vertical velocity: ( v_y = v_{0y} - g t )
  • Vertical velocity squared: ( v_y^2 = v_{0y}^2 - 2g(y - y_0) )

Example 1: Soccer Ball Kick

  • Ball kicked at ( 10 ) m/s, ( 30^\circ ) above ground.
  • ( v_{0x} = 10 \cos 30^\circ ), ( v_{0y} = 10 \sin 30^\circ ).
  • Time to hit ground found by solving ( y = y_0 ): ( t = 1.01 ) s.
  • Horizontal distance: ( x = v_{0x} t = 8.83 ) m.

Example 2: Cannon on Cliff

  • Cannon fired at ( 150 ) m/s, incline with rise/run ( 3/4 ).
  • ( v_{0x} = (4/5)\times150 ), ( v_{0y} = (3/5)\times150 ).
  • Solve quadratic for time when projectile lands: ( t = 19.89 ) s.
  • Range: ( x = v_{0x} t = 2387 ) m.

Example 3: Golf Ball on Inclined Plane

  • Ball hits at ( 80 ) ft/s, ( 45^\circ ) to ground; ground inclines at ( 10^\circ ).
  • Use reference frame where ( y ) is vertical, ( x ) is horizontal.
  • ( v_{0x} = 80\cos(55^\circ) ), ( v_{0y} = 80\sin(55^\circ) ).
  • Distance calculation involves both ( x ) and ( y ) components: ( D = \sqrt{ x^2 + y^2 } ).
  • Distance before first bounce: ( D = 166 ) ft.

Key Terms & Definitions

  • Projectile motion — motion under constant acceleration due to gravity, ignoring air resistance.
  • Horizontal velocity (( v_{0x} )) — initial velocity component parallel to ground, remains constant.
  • Vertical velocity (( v_{0y} )) — initial velocity component perpendicular to ground, changes due to gravity.
  • g — acceleration due to gravity (( 9.81 ) m/s² or ( 32.2 ) ft/s²).

Action Items / Next Steps

  • Practice solving projectile motion problems using the provided equations.
  • Review kinematic equations for constant acceleration.
  • Prepare for homework on projectile motion scenarios, including inclined planes.