Transcript for:
Comprehensive Guide to AutoCAD Basics

[Music] so what is AutoCAD AutoCAD is a program that is used in multiple Industries to draw um two-dimensional objects to draw floor plans to draw uh parts to draw models to draw 3D models and it gives you a way to visualize data uh as you can see on my screen here you have different examples you know there's clinics you do clinics um I've got some tutoring questions in here you know different chapters that we're going to get into later on uh you know there's 3D orthographic examples three-dimensional models you can do assemblies with this floor plan samples and a bunch of other things uh one thing to note is you can integrate AutoCAD with other programs so AutoCAD can work with other programs from Autodesk most notably Revit and civil 3D you can use those programs to kind of boost the capabilities of AutoCAD uh if you can put it that way um this this um course is just about AutoCAD and that's all we're going to get into so without further Ado let's get into it so let's get right into it welcome back to lesson two everyone today we're going to do just basic drawing skills so what you're going to do is you're going to open AutoCAD and what you're going to do here is if this doesn't look familiar to you uh you don't know what you're doing just relax calm down we'll get into that so just if you follow my cursor go here on the left you'll see new new click new and you'll be brought to a new drawing um we're not going to talk about units in this lesson I'll tell you how to set units in another lesson so right now those are irrelevant forget about units if that's what you're worrying about and we're just going to do lines poly lines and circles today so the first thing you guys are going to want to do is you're going to want to figure out okay what am I supposed to be drawing where is my drawing tools how do I do this so you're going to see in the middle of your screen here you're going to have a cursor um everyone's settings in AutoCAD are going to be different uh there are different settings we will get into those later on um but for this video it's it's not really important you can adjust um just a preface you can adjust things the way you need them uh in in any way shape or form you can adjust the size of the cursor you can adjust the size of you know your um drawing space and everything but again that's for another video so what you're going to want to do is you're going to want to come up here to the top left hand corner of the screen and you should automatically be on the home button if you're not already just go and click on home uh and then you'll see there's a bunch of tools here you're going to see line polyline and circle those are the three tools we're going to learn how to use today um and I will describe the difference between them so a line if you click on line you'll be able to so yeah once you click on line you'll have the line tool and you're going to see there's going to be coordinates on your screen that says specify first point now this is very important to note because you can take these numbers and you you can input coordinates where you want your line to start or you can just click where you want your line to start in today's lesson we do not need coordinates um just for you guys knowing I am using the metric system so if your numbers look like they're different or they're feet and inches or whatever don't worry Don't Panic that's okay um so what you're going to want to do is you're going to want to click somewhere and you're going to want to draw a line so just draw a line doesn't matter how big it is and that's it once you're done drawing the line you're going to know notice that it's probably going to go and want you to draw another line um this is not a poly Line This is a regular line um so what you're going to want to do is you're going to want to click escape and once you click Escape you will be brought out of um the line drawing tool um as you can see we have a very nice line you can adjust line weights and everything again that's later on um but congratulations you just drew your first line in AutoCAD um so the next thing we're going to want to do is we're going to want to go to the poly lines so if you click polyline you're going to come here and you're to click and then you're going to click maybe halfway down and then I'm going to make a little angle here and then I'll go down again and then I'm going to match it up with this somewhat if you can and then once that's done once again once you've drawn this click escape and you will have your polyline um so one thing to note is here I'll just I'll just make this easier to notice one thing to note is when you draw a line or a series of lines you're going to notice that there's one major difference between lines and polylines so as you can see on my line drawing when I go over and hover on my line only one of my lines highlights instead of all of them that's because we made individual lines and they're treated as individual objects um this doesn't seem like it's too well there doesn't seem to be too many repercussions to this right now but when you get into other drawings when you're trying to make detail drawings and you want things to be connected it can be an absolute nightmare when things are not connected properly um so line are useful and they can they can be turned into poly lines um but for the most part we'll be dealing with polylines for this course um lines again are important to know you can use them you know you're not going to be penalized if you use them at all um it's a valid tool there's multiple ways to do things in AutoCAD we not going to you know criticize you for the things you choose to do that are easier for you uh it's just we prefer to use poly lines um so if I if I go here and I select my line you're going to see that only part of it is highlighted if I go and I select another line then you're going to see I have to individually select each and every line in order for it to work uh we don't want that for most cases you can do it it doesn't matter um but uh that's just the difference between a line and a poly line um and I'll show you here if I go to the poly line you saw that I clicked around and it created multiple lines like in the above here um except when I select it anywhere the whole polyline is selected so keep that in mind when you are using lines versus poly lines um again I recommend using poly lines um because then your selection process is way easier uh if we go back up here we're going to see we got circles we're just going to click on our Circle and our Circle tool will work um so what you can do here is you can just click down in the center of your circle will show up um and you need to specify the radius of a circle so I'm just going to make mine I don't know 194 and then you've got that you can also select diameters um so you can make the diameter of the circle you can choose the diameter of the circle um and uh you know that's the basic drawing tools um so one thing to note is um these tools you're going to use very frequently um you're going to use poly lines all the time you're going to use circles all the time um we're going to get into arcs later on um and I'm going to show you you know some of the other tools you can use we're going to go over arcs rectangles and ellipses we're taking off where we left off in lesson two uh this is going to be just as simple just as easy just follow along and copy so if you didn't previously um and you didn't save your drawing that's okay I'm going to just open up my other drawing that I had um if you did save it and you figured it out good for you if you didn't then what you're going to want to do is come up here and you're going to see or actually sorry let me open my drawing first so open your drawing you can also open a blank one if you didn't save this and you just closed it um and if you come up here on the top left corner where the a symbol is just drop down the menu and you're going to see there's a save and a save as portion um I recommend saving as there's multiple different things you can do here you can convert it to other formats you can save it as multiple different file formats we're not going to doal with that deal with that just save the drawing as a DWG file which is the top one um I'm not going to do that right now because I already did um but anyways let's get back into it so you know last time we talked about lines poly lines and circles you know how they're a little different from each other specifically lines and poly lines and you know we're going to get into the applications of those later on again the main purpose of section one in this course is to just go over the basics of the of the program so you kind of know how to draw things uh we get into more advanced features later on again in section two um so what we're going to do here is we're going to go to the arcs so what is an arc well an arc is a way that you can create well an arc it's you know a quarter or half or whatever other a circle that you choose and you can select the radius you can select the two points where it goes and you can just make it fit where you need it to fit and you can adjust it based on what you need it to fit so if you come up here you're going to see Arc now multiple different types of arcs we're just going to deal with the three-point Arc um there's different ways you can adjust your Arc in here um we won't really get into that if you want to you know play around with that later on I'm probably going to have a um you know little assignment where you can you know mess around with things and figure out how things work so just click on the 3.1 or just click on the The Arc itself and it'll just automatically do the 3.1 so what you're going to want to do is select a point or whatever I'm just going to connect it to one of my old drawings that I gave you guys guys in the previous lesson so what we're going to do is we're going to click the starting point of our Arc and then we're going to click the second point of our Arc and then what we're going to do is we're going to um create the radius of the arc so as you can see here if I go right up to my to my um two points here my arc doesn't show up you're going to have to like stretch this so there's multiple ways you can do this um you can either you know click it down and and then you're going to have nothing happen or you can just stretch it out a little bit to where you need need it so I'm just going to stretch it out just a little bit to where I need it and there we have it now you can notice that there is a little bit of overlap here um that can always be trimmed out uh I'm going to show you the trim command in a moment so what you're going to want to do is let's say I don't have this line here and you can see here that my arc is overreaching where I want it but you know the radius and everything is good um what you're going to want to do is you're going to want to go to the trim command so there's two ways you can do this you can type in trim and the command will autom atically come up this doesn't just go for trim this goes for almost every um part of AutoCAD that you can use as a tool you can type in what you need to use and it'll automatically go to that command without you having to click on it um but for your sake for people who haven't done this before um just we're going to do it the simple way go up here in your bar and you're going to see Trim in the modify section click trim and then just you know you can click on what you need to get rid of so I just trim that section out and it's gone and to get rid of the tool again press Escape um keep in mind you don't it's good practice to press Escape when you're done using a tool uh because it helps you you know not create problems when you're drawing because if you don't do that and you're just clicking other things it can create issues um whereby you're like deleting things you don't want to delete you're adding things you don't want to add uh you're getting random pop-ups show up asking you what you're doing uh it's just good practice to click Escape after you're done using a command um so keep that in mind so that's how you make an arc um there's multiple other ways to do it I just showed you a cheat way to do it um again this is all stuff we're going to apply later on uh the next thing we're going to want to do is we're going to want to tackle rectangles now you're probably thinking well you know rectangles what's what's so special about rectangles well you see how over here I kind of Drew this weird thing and let's say I just drew a rectangle here you know I had to click all four corners if I don't want to do that and I need a perfect rectangle or a square or whatever I can just click on the corner I need and I can draw it down to the next Corner that I need um you can also specify the size so one thing I will I will touch on right now is you can see that the size is 1201.1 1818 by 29792 5 um that isn't important but what is important is if I want my rectangle to be let's say um 1,000 by 750 so we have this issue now where you know I can either go to a th000 manually and I can you know try try to make it fit as best as possible and then I could make it um 750 in the other dimension you know just manually like what you're seeing I'm doing now but that's way too difficult so what I recommend you do is you're going to see that the top of my rectangle is already highlighted what that means is I can start typing and it'll put in the value that I want um and when I'm done with that value if I click tab uh or press tab sorry it'll bring me to the next value so I'll give you an example so right here you're going to see I want a th so I type in a th000 and then you can see it's at a th000 do not move your mouse when you're doing this cuz you will mess everything up press tab you're going to see that there's now a lock beside my 1,000 the lock means that my that my um size is locked in and what that does is it prevents me from creating errors in that um axis so what you're going to see now is now I want 750 and you're going to notice after I pressed tab that um the other um axis is now highlighted and I can adjust it so I'm going to put 750 once I have done that I press enter and my shape my rectangle my square whatever I'm drawing is at the exact Dimension that I want it to be at um you're going to notice that when we went to the rectangle tab up here there's also a polygon um I rarely see this used um you know but you can use it to create different types of shapes so you know you can get enter and shape with six sides or whatever um and you can specify the corner or whatever of it um you can enter some options for it but you can see that I have a six-sided shape now um useful to know but not something we necessarily use where I work uh so you know if you want to do that and play around with that be my guest um but uh that's the limits of our rectangle and polygon fun for now um the next thing we're going to touch on is is ellipses so if you come here you're going to see the ellipse tool so you can click the ellipse tool and your ellip will show up so what we're going to do is we want to specify the center of our ellipse so what an ellipse is is it's like an oval so we're just going to click on the center and then what we're going to do is we're going to specify a specify a size and you're going to see that once we specify a size we get kind of like a a side radius of it and then when we start stretching it it's going to stretch to the length we really need it at um there is applications for this um I I've used it a few times but uh for the most part you can kind of do what this tool does by trimming circles and creating arcs um so it's it's got some uses but it's not really too many uses uh and if you see if you bring the bring the um little bar down near the uh ellipse section you're going to see there's different types of ellipses you know they can you can create an elliptical Arc um that's useful for as you saw what I did before when I created the circle on the end of my um little box thing Um this can kind of you know make it a little more neat uh so so that's pretty much it so then when we go here we're going to see we've also got the hatch tool I know this isn't in the lecture notes um but uh you know it's good to it's good to know so what the hatch tool does is it lets you hatch your your buildings or whatever um hatching is very important thing there's gradients boundaries everything um this is all important to know uh when I say touch on it I mean like we're just going to barely touch on it so you can see here what hatching does it it fills your space with a hatch um useful for buildings and structure that's later on down the line um so anyways um I'm going to show you how to save it cuz I didn't last time so what we're going to do is go follow my cursor up here to the top left you're going to see the save and save as I'm going to click save because I already saved this as the udemy um. DWG so I just click save but if you haven't already then go to save as click drawing and from this point on you're going to want to save every time we're done something because I'm going to keep coming back to this and this is what we're going to use as our template for all of our lessons you're going to want to open your previous drawing or open a new drawing so what we're going to do is click on UD to me one for this lesson it doesn't really matter if you have a new drawing or not just um you know make sure you've got a new space that you haven't adjusted units in once that's done you can come down to the command bar type in units or if you have it set to your cursor you can just type in units and you're going to see there's the the first thing that pops up is units you're going want to click on units and this is going to allow you to adjust your units um so in here you're going to see this is the very very old version of this I'll show you the new new version um but this lets you select your you know units I have mine set to architectural so you know for this whole lesson we're going to use architectural so press four press enter and then you know it'll it'll keep running through and showing you you know selections to have but we don't want to do it from here you can if you want I just thought I'd show you um so we're going to get out of the command bar and we're going to type in units we're going to click enter and you're going to have this bar pop up this is a much more userfriendly um unit selection process and the one I just showed you so come here select architectural select the Precision at 11/16th this is where we're going to be using the entire time we're going through the course um so always keep it set to what I have here uh if you forget what it is you know write it down or come back to the video look at it and we will do our best to you know stay in these units because it's very important we work in the same units because it will be an absolute nightmare when I'm trying to Mark things so what you're going to do set it to the way I have it your insertion scale is going to be in inches your Precision is 1/16 of an inch you're going to be in architectural units angle we're not going to touch uh lighting is is going to stay as International because that doesn't really apply to us and then we're going to click okay so that's how you set units in AutoCAD um another thing you're going to want to do is we're going to learn how to modify things so the modification scale is something that's very important um you know there's a lot of different Tools in there that you will need there's a lot of different things you can use in there so the first thing we're going to learn about is moving so if you want to move an object there are a few ways you can do it you can select your object and then type type in move and then once you have done that select a base point from where you want to move so one thing to keep in mind when you're adjusting things is the base point is where AutoCAD is going to reference that object from in relation to your cursor so if I click in the middle of this um thing I put here and I click the middle it's going to move and relate to the middle of my cursor if I select the edge of it so if I go and I move it again and I click the top it's going to move relation to the top so if you understand what I'm saying it's very important to to know how to do that cuz let's say I want to you know have it snug up against the side here I can select the middle of that and I can snug it up perfectly and there's no issues there um you know if I selected it at the top here and I moved it I wouldn't be able to do that so just keep that in mind when you're moving objects it's a very versatile tool it's very very important to know and it really will help you out the next thing you guys are going to want to learn is you're going to want to learn how to rotate so we're just going to select our object again and we're going to type in rotate once we learn once we select that we can select the base point where we want it to rotate so if I click the corner it will rotate from that corner if I select the middle it'll rotate from the middle so I type in rotate again I select the middle of my object and you're seeing it's rotating from the middle of my object very very simple very basic um to learn how to do um one thing to note when you are moving if you if you if you can't type in um there's a command for that that I will teach you how to do later on um that will allow you to do what I'm doing and just type things in so just keep keep watch for that video it is going to come out um so what you're going to want to do is if you can't do that you're going to want to click up here click move select the object and then press enter and then you can select the base point for where you want to move it from the same goes for rotating you select rotate select your object press enter select the B the the base point you want to rotate from and you can um you know do the exact same thing I was showing you this goes for every command um and then there's the trim command trimming is very very important because it helps you deter it helps you get rid of crap you don't need uh so what you can see here is we have you know um this box here that we drew um what we want to do is let's say I want to get rid of the right hand side so if I take the trim command I can just you know erase it um there's a few more things in trim that are a little you know more difficult to understand but um you know for the most part trim works a lot better than it did in previous versions of AutoCAD so see I can just delete that um and then once I'm done deleting my objects it's important that you press escape and you get out of it uh if you want to undo you can obviously press contrl contrl Z and you can get out of there so what we're going to do now is learn how to copy so when you copy you do the same thing you click on copy select the object you want to copy press enter specify the base point that you want to copy it from so I'm going to do the center you can also do a corner or whatever you need and then what you do is you can just place it down wherever you need it um it will keep on uh copying as long as you have the command active um so when you're done copying objects press escape and it will get rid of the command remember Escape is your best friend when you're using the program and especially when you're using modify commands um the next command we're going to get into is mirroring so if you click mirror you can select your object press enter and then you can specify a point to mirror so I'm just going to point do this point and it's going to mirror from that point and you're going to see that you know it copied the whole thing over and then once you've copied it you can erase the source object or you can keep it so in this case I'm going to keep it and it's perfectly mirrored open the drawing I've been using for the course and what we're going to do is we're going to start drawing so the basics of drawing is is something that you need to understand um very in depth because basic shapes are the foundation of everything you will do in AutoCAD um you know there's there's you know other skills you need to know of course too but drawing basic shapes is really what helps you learn what the program is it helps you learn how to use the program and it shows you how you can do things in the program and you know as you get more experienced you can you know take basic shape and put them together to create complex shapes so what we're going to do in this lesson is we're going to draw something that is very common in AutoCAD in the architectural industry and that is a square or a rectangle so what you're going to want to do is you're going to want to either take a polyline or a line and we're going to draw a rectang or we're actually going to draw a square so start in a corner somewhere make your well actually you know what let's redo this let's set units because in the previous lesson we had to learn how to set units so that's exactly what we're going to do so what we're going to do is we're going to type in units we're going to go to our unit command we're going to click enter and I want you to set your units to what I'm using for ease of use for everything and this is what we're going to stick to the entire time so I want you to go from decimal to architectural keep your Precision at 1/16th of an inch your insertion scale is is going to be in inches and your angles and everything that'll be left alone so decimal degrees Precision will be at zero lighting is going to be kept at international units and then once you're done that click okay so now we're on the same page so what we're going to do is go up here click the polyline and now we're all in the same um scale so click somewhere and then I want you to draw a line that is 25 ft and then once you're down or sorry 25t 0° and then I want you to draw another one that's 20 ft 0° and then I want you to connect those lines and just create your Square so you can see here when I'm drawing there are multiple ways to do this so I could just go straight and do what I did the previous two times and type in my commands but once you have half of a rectangle you're going to notice AutoCAD kind of does some math for you and it tells you okay well you've been using this um line and this line is connected to another line which is connected to what you're drawing and it looks like you're trying to create a square of some kind so as you can see on my screen I have um an X axis and a y- AIS green you know directional lines that are showing me like hey this is the point where you're going to have it exactly the same length as the previous line you drew that is parallel to this one and it's also lining up with the point you had where you started from so what this does is I can just click here and my line is perfectly in line with my other line and there you have it um so I'm just going to show you another way to do it too is if you're if so instead of doing what I just did by going up and then lining it up um you can just you can also just type in 25 ft and then keep your angle at 180 do not move your angle um one thing you're going to have is when you're playing with AutoCAD and you're using the program sometimes it's an absolute pain in the butt to get your angles correct um you need to be very specific and you need to tell the program what to do telling the program what to do is the most important thing for you um so um you know just keep that in mind and then another thing you can do is you know you could also just type in uh you know 20 ft again and uh and it'll line up perfectly um but uh I much prefer the the initial way where you know you go up you you line it up and then you click it off and then you press Escape um it's up to you how you do that um you can also just mirror this but uh we're not going to get into that yet um so that's how you draw a basic rectangle for now so what we're doing is you know as I'm discussing this with you I'm preparing you for the final project uh the final project is going to be very complex so like please pay attention um so so what we're going to do now is we're going to add a circle into our rectangle so what we're going to do is we're going to call our rectangle um it's going to be a property line let's say it's a perfectly rectangular property line that never happens but um anyways uh we're going to draw a circle for I don't know a water barrel or whatever so we've got a 25 ft by 20t and then let's say our water barrel is 3 ft so we take our water barrel I purposely drew it out of lines so what you're going to do is Click circle like I just did I completely forgot to explain it click Circle and you're going to draw out a circle that is about 3T mine's completely off it doesn't matter how big it is for you just make sure it's around 3 ft once you have that you're going to want to move so select the base point so when you're when you type in move the move command is something that's very important that again I will talk about that later on um but uh the move command is something that is very important when you're trying to adjust things in AutoCAD you're going to use the move command a lot you're going to rotate a lot you're going to mirror a lot you're going to scale a lot you're going to stretch a lot um they're very very important commands to know um so what you're going to want to do is type can move or come up here to the modify and click move select the object that you want to move and then press enter and then you're going to see there's going to be points where you can you can move it from so keep in mind when when you are moving an object where you click is where the object is going to move relative to so if I click the center I'm going to move the object from the center if if I click on the end here then it's going to move relative to the end of my cursor if I move you know here then it's going to move relative to you know wherever I click pretty much so what I want you guys to do is just move it into the perfect Center of your drawing um so one way you can do that is so select the center of your circle and then go down and then select the center of your line here and then you can select the other Center oh sorry about that I'll show you a few ways to do this um just note we have to go over how you can do this in a better way and then once you've got that lined up it should snap right in the middle and that's right in the middle of our drawing um if you are having issues with snapping um one thing you can do is come down here in the in the bottom right hand corner you're going to have tools down here that help you determine what things will snap to so if you click on that Arrow there um you're going to see you can you know select 90° 180° whatever we're not really going to deal with that but if you come to this one here this is going to tell you where you your cursor will try to snap to I recommend you set everything I've got here so pause the video set your AutoCAD um to snap where mine is snapping cuz that way we're not going to have any issues when I'm trying to explain things to you um uh you can also see there's other types of snapping there's there's perpendicular insertion snapping you know other ones that I'm not using right now because I don't use them um but they can be important in other cases so just keep that in mind um once you've drawn your circle and your rectangle um you know we can draw we can just draw a line from the corner onto the other corner of that and we'll do this grab another line grab this put it in the other corner and then grab another line grab that put it in the other corner and make something that looks like this you're probably wondering what are we drawing we're not really drawing anything we're just getting used to the commands hey everyone welcome back to lesson six in today's lesson we're going to go over the modify tab we're continuing the modify tab in the previous lesson we we drew a bunch of shapes and we're going to use those shapes to continue on with modifying so what you're going to want to do is open our previous project if you didn't save it that's okay you can just kind of make a rough estimate of what we were doing just draw it and we'll get started so I'm just going to open up my program here and you're going to see that we have our shape from last time I also drew two lines here to show you the filet command which is exactly where we're going to start off so the filet command fills things as you can tell um so what you're going to want to do is click the fill it command click object number one click object two and you're going to see it's going to fill our object so what fillet does is it creates you know it fills empty space um there's three types of it so there's the basic fillet command there's the Champ for command um in this in this object it won't be any different and then there's the blend curves command for fill it in so I'm going to click blend curves to show you what that does because en chamfer won't work for this one I'm going to click it and you're going to see that it's going to blend the curves of my objects I don't have any curves on these objects so it creates a curve um and that's how you deal with uh filling so the other commands we have there is the stretch command so the stretch command is very important because it helps you stretch objects so the first thing we're going to want to do is we're going to want to make this one so type in unite once you select so select the entire object we have and then type in unite this command is very useful when you're trying to um you know adjust things relative to each other I use it all the time type in unite and then select your object and type in stretch so we're going to specify the base point of our stretch and you're going to see it's not going to stretch here so um one another thing you can do is for the stretch command is you're going to notice that if you come down here on the corner of my object I have I have options here I can stretch add a Vertex or convert to an arc I'm just going to stretch it and you can see that I'm stretching my block um and that's pretty much what you do um we're going to just put it back to where it was and then so once we move on from stretch we've got the scale command scaling is kind of the same as stretching except you scale from a corner so what we're doing is we're scaling our object now you're going to see we have don't have it perfectly United that's okay um we're just going to we're just learning the commands right now um and you're going to see that scaling scales relative to where you select so when you're scaling if I click the corner you're going to see that it's scaling relative to the corner of the drawing so it's growing in proportion to the corner of my drawing so um another thing to note is your scale factor is based on the units you select so we have it in feet and inches right now so to put it into perspective one foot is 100% of our drawing um for the scale factor 2 feet is 200% 3 feet is 300% and so forth and so forth and it just gets bigger and bigger and bigger um if we scale it to 2 ft then we're going to notice that it is absolutely insane um so um sorry I'm meant inches if you do two inches so what I just explained before but an inches um so that's how you scale a drawing um the next thing to do is there is the array command now there's three different types of arrays we're only going to deal with rectangular arrays um not path arrays not polar arrays we just need to know how to use rectangular arrays if you want to play with path arrays and polar arrays I encourage you they work almost in the exact same way um and it's not too difficult to figure out once you fig figure out how to use array so we're going to click on rectangular array we're going to select the center of our object here we're going to press enter and you're going to see this grid is going to pop up of our object so there are multiple different ways you can adjust this so you can adjust it by typing in the exact specifications or you can type it in by or not type it in you can adjust it based on these arrows so if I pull this Arrow it's going to adjust it in this direction on the right if I pull on this Arrow it's going to pull it up and so to describe it to you the arrow that is closest to your object is going to be used um to increase the gaps between the array it's not going to increase the amount of objects in the array but if I select the second one then it should increase my array in that direction and increase the amount of objects so I'm just going to pull that a random amount of times and that as well and you're going to see that I've created created this array this is very useful if you have a lot of objects that are in a lot of the same object or blocks in the same area um another thing you can do is if you click on this this will pull if you click on the Square in the top right corner this will make it so that the um so you don't have to pull the two the two furthest arrows you know both you can just pull this one and it'll create an array relative to how big you want it um so we're just going to do you know um 5x5 and then we're going to we're going to escape and then that's an array um so keep in mind with arrays it's something that's you know kind of important to know you're going to use them not too frequently but frequently enough that you need to know them um everything else in here is is useful like lengthen um you know that's you can just grab things instead of just typing that you can edit polylines you can edit splines you can hatch edit arrays and everything in here this is just editing tools for pretty much these things up here um you know and then there's you can delete duplicate objects you can bring things to front copy nested objects that's all stuff that we will maybe get into later um so once that's done um you pretty much know how to use most of the modify commands um another thing you can do is you can Offset you can explode and you can erase so obviously erasing erases things um exploding blows up blocks so I will get into that later because you're going to need to know how to use that and offsetting is something that we will go into today so to offset what offset setting is is it you create you you select an object so let's select this line here and it creates a duplicate kind of a a distance away so if I click that and I click offset um so what it's going to do is it's going to set an offset distance so what we're going to do is you can you can type in an offset distance or you can make an offset distance so I'm going to make my distance that far and you're going to see that it created a duplicate object based on the um specifications I gave it which is you know from The Middle here to the middle here um and if and you can see that because of the way my object is if you're using offset with straight lines which I'll show you in a minute it won't do this but since I'm using multiple lines in an object like this if I go behind it it's going to be shorter because it's all relative to the lines you're at and it's going to make it bigger if I go the other direction so just keep that in mind when you're using the offset command um so we're just going to click back and we're going to have that and then if I go and I offset let's say I want to offset only um a line so let's just draw a line for a second and then if I want to offset that I click the offset command I'm going to specify my offset distance let's make it 2T um you can specify an actual distance by selecting it like I did before or you can type it in I'm going to press 2 feet and then I'm going to select this and you're going to see that it's going to offset by 2 feet now um to if you can continue offsetting and it's going to be exactly what you had the previous time so you can see that as my line is being offset all these are perfectly 2 ft apart um this is a command you're going to use frequently and I am going to encourage you to use it when you're doing your main drawings um cuz it's it's really useful to know and a lot of people kind of neglect to use it um so that's that's pretty much all the commands we're going to go over in the modify tab um again so after this you're going to have assignment one uh I said in the previous lecture that you going to have assignment one after that lesson but I thought I would put in the modify tab continued so you kind of get an idea of what to do uh I'm going to modify assignment one to incorporate what you've all learned learned in the modifying and uh once you're done that you can move on to learning more advanced things like layers annotation making and editing blocks we're going to learn how to xref and offset uh and then we're going to have our final quiz for chapter one uh so you know after this you know go in prepare for the assignment do the assignment it's relatively simple and uh we'll see you after that hey everyone welcome back we are now in lecture number seven today we're going to learn about layers and their importance in autoads so what I want you guys to do is you can open a new drawing you can open our previous drawing I'm going to open our previous drawing and we're going to get right into it so what is a layer um a layer is something that you can use in AutoCAD to separate different parts of your drawing so you can have a dimension layer you can have a um you can have a window layer you can have a door layer you can have a wall layer you can have a roof layer so layers are a way for you to segregate your drawing into different parts and if one of them needs adjusting you don't need to go and destroy everything you can just go and you can you can make layers disappear for a while you can make layers disappear for a bit you can make them disappear for forever if you really want to and it's a way to just adjust things and see things differently if you need to get rid of things to look at other things um it's very important especially when you get into more complex structures like we will be getting into later on um and uh if you're wondering why we're going to do structures it's because learning how to do structures is how I learned how to do AutoCAD and it's also a very good way for you to learn the program and have to use it at a professional level and you learn really quickly doing it um with that said let's get into layers so the first thing you're going to want to do is you're going to come up here and you're going to see the layers uh it looks intimidating it really isn't just come up here go to layer properties and this little this box is going to show up so just drag that into the middle of your screen and this is going to show you where all your layers are you can have as many layers as you want you can use as many layers as you need to use um when we get into other videos and we do start drawing actual buildings want you guys to separate your structure into Parts like walls windows and doors and you know roofs and stuff like that um and uh CU that'll teach you how to use the program and use layers properly CU When you're going into industry and or you're doing this you can you know impress your teachers with it um and then you're also ahead of the curve when you're trying to do actual work with it so what we're going to want to do here is we're going to want to just look at this breathe relax so up here is the on so what this does is is it turns the layers on or it turns the layers off so the light bulb as you can see I turned it off it made the entire drawing disappear cuz all of the objects on my layer on my drawing right now are the first layer um it's called layer zero I think um it doesn't matter you can also freeze layers um freezing layers makes them disappear temporarily and you can always turn them back on it's kind of like the light bulb except it's more you know directed uh you could say and you can also you can't freeze the current layer you're on um so keep that in mind you can also lock layers so when you lock a layer you cannot edit it um you know it's it makes it it makes it you know gray and you can't edit it so just keep those unlocked for now you can print specific layers this is why layers are important if I'm drawing a building and I want to you know um do just the walls or I want to print just the walls or I want to print the driveway or I have a house on a lot and I only want to print the house not the lot then what I would do is I would print my house layers um or I would print my you know lot layers if that's what I want to print or whatever um so anyways and then there are there are commands here so there's the Set current layer so that sets your current layer another thing you do is just double click um there's delete layer so what that does is you delete the layer you're on and you erase everything from it um do not do that unless you really know what you're doing um there's the freeze layer we already went over that um and then there's new layer so what we're going to do here is we're going to click new layer um another thing you can do here is you can create new property filters that's not really something you need to know right now um but you're going to just create a new layer um so what we're going to do is we're going to call this um test layer one and what we're going to do with test layer one is we're going to move to test layer one so what you're going to do is one you're going to see that it's highlighted click this click the um check check mark one here or you can double click it as you can see double clicking switches layers as well and then what we're going to do is we're going to freeze the previous layer we were on so everything disappears so as you can see everything has disappeared we have a clean slate um we're we're obviously not going to keep it off forever um but uh we're just going to do that just so you guys get used to this and I want you to you know play around with that if you want to and just figure it out so we are we are on test layer one what we're going to want to do is we're going to want to select a color so I'm going to use red and I'm going to click okay and then when you're in when you selecting colors different colors for different layers is very important because it helps you determine and it tells you which layer an object is on um you're going to see the line type we have is continuous um if you don't want continuous uh I'm going to show you how to load other ones so if you click load you're going to have a whole whack of all these other line types you can select um I'm going to go here and we're going to select just uh you know let's see ISO Dash we're going to click okay okay and then it's not automatically loaded into your drawing uh you have to manually select it and you have to manually get it to work so what we're going to do um is we're going to click on that we're going to click okay and then it's going to load in that um you might not be able to see it if you're drawing with it yet we have to get into annotation later we'll do that another time line weight is how thick your line is going to be let's just do you know4 mm click okay and then transparency values we're not going to deal with that and that's pretty much it um so that's what layers are um we're going to continue with layers in the next lesson um that wraps up the basics of the layers but we're really going to start getting into layers next time so as you can see I have my layer Frozen still we're just going to leave it as that uh and we still have the layer test layer one that we dealt with last time so what we're going to do and what I want you to do is I want you to create two more layers um I will do this as well if you're still kind of confused on what to do just follow along so the first thing you want to do is come here click the one with the little Sun click a new layer we're going to call it test layer 2 we're going to make test Layer Two a different color I don't care what color you make it but I'm going to make mine blue and I'm going to keep the line weight the same as the previous one you can play around with that if you want and then we're going to make test layer three and going to change it from Blue and I'm going to make it uh green and there we have it so I'm keeping the line weights and everything the same um that's something you can adjust um and uh that's pretty much what we're going to do so what I'm going to show you now is how you use layers um it's just a very basic example this isn't meant to be you know a really comprehensive in-depth thing um because that's stuff we're going to do later we're just again getting into it so what you're going to want to do is you're going to want to select test layer one um you know you can either click it click the check mark Or you can you know double click it whatever you can even come up here and select your layer from the drop down menu if that's how you prefer to do it um you know there's many ways to do things in AutoCAD and there there is right and wrong ways but for a lot of things there is multiple ways to do the same thing and they're not necessarily right or wrong so um as you can see here we have test layer one so we're going to get our rectangle I want you guys to draw a rectangle so I'm just going to draw a red rectangle let's assume this is the you know the boundary of a property or something like that um so that's what that is and then let's say I want to have multiple smaller boundaries in there so I go let's say to the center I draw a line down the center one thing to not is you can draw this you can have the um Dimensions as large as you want um just I'm just giving you an example of how this works you don't really have to you know do what I'm doing just you know listen to what I'm saying cuz you're going to have to apply this later if you feel like following along um I I do recommend following along because uh you know it helps you when you actually do things you learn by doing and your brain starts to then make those connections um so and again what we're doing is we're parceling or we're separating our land I'm just going to make four equal plots so right now we're going to see okay well you know that's my layer that I was using for property lines um but uh you know I want to draw you know maybe a river goes through all of these so I'll show you how to do that in a minute one thing I would like you to do though is now go to layers and we're going to rename test layer one uh this is a good way to show you so what you can do is if you write click and you come here you can also press f2 when you have the layer selected it'll be rename layer we're going to call this property boundaries and then we're going to call test Layer Two we're going to call that um River and then for test layer three we're going to do structure boundary again this is just so you guys get used to using this so what I want you to do is Select River and what we're going to do is we're going to draw a river so you know we're in the layers command I didn't show you how to do splines yet but this is a great way to teach you guys how a great time to teach you guys sorry had to do spline so come down to draw um just click down and you're going to see there is a command around here called spline so there's spline fit there's spline CV um we're just going to do spline fit so if you click that you're going to have the spline command start in the top right corner we're going to draw to about the middle section of uh let me just see if I can get that going here the middle section of this parcel here and then I'm going to draw another one coming down to here and then let's say I have it coming out here and then what I'm going to do is I'm going to press enter and then my spline is Set uh one thing to note is I didn't change the line types for anything that's okay we're we're going to just deal with this right now and I'll show you how to switch that after so what we're going to do now is this is also a great time to use the offset command so I've drawn the one the boundaries of my River obviously a river isn't going to be this perfect um you know obviously there's different features but again this is just a um just a tutorial um we're going to offset this so we're going to click our line we're going to type in Offset you can type in the command bar or you can select the command from up in the menu above in the modify it's on the right hand side um two down from erase so if you've know if you it's it's right down here the offset command and then we're going to specify the distance so um let's say I want it to be you know uh let's do 5T so I I offset at 5T and then I can select which side I want to put it on I think what we're going to do is we're going to put it on the inside so there's our River boundaries and then we're going to press escape and we're just going to adjust this so that it it comes out a little bit so it looks nice now we're going to pull this one down and there you have it so that's offset and spline in conjunction with learning how to do layers um so the next thing you're going to want to do is you're going to want to come to structure boundaries and what we're going to do is we're going to figure out okay well we have these plots we want to figure out where we're going to put buildings um so what we're going to do is we're going to come here we're going go to rectangle we're going to just draw you know the house is going to go let's say here and then another thing what we're going to do is you know let's say I want to this this will be the driveway um you know 10 ft or whatever um one thing to note is if you see what just happened is it snapped um there is a command to get rid of that so it doesn't snap but you can also just pull it back pull it to the middle and leave it there so I've got a house I've got a driveway and then down here let's say I want to have a house this house isn't going to have a drive well you know what it will have a driveway we'll just get a polyline for this one go up and do with that so as you can see I I drew just rectangles here I used a polyline here and then I used a rectangle here you can see how you can use different tools multiple times so the next thing we're going to want to do is we're going to want to change the line types of our um house and our River boundaries so what we're going to do is we're going to come up here to layer properties and we're going to adjust these so we're going to go to line type for the blue one click on that and we're going to just switch that back to continuous and you're going to see it's going to switch back to continuous so it's a continuous line now and then we're pardon me we're going to go back to the structure and we're going to switch this one as well we're going to load a new one for this and we're just going to do ISO Dash or ISO dot sorry click okay and then we're going to click the dot we're going to click okay and then it's going to be a dots now so you can see that this one is now dots the house is now dots and we've got our lines for the property line and then we just have a continuous one for the river um so that's pretty much how you do lines um in layers sorry that's how you do layers and that's how you edit lines in layers um the next thing we're going to do is we're going to deal with annotation so um in the next one I'm going to give you a drawing that I work that I've worked on and we're going to annotate it together it's going to be set up properly and going to show you how to do that so um you know thank you for tuning in to this one and we'll see you in the next video hey everyone welcome to lesson 10 today's lesson we're going to go over annotation and annotative styles and I'm going to tell you what they are how they work and uh how we can incorporate that into a drawing you're going to notice last week that I gave you a resource to download um please download it and open it in AutoCAD I have it right here and I'm going to show you what we're going to do so just click on house resource which is what I gave you um you know double click it if you downloaded it whatever and it should automatically open an AutoCAD if it doesn't rightclick on it and then it'll show you the drop- down menus just click open with and then open with AutoCAD so just click house resource and we'll be brought to this so what is an what is annotation so annotation is giving your drawing text pretty much um it's a way for you to communicate what you've put on the drawing with those who you're giving the drawing to so if you come up here you're going to see this is the annotate The annotation bar we have our text Dimensions um linear Dimensions laders you know there's also other types of Dimensions that we'll get into in a minute um leaders and other and then tables as well so you're going to come here and you're going to notice that we have different styles here so I have everything set to annotative um so what we're going to do is we're just going to click on annotative if yours isn't set to annotative switch it to annotative it should be beside the standard click okay and then we're going to click on our Dimension we're going to come down here and we're going to draw our Dimension over so you're going to see that our style is very small so what we're going to do is we're going to come here we're going to come back down to annotation and you're going to notice our text style changed we're going to make that annotative again we're just going to come down to the dimension style click that and we're going to create a new style so this is important to know too because annotative Styles don't always work the way you want them to be um you can also adjust just annotative Styles it should have a popup that asks you what scale you want to use it you can set it to the scale you want to use it um I set mine to 11 one accidentally so now I have to go through and fix it so what we're going to do is we're going to click on new and what this is going to be is it's going to be um new version annotative just name it what I named it it's going to start with annotative keep it annotative use for all Dimensions click continue then we're going to be able to adjust it so you're going to notice there's mult multiple things we can change here um you know and uh what we're going to do is we're just going to do none for the method um let's see vertical positioning all of this is all X out we don't need to worry about any of this this is fine our lines everything keep it by block you know it'll have the spacing and everything just leave that that's fine symbols and arrows here you can change your arrows we're just going to leave it as closed you can use whatever you want I will never you know penalize you for that um you can maximize you can increase the size of the arrows so um we're just going to come here and we're going to see you know what we're going to do so I think we'll probably do let's do five inches just to show you guys what's going on press enter and that'll show you the change so when you press enter that'll show you the change so you can see that the arrows grew um and then we go to text text height we're going to change that as well so it's at 2 and a half and it's way too small for us right now so why don't we triple it we'll make it uh make it 7.5 uh we're not going to draw a frame we're going to click okay that should work we're going to close and that's that's what we're going to do so then we're going to come here we're going to set our Dimension style to the new version we created and you're can see it grew so that's how you can adjust annotative Styles you can create your own Styles and everything like that so you can see it's already bigger but uh is it as big as we want yeah I think that's sufficient so the next thing we want to do is we want to check our units so type in units go to the units like I showed you last time and what we're going to do is we're going to keep it at architectural that's good inches feet yep that's good yeah everything's right where we want it to be okay that's perfect okay so what we're going to want to do is we're going to make we're going to want to make sure that our style is displaying in the format we want obviously I don't want it like in inches so um what we're going to want to do is come here here go to our Dimensions we're going to go and we're going to modify our new annotative style we're going to go to our primary units and it's in decimal so I'm going to tell you this right now your main units is separate from your dimension style units you have to set these generally manually not all the time but you do have to do it most of the a lot of the time so you can set it to engineering or architectural we're just going to do architectural um we're going to make the Precision 116th then we're going to click okay we're going to click close And you're going to see that we're getting our Dimensions now in architectural units so it's 5 5T 5 in and 36 of an inch so that's perfect for us so now what we're going to do is we're going to go and we're going to Dimension everything so I'm just going to go here and when you're dimensioning you have two options you can either grab the corner you want to put the dimension in and bring it over to the next corner and then when you're doing Dimensions you always want to line them up with the other dimensions unless it's at a different height or whatever um just because uh well you know I'll show you later um so what you want is I'm going to show you I have to I have to do this um for multiple areas because I have such varied Dimensions here so you know this window should be the same as that window so I don't have to add that and it is so um and then this wall should be the same as this wall so I don't have to add that but then I also need to do how long the entire wall is so I'm going to drag that across I'm going to bring this up and that'll show me the entire length of my wall uh another way you can do this is if you're doing short order ones and it's complete line you can just click on the line and you can see that it just did the dimension for me automatically with without me having to grab from one side of the other and then we're also going to do that for here so just go you know up and down and put put Dimensions where you believe they need to go so we're going to put that there we're going to put one here we're going to put one here because it should be the same as the other side we're just going to assume it is and I'm not going to put one on this going up and down because I have one there I will put one from here here and I'm going to want to make sure it's lined up so as you can see when I'm lining things up I can just it'll keep the um Dimension going up and down but I can line it up um with my cursor so then I'm also going to do the window put that up and then I'm also going to select to do from this corner to the end just for just for the sake of being able to read things and that's this is pretty much how you do dimensions in AutoCAD so so um you're also going to notice you can do you can do different you can do angles and everything so this is this is an angled one so if you're having issues you're going to notice that it can it'll switch from angled to you know a square at any point so just keep that in mind when you're doing this if you come up here and you go to um the different dimension size you can select you can um you can lock in what you're going to use so if you want to lock it into be linear lock it into to be aligned lock it into to be angular you can lock on lock in all these different types of coord or different types of sizes so that that's what you're stuck in using if that's what you're using so I'm not going to go through and do this whole thing but I want you guys to go and do do everything you think you need to do um obviously I'm going to do the driveway here you know just to show you know how long it is and everything like that I'm going to pull that out I'm going to do this I'm going to do the garage door and that's it pretty much so that's how you do dimensions in AutoCAD um so a similar a similar type of thing called a leader exists so what a leader is is it's let's say I have you know three Windows here I can click my leader I can pull it down I'm going to keep it red and I can type in um double double windows or whatever that's what just that's just what we're going to write so we'll put double windows so I'm just going to going to edit the te if you need to edit the text just double double click on the text we got our double windows we're going to save our changes and and that's a leader so but I want to have it on three so if I want to have it on three windows then I just come down here where the leader is Click add leader I select my main leader and then I just drag it over to where I want it and it'll it'll let me um you know add the leader wherever I want to go so I'm just going to add it like all the way over here and then if you have one that you don't want there like okay that looks ugly you can come here you can go to remove leader you can select the mult the multileader so the main thing the main drawing you select the whole thing and then you can just get rid of the ones you want and then on once you're done selecting the ones you want you press enter and it's gone um so I'm just going to change that back to leader and we've also got text so what we can type here is you know we can use our text and we can type in like um mainous um example one and you're going to see it's a little small so what we can do here is we can come back to annotation we can go back to our text Styles and we can adjust the size so I can go and I can make it much larger so so it's at zero now if I do one ft I press enter Set current close it should adjust it it didn't or another thing you can do is if you don't have a lot of text you can just type in the scale command and then you can just you can just scale your um scale your text out so it so it shows up uh I don't recommend you do that unless you only have one thing to draw or or one one main text um but uh it is it is doable in this scenario uh so so again if we come down here to text you can go here we'll we'll measure or we'll edit the text style it didn't adjust last time so we'll make a new one I'm going to call this style edit one click okay go to style edit one we're going to change the paper text height to 2 feet we're going to change the width factor to two we're going to click apply we're going to do not bold let's do bold click apply click close And that's it so then when we come here and we want to write mainous example one you can already see it's much bigger than our previous one was so when you're when you're and I mean it's a little ugly because I I stretched it a bit but um you know it gets the point across and it works so you know I encourage you to go and and mess around with Tex Styles and figure things out um and uh yeah that's the main video for now um in the next lesson um I'm going to have to go over my notes but I do believe you have a quiz coming up uh I'm going to encourage you to keep this drawing that you're an that you're annotating because we're going to need that in a future video so um thanks for tuning in we'll see you in the next one hey everyone welcome back we are now in lesson 10 and in lesson 10 we're going to learn how to create and edit blocks um you know this is something that is important for you to know I'm going to show you how to deal with them these are just basic blocks these are not Dynamic blocks um that's something we get into you know that's a more advanced feature so what I want you guys to do is I want you to open a new drawing we're going to ignore what we were working on last week and we're just going to you know kind of get our blocks ready for what we created we're going we're going to take these blocks and then we're going to insert them into our previous drawing that we did um you know we're going to do that in the next lesson in this lesson I'm just going to show you how to do the Lo do the blocks so what you want to do is you want to open a new drawing and we're going to come here and then what we're going to do is we're going to set our units so remember what I said when we were learning how to set units you're going to want to do that so come to the command bar type in units press enter and then what we're going to do is we're going to set it to architectural we're going to keep the Precision at 11/16th of an inch we're going to have our insertion scale in inches and everything else are going to stay the same so just click okay because that way we're all on the same page um again if you are in a country that uses metric most of the time just bear with me and use the imperial system um so yeah let's just get into it so what are blocks so blocks are things or objects and AutoCAD that you make that are a single object made of other you know objects so you can have circles you can have poly lines you can have other models and blocks put together to create a block so you know let's say we want to make a couch so we're going to be making a couch so we can insert it into um our drawing that I gave you last week last time sorry and uh I'm going to show you how to do that so what we're going to do is we're going to create a couch so our couch is going to be probably about 10 ft long so what we'll do is we'll just come in here and we're going to make 10 ft and we're going to draw it out maybe 4 feet this isn't going to be a perfect one but you know it's good enough for what we're using and we're just trying to learn how to do blocks anyways um another thing to note is is you know create a new layer so you can get used to this so go to layer properties create a new layer call it furniture and then color it red press okay line type is going to stay continuous line weight we'll make it a little thicker AT3 mm click okay then we'll get out of there so and then select the object we just drew swap the layer over to Furniture press Escape so there's our furniture so the next thing we're going to want to do is we're going to want to make the armrest so um you're going to come down here I'm going to note one thing a lot of the time you do this this is going to be made for you um so what I mean by that is when you go into industry a lot of the time um you know you're going to be using blocks that were already that were already created by someone else so we're just going to come up here I'm going to measure out 10 ft not 10t sorry I'm just having problems here sorry guys so what you can see what I'm doing here is I'm measuring using the line tool because what you can then do is if I'm measuring out this is one way I learned how to do it um you can just you know move it down a little bit I can then select my object that I need to copy I'm going type in copy I can select the base Point down here move it all the way down and it's exactly where I need it to be so I'm just going to delete that all kinds of tricks you can use in this program click line go go across you're going to see it's not staying on my layer because we just switched it so we're going to go here we're going to switch it back press Escape you're going to notice it switches back so then just switch back to Furniture so now we're always drawing in red click on your line we'll just you know cut it down the middle for Simplicity sake so what we have here is we have our couch um this couch is you know placeholder it it's just you know what we're going to turn into a block so what we're going to want to do now is we're going after we draw our drawing um I encourage you to customize it as much as you want you know do whatever works for you once we're done that we're going to select it and then we're going to type in Block um another thing and then you can click on that another way you can do this is just select it um and then you go to block and you're going to see there's a create block button so click create block and it's already selected so I'm going to go over that again select the objects you want to create a block you can either type in Block press enter or you can come up here go to create block so it'll be a create key here click create and then we can name our block so we're going to call this block couch and then it's going to ask for a an insertion point to you know whenever you insert it into the drawing leave it as the base unless you know unless you're like working way off from the base I just leave it on the base um you can also specify and pick a point on screen so you know you can select where it's going to insert from so if I select down here it's going to insert from down here so that's what I'm going to do block unit is in inches for the description you can just write couch for lesson 9 House drawing to be inserted again that's something we're going to do next time um you can make the block annotative um useful but we're not going to do that right now for the objects It'll ask you a few things you can retain them you can convert to block or you can delete we want to convert to block um we're going to keep the units as inches open and block editor so I am going to open that to show you what it is and once you're all done with this click okay then you'll be B brought to the block editor so the block editor is a very important tool you can use it to create Dynamic blocks so um I am I guess I will touch on this a little bit so what a dynamic block is is it's a it's a block that can be adjusted based on specifications you I guess program into the block so like you can stretch it out you can make it larger you can make it smaller you know whatever you need um I've got a video on that so I will upload that as well um and uh it it pretty much just helps you you know create blocks that you can use in variety of situations so you can see here you know you can set parameters there's you know you can make it move stretch it um there's actions you can use you can scale it stretch it you know all these other things based on points you have to insert points you know you got to select the parameter to go with the point and you going to got to make the action work with the parameter um you can select where you want it to be pulled from you can select where you want it to rotate from um and when you do insert the block then it'll give you those options and if you know what they do it'll do that action that you want it to do um at this point we're just going to close the block editor because we don't need to it's going to say the changes you have you have made not have not been saved what do you want to do we're going to save the changes to couch and there we have it we have our couch so you're going to notice that our block is still up here but now if you come over here and you click down on the Block key or sorry if you click on insert we have a couch block so if you have a whole wack of blocks they'll just show up here um we're just going to click on the couch we're going to specify down here and we're going to notice that our couch it showed up right on top of R couch because I in I made the insertion point down here on the XY so it'll show up where we wanted it to so we're going to just move that over and you can just insert and move blocks as much as you need to so um we're just going to make the couch for now um what I want you guys to do though is I just made the couch but I want you to make a recliner I also want you to make a table I want you to make a few Furnishings for the house and I want you to furnish the house as much as you can um CU I want to see what you guys are doing so once you're done with all that and you you created your blocks you've inserted it you've decorated the house plan as much as you can I want you to then submit that to me and I will look over it and uh you know you're not getting marked on this this is just to just for you so you are starting to learn how to use the program so you know I want to see furniture or sorry I want to see layers I want to see Furniture I want to see you know maybe details outside of the property lines I want to see that you know what you're doing and you're learning so you know showcase what you've learned so far and uh you know that's that's what we're going to do so uh like I said in the next video I'll show you you know we're going to go over what I talked about in this video and uh you know I look forward to seeing your drawings so I'll see you next time we're going to learn how to use blocks in our drawing uh so this is just really basic so so you know with the previous drawing we did the dimensions and everything I asked you to do the to do the dimensions on uh we're going to reopen that drawing so I want you to reopen your house resource I've already got mine open because I was working on it to show you guys what we're going to do and uh I'm not going to hold your hand through this one I want you guys to figure it out um you can go back and watch the other videos if you want but uh this is just going to be I'm going to tell you what to do uh I want you to you know furnish the house and I want you to make your own blocks so that's what we're going to do so just open house resource and you're going to see I've already been going at this so in the garage you can see I've been making a man cave type thing I've got a carpet that is a block I've got our block couch that we made before just in a different um layer and then I have this table that I set here this was just something I was playing with with with Dynamic blocks um so with Dynamic blocks I'll just quickly go over that is as you can see I can pull this back and it adjusts how my block Works um that is a more advanced feature in auto ad that we will probably get into in later on probably in section 2 or three but right now we don't need to worry about that so here's what I need you guys to do um so what you're going to do is you're going to insert blocks so there's a few things to note about this um so you need to know where your blocks are inserting to you need to know where they're coming from and you need to be able to get your blocks to where your drawing is so there are waste insert blocks on your cursor obviously um but for the sake of this lesson I didn't do that so I could show you because a lot of the time you get these issues so if you come up here and you click insert you're going to have all these blocks show up so we're going to have four blocks we're going to have my door block we're have my carpet block we're going to have a couch block we're going to have my table set to block what I want you guys to do is I want you to make a door block I want you to make two or three no make two carpet blocks so one for another area in the house um you've got your couch block already if you don't already go make it and then I've got table set to I want you guys to make a dining room a table set I want you to make a bedroom this is a bungalow so go make those blocks we've already learned how to make blocks so I'm not going to go over it again but when you're inserting a block what you're going to want to do is come here and just click the one you want to insert so it's going to ask you for a specific insertion point and then it'll ask you and then you can go and you can adjust the base point the scale rotate but we're not going to do that so I'm just going to insert it so if I come here I click couch I click insert it's like okay well where's my couch well if I zoom out you're going to notice I've got a couch down here that was from me playing around with this project and then we've got one up here so my insertion point is all the way up here from in comparison so what we're going to want to do is we're going to want to bring that down so you can either grab that or you can just grab the um couch itself you can just pull it down into your drawing um if you can't see it if you can't see your block and it's frustrating you um you did download this file for me so it should have my settings on it um but if it doesn't um then you can either go looking around or what you can do is you can come here click block and if we come here uh let's see set base point you can set the base point the insertion point for the drawing and then what we can do is we can just enter the base point in the middle of our thing and it should just uh show up there um so that should fix it for you so I'm just going to test that nope it still shows up up there okay well let's troubleshoot this together then shall we so yeah okay so that makes sense so the base point is is set to where you set it when you made the block so that makes sense okay so we're I have that issue with the couch so don't do that but when you're making your other blocks make sure you set the insertion point of your block to the corner of your drawing um so again we went over this in the block video I'm not going to do it again so what I want you guys to do is I'm going to just circle a few things here um I want you guys to for the man cave I'm going to make this in dimension text so you can read this I want you to furnish I want you to furnish the man cave I want you to create a bedroom somewhere in the house here I want you to create a library and sitting area somewhere in the house and I want you to create a bathroom and a kitchen in the house um this is going to help you use the program so what I want you to do is I want you to create room you're going to notice that this wasn't here before this door in this wall I added that I want you guys to go in and I want you to add these things you are also free to add a second story to this so if you have like stairs like I don't know right over here somewhere um you know if it starts somewhere over here and you draw a staircase and then you go over and you create a second story you're more than free to do that um but uh you know go and you you got to furnish all this so when you're done Furnishing this um I'm going to take a look at it and I'm going to determine you know if it looks good and you will be able then to proceed to chapter 2 um again this is all for you guys um I'm not going to you're not going to be stopped from going to the lesson two because your drawing wasn't great um that's okay some of us are more artistic than others I suck at this I am I just do the engineering and the architectural work um I don't do interior designing so if you just you know just do it so you learn how to use the program that's what I'm saying so what you're doing now is you're learning how to create the lines um you're learning how to space things you're learning how to create blocks you're learning how to insert blocks you're learning how to you know where does the kitchen go where do where do different things go and it teaches you a lot about AutoCAD um another thing I want you to do is if you can you can add Dimensions to your to your um spacing and everything in the blocks so for instance uh my coach here if I come to my dimension and I pull it up I want maybe the distance from the couch to the to the wall or whatever um if you don't want to do that that's fine but if you do want extra practice please do that um and that's pretty much it so so that's how you insert blocks in your drawing that's how we're going to use them in our drawing I want you to use this template uh if you're having issues downloading this template uh that you shouldn't have issues downloading this template I was assured that this would be okay um but if you are you can send me an email uh and I'll get back to you and send you this exact you know drawing you know the DWG file so you can start working on it uh so to end I want you guys to you know finish up what I just described and then submit it and then I will see you in Chapter 2 more advanced functions of AutoCAD we're going to be doing XRS next week so I'll see you then hey everyone welcome back today we're going to be doing XRS we are now in chapter two as you all probably know and in Chapter 2 we're going to go over some of the more advanced functions that are in AutoCAD and we're going to start actually drawing things so today we're going to as I said before we're going to be doing XRS so what an XR XR is is it's an external reference to an external document that's not in AutoCAD so what you're going to have to do is you're going to want to open a new drawing so what we're going to do is we're going to click new and we're going to be brought to a blank space once you're here go to the command bar down here or type in xre if you can and then you will see the xre command pop up press enter and you'll have this bar show up so what this bar does is it allows you to import file files for xring so um what we're going to do is we're going to click on the arrow down here you're going to see it's automatically set to DWG um we're going to do that but you can also import images you can import DWF files you can import PDF files but for the sake of this we're just going to do DWG files um please keep this in mind and please remember to do this because I'm probably going to ask you to do a xrf later on so what you're going to want to do is Click attach DWG you're going to want to go to the doc or the file that you're external reference document is in that you want to import so you can see here you can import all other types of dwgs these are all types of um DWG files that I worked with what I'm going to do is this is from an old um an old chapter I was doing so I'm just going to import this so I'm going to click that I'm going to click open and then once that's done you're going to have this box appear on screen so I'm going to just describe what's going on here so you're going to see here is the scale so what the scale is is it's what you want to import the size of the drawing as as a percentage so one is a scale of one if you do 0.5 it's a scale of half if you do 0.25 it's a scale of a quarter etc etc um if you know how to do fractions you can do that well um you can also adjust it based on each Direction so you can make the XY or Zed um directions a different um how do I say this uh percentage size of what it was before separately from the whole drawing if I click uniform scale it's going to scale everything the same way so it's going to look exactly like it lik like it looked on my other drawing when it wasn't an xref but if I change the other variables then it will change how it looks and make it fit if I need to do that for the reference type you're going to see there's overlay and attachment we're just going to use attachment um you can also do overlay so overlay is as you can see here um it ignored it's ignored when the drawing ttch it is attached it's then attached to an xrf of another drawing we're just going to keep attachment because it's just an attachment and you're going to get you're going to get a preview here of what it's going to look like you don't have this um document I'm probably going to send you uh a new one to download if you don't have a download link then um you know you'll know if you do or not but uh you're going to have to for this so uh if you didn't download it go back download it and uh then get then start the lesson again and then come to this point so you're going to have a file that something doesn't look like this but this is just one I'm using as a as a um example uh and then over here you're going to see the path type we're going to keep it as a relative path um you can specify rotation and everything on screen you can do the block units whatever um insertion point we're going to keep a specify on screen you can insert it specifically where you need it if you're doing actual Precision drawings we don't need to do that but just keep that in mind for if you need to do that click specify on screen click okay and then what you're going to see is you I have the bottom left corner of my drawing I'm just going to place it where I want it so I'm going to place it right here and you're going to see that my drawing has come up and this is all in xre so this is what an external reference is now now you can also import PDF files other types of files as well um but uh for our course we're just going to deal with importing DWG files cuz that's what I work with in most of my work um so that's how you load XRS um XRS will stay on your drawing they are there it's external files on your drawing and it doesn't bog your system down as much because it just acts as like an overlay kind of for your drawing so that said that is everything for the exf lesson um if there's anything else that needs to be touched on I'll be sure to make a lesson about it uh if you have any questions you know feel free to reach out to us and we'll do our best to help you and we'll see you in the next video where we're going to learn about M lines and that's really helpful when you're trying to draw walls so we'll see you next time hey everyone welcome back we are now in the mline lesson in this lesson we're going to learn how to do M lines we're going to learn how to edit M lines I'm going to show you how to use M lines so what we're going to do is we're going to first describe what an mline is so we're just going to open our house resource project that we had from before yours is going to look different than mine I haven't adjusted mine from when I did the previous lesson where I told you to U make it look nice yours is going to look way nicer than mine um but uh I digress so what we're going to do is we're going to draw mline so I'm just going to scroll out of our drawing and I'm going to type in mline so first I'm going to get rid of this and I want you to do this too type in mline if you can't just type it in type it into the command bar press enter and then what you're going to do is you're going to click a point and you're going to draw across so you're going to notice that what an mline does is it's a multi-line uh this is something you can use when you're drawing walls when you're drawing you know a building when you need to get something up quick it's also got a variety of other uses um you can see that it's harder to not notice like where it's going um but uh you know M lines are very useful in what they do so just draw a box like this and don't close it or anything just get it as close as you can so when you have an mline like this let's say I want I have another mline you know when I start it I start it here it goes across cuts across I've got another M line you know it starts here it goes up cuts across um you know that's not that's very unsightly so what we can do is we can type in ml edit so ML and then edit and you're going to have the multi-line edit command press enter and you're going to have a whack of these commands pop up so what we're going to do is you can see that there's a single cutout you can cut all you can weld all you can delete you can merge so what we want to do here is we want to merge cross so click merge cross and we're going to merge this and this and you're going to see it merged our it merged our cross together we can also select this and this and it merg that but you're going to see there's an issue because it just opened that up so how do we solve that problem so what we're going to do is we're going to press Escape I'm going to type in ml edit again press enter and then you're going to see there's a command called um merged T click merged T click this click the second one and you're going to see it gets rid of it like that we didn't want that to happen we did it wrong so what we're going to do is we're going to click this one first and then we're going to click this one and then it makes it proper so you can see I had an error there but that's okay so we're going to do it on the other side now too we're going to click the first one click the second one and it's going to open it up perfectly we'll do it on the bottom as well click the first one click the second one do it on the bottom as we noticed from before you want to click the one that is um horizontal first and then you click the vertical one so we're going to click the horiz we're going to click it the vertical one now and then the horizontal one cuz it's in a separate Direction and then that's it so then we click escape and then we type in ml edit again because we want to get that corner good so what we're going to want to do is we're going to want to click on uh let's do corner joint so we we'll just click this click that and then the corner joint is made and that's it so you've pretty much done it so you can see that there's a whole variety of um tools here that make your life so much easier you can do a single cut you can do a cut all cut all is useful when you're trying to you know create a door opening um or something like that and then you can see that you know it just created a door opening right there or a window or whatever uh it's very small but uh you know you can select it and make it as big as you want so to show you what I just did is you click where you want it click the second point where you want it and then it'll make the opening as big is however big you did that um you can also go back if you type in ml edit you can also weld all so if I click weld all it's going to weld I can click that point I click that point it'll just weld it back together so this tool is a huge timesaver and I encourage you to use it when you're drawing a house um when you were using when you were drawing before I didn't tell you about this because I wanted you to experience what it's like to have to draw poly lines and and squares and rectangles and lines and circles and everything without having this command so now that you know how to use ml edit I encourage you to use it when you're using or when you're drawing your actual projects cuz it will help you immensely so with this all said and done you can go you can play around with this do what I did and then play around with this um square and figure out how the other commands work with each other um because if you look in here if you type in ml edit again you can see you can do a closed te um I'm going to tell you right now the ones we're going to use all the time are corner joints we're going to use um we're going to cut all of them um we're going to do open T's we're going to do merge T's merg crosses open crosses and then we're going to Weld and delete stuff as well the other ones you don't really need to worry about in this class but if you want to play around with them and figure them out and learn how they work that's absolutely fine uh so with that said we're going to see you in the next video um I don't really remember what it's going to be about but I'll see you in the next lesson and again if you didn't download um the other drawing that I had in the xref thing please download please download that because you're going to need it in a future video so thanks again and we'll see you in the next lesson hey everyone welcome back in today's video we're going to deal with creating your first structure so we're going to talk about what that entails what I'm going to expect from you and what we're going to do to get through this together so the first thing I want to note is when you're creating your structure I need you to be you don't have to be super accurate but you need to be accurate enough that it's realistic like I want you to set your units and everything properly and I show you all that in a minute um but I especially want you to take your time and make something really good cuz that's how you learn um for those of you who I'm sure all of you bought this because you saw that we have an emphasis on design and this is exactly what we're getting into now um the course gets significantly harder from this point on um earlier chapter one was really easy the past two lessons from chapter 2 were pretty easy but now you have to really knuckle down and put everything together that you've learned and you have to learn more if you want to do other things um so what we're going to do is I'm not trying to scare you but you know it is going to get harder so just be prepared and we'll get through this so I'm going to show you what I expect uh I'm not going to hold your hand for your first structure uh I'm going to go over what I expect uh in this video I'm going to go over what I expect in the next video I will kind of guide you a little bit on what I need you to do and give you a rough outline of what you can kind of you know start with but I want you to do the rest of the work so what we're going to do right now is we're going to open a new drawing so click new I want you to type in units we're going to set our units and we're going to set this to architectural we're going to keep it at 1/16 of an inch Precision we're going to make the insertion SC scale in feet and then everything else will stay the same click okay and it says for used with architectural or engineering linear units insert units should be set to inches so we will switch that to inches so we'll just click okay so what we have here is a blank space so number one set your units we're setting our units to architectural inches because that's what I'm going to grade everything in and that's what everything's going to look like and that's what everything's going to be um so that is the first step you're already almost there the next step is to determine what do we need to do so for starters I'm going to give you guys a lot well actually you know what you don't even need to do a lot I just need you to do a floor plan for a basic building um so what this entails is having layers so if you come up here go to your layers I want you to create a variety of layers and I'm going to go through what I want the layer to be what I want the color to be um what I want the line type to be and what I want the line weight to be so I want you guys to make one new layer and you're going to call it walls the color is going to remain white the line type is going to be continuous and the line weight is going to be 05 mm click okay so now we've got walls click click uh create a new layer again we're going to type in doors and windows the color for doors and windows is going to be a color close to blueish purple um um index color 150 so that's right here if it's another type of blue I don't care um just make sure it's a type of blue click okay and you've got your doors and windows we're going to have the line type as continuous we're going to have the line weight as 009 mm and then we're going to create another one so then what we're going to do is we're going to type Furniture when we're done with Furniture we're going to make our furniture a green type color like we had before I'm going to do index color number 94 that can be found up here click okay we're going to create another layer we're going to call this um what do I want um sinks and fixtures and this color is going to be a dark blue so click a dark blue click create then we're going to do Cabinetry and how do you spell cabinet tree cabinets and um bookshelves and stuff of that sort so that's going to be let's make that a light green or a neon green down there click that so then we're going to keep all of these uh we're going to switch the line type for furniture we're going to make that 0.0 we're going to make sinks 0.0 we're going to make cabinets 0.0 we're going to keep all the line type is continuous and that's pretty much it so Furniture I'm going to tell you now that's going to Encompass everything like beds uh it's going to be sofas it's going to be you know regular couches it's going to be chairs it's going to be you know stuff of that nature sinks and fixtures is going to be you know obviously sinks um you know showers whatever else you feel like putting in and you know cabinets is going to be bookshelves um you know for dishes stuff for dishes like cabinets for dishes um things that are wood in nature thing like you know um tables that go like coffee tables tables that go beside your couch and other things like that so that's what we're going to keep um you can pause the video and look here and you can see the colors that we're using we're using white um shade of blue 150 shade of green 94 blue and green so those are going to be our main colors our line types are all continuous and our line weights are going to be 0.05 0.09 and 000000 and that's it so once you're done with that close this the next thing you want to do is make sure your annotation scale is set properly so what you're going to see here is you're going to see it's an ISO 25 so switch everything over to annotative right now um that will make life a lot easier we're going to get out of that there we go and then for your blocks what I want you to do is if you have any blocks that you used in previous drawings I want you to go through and you can use those cuz if I recall correctly I had you guys create a few blocks in a previous video so go back use those blocks as you're drawing and use them in your drawing I encourage you to use whatever you want as long as it's a block so you know create beds create SNS impress me um so if you don't know how to make a sync or whatever um then you know what you can do is you can just you know if if you if you don't want to make it too fancy you know you can just uh do a do a rectangle like that and you can you know just uh do something like this roughly and then you know make it look like a sync kind of obviously and then that's pretty much all you have to do and then block it create a block and that's it so block sync specify on screen close block and there you go we got your block so create blocks for syns um everything in the house I want it to be I don't need everything in the house to be blocks um I want sinks blocked I want Furniture blocked um cabinets do not have to be blocked Windows should be blocked doors don't have to be blocked but they would help you a lot um just get into the habit of using blocks and everything we're not running electrical we're not running HVAC we're just doing a basic basic basic floor plan um so you don't really have to do anything for this video for this lecture just watch the video listen to the instructions um and then what we're also going to do is we're going to you know we're going to use M lines for the main structure or we're going to use poly lines or an offsetting whatever you feel like make sure your walls are spaced uh 4 feet or four feet 4 in apart um you know for Dimensions you know for annotation make it uh 1 to two when it asks you this if it asks you that you click annotation click okay and then we'll be able to use dimensions and that's it so um we're going to we're going to have to oh that's another thing and your layers I forgot a layer click layer and then click Dimensions I want all your Dimensions I need to see all your Dimensions it's good to get into the habit of doing dimensions and do not forget to switch layers when you're doing things so always switch layers when you're doing things you can also draw everything and then make the layers switch them later whatever works for you um just uh just make sure that you don't forget to do that after for text we're not really going to use much text um use all the commands you've learned you know um one thing we will go over is hatching but that's going to come later on hey everyone welcome back today we are now in lesson two of our creating your own structure video uh in this lesson I'm going to go over a few of the settings you should use a few of the things you should be aware of when you're drawing your structure uh if you haven't already please go download the provided resource that I have either in this video or the last video I'm just going to put it in both so in case you missed it the one time you'll get it the second time um and just download that and that'll tell you what we need to do so again what we're going to do is we're going to create our first structure so I'm going to show you what to expect I'm going to show you what we're going to do so open a new drawing or if you've already started open your drawing we're going to come here I'm going to open the one I used and I'm going to encourage you to use whatever you want whenever you want but in this example I'm going to be using M lines I encourage you not to model after what I'm doing because what I'm doing is very very very very very basic and it is not something that I want you to do so with that said let's get into it so type in ml style this is a command that we have not used yet this allows you to adjust your mul line Styles I already have one set to walls so click new if you haven't already and then I'm just going to click modify to bring me to the same thing to the same uh popup and what this is going to do is it's going to show you you know what what your multi-line is used for you can always come here and switch your current multi-line Styles you can have one for walls you can have one for driveways you can have one for roads um but in this case we just need it for walls so I typed in for the description walls for buildings leave everything on the left side the same come over to the right and you're going to see the offset is going to be I have it should be set by default to 05 drop it down to 0.1 and it'll give you a 4 in spacing for your lines uh I don't know why it does that but that's just how it works so leave it as that then click okay or sorry switch it to 0.1 for both the um positive and negative values click okay click on the one you want to do then click Set current and then click okay and then that'll be set the next thing we want to do is we want to type in units and then we're going to come here if you haven't already make it architectural units Precision is 1/16 of an inch insertion scale is in inches and once that's done click okay for our layers we're just going to create the wall layer for now it's the same as the base layer zero but I just called made a new one called it wall and it's white continuous Etc so what we're going to do now is Type in mline we're going to create a barn I suppose so we're going to go in start in this corner and we're going to go down and we're going to start drawing so I'm going to draw over you can see it looks really small uh and that's cuz we are working in scale so what we're going to do is we're going to make this Barn uh I don't know let's make it 50 ft 50 ft long and then we'll make it 25 ft 25 ft in width and then we're we going to do 50 ft long again and then we're going to do 25 ft in dep so there we go so you're going to see we have our barn now so we're just going to come here and learn what we learned last time we're going to type in ml edit and then we're going to create a corner joint so we're going to select the lines and we're going to join them together and there and that's all it is so we have the outline of our barn so when you're drawing your building obvious viously well it might be a square it might be a rectangle encourage you to do some more intricate work so you get the hang of angles and everything or conversely you don't have to use M lines you can also use poly lines or lines again I'm not going to penalize you for that it's whatever you are most comfortable with so once you get to this point since I'm doing a barn um I obviously I don't know what I want to do here I think I might put stalls you know in this portion up here maybe I'll put a few more down here I don't know for horses and cows or whatever and then over here I'm going to have a barn door I'm going to have a middle a middle way a middle walkway that you can walk down um and then maybe in the back I'll have a tub or something like that so again um your structure I don't care what it is it can be a barn it can be an you know a public bathroom it can be a home um just don't make like a 10x10 shed um that's just ridiculous I want you know there's got to be a few more things so you learn something so what we're going to do is we're going to make our barn door so I'm going to do a few measurements here I'm going to show you a few ways to measure things I'm going to show you how you know different people measure things so the one way to measure things is to go into the corner with a line and since this is 25 ft we come down to the middle which is 12 12 and A2 25.8 sorry I'm going to come to this corner the inner Corner because that's 25 ft on the external corner and I come down we're in the middle at 12.6 so that's correct and then what I'm going to do from 12.6 is I'm going to figure out okay how big do I want my barn doors to be um barn doors I'm assuming are probably you know maybe maybe maybe well they're pretty big so let's do 4 and 1/2 ft for one side so we type in 4et 6 in and then what we're going to do here is we're going to go to our line that we drew to measure and we're going to type in arrays again this is one way you can do it there are multiple ways to do it some people don't like that I do this I do this frequently but there's other ways to do this as well so once you use that we're just going to type in copy we're going to select the base point of our the top of our door we're going to come down and put it in the with the other one and then there we have our barn doors so okay well how do we get rid of this so what we're going to do is we're going to cut open the wall so what I'm going to want to do is I'm going to type in ml edit and what I want to do is I want to do a cut all so I'm going to select where I want this so I'm going to select up here and then I've got my second one down here and I'm going to select down here and then it's cut open so you can see it's about where I need it to be it's not perfect but um you know that's okay we're going to go here we're going to erase this and we have an opening for our barn doors so I'm just going to come here I'm going to close the gap and we've got the entrance to our barn which is about centered looks about right so the next thing we want to do is we want to create a new layer so we're going to come up to layer properties we're going to click new layer we're going to type in doors we're going to make our doors blue we're going to click okay we're going to make the line type different I'm going to do ISO Dash click okay click ISO Dash click okay and then the line weight I'm going to make a say5 mm going to double click to select my doors and I'm just going to make a basic door so I encourage you to make blocks when you're doing doors uh you don't have to but uh it's encouraged I'm just going to draw a line so I'm going to make that line one you know we're going to go like this and I want to get rid of the white here and then I also want to got rid of the white here I should have just erased it before I went over it and there you have it we have barn doors usually you don't change the um you know what what the the line type is for your doors like usually it's solid but I'm just changing it to show you that you know this is kind of you know you can do that um so we got our door we got our barn doors maybe it would be more appropriate if it was red maybe we'll go in there we'll change the color to Red perfect that looks better so the next thing we want to do is we want to figure out okay well there's going to be stalls in here how much stalls do we want it's 50 ft so let's say 10 ft per stall maybe yeah let's do 10 ft per stall so I'm going to grab my line and I'm going to start it right at the corner here and I'm going to go across but first I need to change my layers so I'm going to create a new layer I'm going to call it stall walls it's going to be a gray we're going to click the x button and then what we're going to do is we're going to go to ml Styles we're going to click new we're going to call this um inner walls or stall walls and it's going to start with walls or standard oh it's not letting me make one new one just call it stall click continue so we have it at 4 in let's make it two so let's make it 0.05 and then this will also be 0.05 click okay we're going to set the stall as our current and then we're going to type in ml line we're going to start in the corner and we're going to pull it across but the first thing we want to do is we want stall walls selected ml line or mline sorry and then we're going to just pull this across we're going to go 10 ft and then we're going to go up and we're do going to match it to the wall and then we're going to repeat this mline start here go across 10 ft go up and I'm going to do this I'm going to fast forward the video for you so you don't have to watch this whole process hey everyone welcome back we are now in part three of the drawing um I'm sorry about uh what happened with the last draw the last video kind of cut off pretty quick um that's because uh I was running out of time and uh I had to just start a new video so I decided to create a part three so what you're going to notice is I made the M lines and I dragged it across I created my stalls um I'm going to show you how I did that for a quick second just so you have an idea of what was going on so what so what I did is I typed in mline with my current style and I selected where I wanted it to draw so I'm just going to click here I drew all the way out to 10 ft I and then I pulled it up and that's pretty much all I did once that was done I typed in ml edit I pressed enter and uh and then once that was done I just went and edited everything I cut it out and everything um one thing to note is I didn't note before that you can use the regular trim command if you you you know put lines down so what I mean by that is if I put just lines down let's say right here and right here and I type in trim then it'll trim the multi-line right there um so that's something that I did do so just keep that in mind so that's pretty much what I did and then I mirrored and pulled and then I I mirrored this and then I moved it down so so then we would have stalls so it looks exactly the same on both sides so then back here I don't know I'm probably going to have a door right here so we're going to go here and we're just going to create a door so we're going to go up I I'm not going to measure this too bad too much let's let's make it 2 foot6 so I'm just going to go across 2 6 in make sure you use the right you know parentheses when you have inches and feet or else you're going to completely screw up your drawing just keep that in mind then type in trim get rid of the multi-line get rid of this and then that's pretty much all you have to deal with so then we're going to come up we're going to erase this we're going to switch our we switch back to walls we're going to go to line click that click this and then we've got a door opening right there so what am I going to do here so I'm going to have like little area here where let's say the faer comes and you know he cleans up the horses a bit you know I'm probably going to have you know a bunch of food of pellets or whatever that goes here hay storage or whatever or we could use one of these front paddocks for that or you know stalls sorry not a paddock so the next thing we want to do is we want to get a door back here so we're going to come up here and we're going to keep this as a red door as well so we're just going to draw our polyline door I am going to erase these first I don't know why I added them in we're going to create our polyline I am having problems here there we go create your door we got our front door I'm going to add swings to these after if you're wondering I am going to add swings I'm going to show you how to do that um the next thing we want to do is we want to create let's say we have a few tubs um I'm going to select up here so we're going to go to our layers and I'm going to add in I'm going to make it uh let's make it a type of green and it's going to be I don't know hay bales hay bales hey Bal storage whatever and we're going to make it yeah we'll keep it dashed so I'm going to come in here and I'm just going to create a few hay Bal you know you could just create one large hay B hay bale like this to make the uh to make the entire thing you know just a massive area for hay bales which I guess we'll do so hay Bal storage and then down here we'll do like pellet storage or whatever so uh Hey storage isn't even selected so come here switch that it's green now make a new layer other storage we'll keep that green as well but uh let's make it like more light double click or come down to do the same thing here so this will be other storage I'm basing this on an actual Barn I used to work at so if you're wondering why um so then down here we'll have like the faers area so we'll go here we'll create a new new layer we'll call that I don't know how to spell faer faer slash maintenance area I guess you can't use slashes and maintenance area we'll make that an orangey type color click that on and then we'll just do the same thing here now you can draw the mat you know if you want to you can draw a few circles for equipment it's really the detail the level of detail is pretty much up to you and whatever you want to do so I'm just doing this cuz it's quicker to do um but uh you know feel free to be as detailed as possible really start learning how to use the program and then I think that's pretty much it so the next thing we're going to do is what we still need to do is again we need to add windows we need to add door swings we also need to add doors to the paddocks so the next thing we're going to do is we're going to come up here we're going to go to doors again and we're just going and I'm going to go through and I'm going to get rid of these I'm just going to select all of them so one thing you can do is if you click and drag to the left it's going to select your cursor is going to select everything that's within that path so doing this as you can see I'm selecting the lines that I want selected if I did this it'll select everything in there we don't want to do that go like this don't click anything when you're doing this or you will reset it and then we've once we've got all that selected type in erase and that's it now if you drag if you can recall as I dragged from the left everything that it touched got highlighted if I do it from the right only everything that's within that um Square gets selected so keep that in mind it's useful to know so left you select Everything You Touch when you pull it left and when you pull it right you select everything that's within your selection um box so again the next thing we're going to do is we're going to draw our stalls so I'm going to go here I'm going to draw one door and then I'm going to do this I'm going to select my door I'm going to type in copy and then there's a few ways I could do this I could either copy this or I can create an array that would then fill all these gaps so in this case I don't have measurements so I think the best thing to do is to just select a corner of the door and then just copy it around you can see that this is pretty quick and then I could also go here type in Array and it's going to be a rectangular array and then I can adjust everything as I see fit so I don't want rows that are like that you can see that you know you have to play around with the you know total between and everything and I I don't feel like doing that right now but um you know I can pull this out I can make it fit I can pull this down and then we'll get to a point where it does line up but then I also want to get rid of the rows so we'll just make two rows and that's how you would do it with an array so I've got an array on top of my copies um I'm just going to get rid of the array so that's how you do it with an array um you can see how array are useful and I just erased my main one but that's okay we'll just copy a new one select our base point and go in like that and that's it so we've got our doors we've got our areas selected we don't have our Windows yet but you know that's okay so what we're going to do is we're going to make our door swing so in P in uh inside barns you usually swing the door out and they usually go quite a bit so what I'm going to do is I'm going to take an arc and I'm going to create one so I'm going to select so hold on what do I do I select here select the start Point specify the second point and then I'm going to oh sorry I completely screwed this up we're going to click Arc or sorry I'm going to grab this I'm going to pull my door out this far I'm going to Arc it like this and then I'm going to I do that so so that the arc is then you know in a good position bring that back and then I've got my door swing so usually you don't have door swings like this so I'm going to just change that back to the base layer um and also my arc needs to come out a little bit so that it counts um usually we'll do door swings like this um you know maybe for the sake of this project just do that yeah and then what I'm going to do is I'm going to take this I'm going to copy it and again I can make an array of this but I'm not going to I'm just going to copy it around and then once I get to this point I can then take these I can type in um mirror I can select a Bas point that I want to mirror and it'll mirror it the other way so once I do this do not erase the source object you can then select your other ones there's also a way to make it a much easier but I'm not going to do that we're going to move we're going to grab our Corner come down here and then that's it and then all our door swings are done and we did that we did eight you could also go through and do all eight of them in individually but that's how you do multiple at once and it you can see that it saves time so the next thing we're going to do is we're going to do we're going to do door swings for our barn doors so I'm going to come out so how far it's 4et 4T 6.8 in 4T and we'll just do 6 in comes out and it just erased everything so click line click zero 4 feet 6 in it comes out and then I'm going to do another one here 4 feet 6 in and then I'm going to take my arc again and select my start Point select my second point and I'm going to try and get this to work click that pull that in you're going to notice arcs will give you a hard time arcs are annoying but uh they are very useful so keep that in mind do that and it's perfect so we have our door swing for our main barn doors we have our door swing for our you know interior doors you know and then we just need a door swing for this one so just repeat the process select line we're going to have this door actually open inside we're going to have it swing to this direction so our door is 2 6 so we're going to do 2 6 in take our Arc go here and we're going to take this pull it down and then you've got your door swing so I'm going to mention again this is just an introductory course to get you to learn the basics of AutoCAD you can only learn so much in the two three hours that I'm teaching you I'm just trying to teach you how you can do this so with that all said and done I could do windows so you know um we're going to do some windows so windows are pretty easy to do I just need to figure out where the center of this is so 9' 8 in let's say you know AutoCat already does the math for you most of the time I'll just do 4 feet and 8 in so I'll do 4T 8 in so now we're in the middle-ish so what I can do now is I can create my window create window that is 2 fo4 away from there then we go up and then we're going to do is we're going to pull this back erase and then I'm going to trim get rid of that I'm going to get rid of these going to create Windows we're going to create a new layer we're going to call it Windows we're going to make it blue we're going to make it a lighter blue get off create a new polyline you can also do a rectangle I'm just doing poly lines and there's our window so once we do this we can type in copy and we can just copy it around so what we have to do though is we it's 2 ft 4 in so we do have to measure this um the distance between them so what I'm going to do actually here is maybe I will make an array we'll type an array we're going to do a rectangular array and I'm going to grab this and I'm going to pull it to about the center which is about there it looks good to me then I'm going to pull this down and I'm going to make it line up with the middle here and then what I'm going to do is I'm going to get rid of that and then I've got all my windows and all my windows are in once that's done I click close array and my array is complete and I've got my windows in it looks good uh and that's pretty much it so the next thing we're going to want to do is we're going to want to click leader we're going to go back here we're going to create a new layer we're going to call you can see how you can create a lot of layers we're going to go to a lighter gray and we're going to call this detailing or you can call it text too enter X click leader put the leader in the middle call this pil storage save text we're going to create a we're going to create another leader come out we're going to call this um food storage or whatever else works and we'll create another leader come here barrier area slash maintenance and then you know you could name the paddocks and everything but we're not going to do that um so that's pretty much how you would draw your drawing so what I want you guys to do is create something not you know it could be like this it could be a barn could be a house could be anything you really want want just make sure that it's you know a bungalow level so it's only one level uh if you do want to be ambitious and adventurous you know go create more um but this is how you would put together a basic basic basic basic basic floor plan I can't stress enough how basic this is It's just again to get you into the F of the program so once you're' done this we're going to get into our next lecture uh and that lecture is going to be annotating our structure so I already started annotating I put the hay bale storage food storage and fairer storage but we're also going to do our um you know sizing and our dimensions and a few other things so that'll be in the next video and then after that we're going to do elevation views and that's what we're going to do so guys uh thank you for tuning in and we'll see you in the next video hopefully this was helpful and good luck on your structure hey everyone welcome back we are now going to annotate our structure in today's lesson so we are now on lecture number 17 congratulations for getting this far um I'm hoping you guys learned a lot um but uh we're not out of the woods yet we still got a few more lessons to go and a final test and uh you know thanks for that so what we're going to do is like I said we're going to annotate so we did partial annotations last week or last time I keep saying last week sorry um so we did the faer area maintenance we did food storage we did hay bals but what we want to do is we want to get our Dimensions up so what we're going to do is we're going to come to text we come to our layers and we're going to select text we're just going to keep our Dimensions as text um just to keep it simple uh if you want to have separate layers go ahead and do that um just create a new layer and create that so the first thing we want to do is we want to come back to annotation and we want to make sure everything is good so we can see that standard works well for this drawing for our leaders so I'm actually just I'm actually just going to leave um The annotation as standard again for the um Dimension Style just to see how it works so we'll come here go to Dimension and we're going to do Dimension so we're going to go here see if it works it's a little small so we're actually going to change it so we're going to come out go to annotation you know go to our style here click annotative close um make sure it's set nope sorry it didn't switch click annotated from there close um make it at a 1: one go here go up and yeah it's still small so what we're going to do is go here we're going to increase the size so what we just did is we we changed our annotation scale so down here this is something I should have talked about before but I didn't I apologize for that this is our annotation scale so this is going to set how large we see things for our annotation so all the way up at 100 you can see it's way too big at 1 to two that's pretty good but let's just do 1 to four just to be safe um so we're just going to get rid of that and you're going to see I also have this issue here now because I was playing with it but that doesn't affect the performance of any we've done so we're just going to get rid of that and we want to change our our uh our Dimensions so we're going to come here go to Dimension style and we're going to figure out okay well let's uh let's make it work better so let's come here annotation click that click new we're going to click modify we're going to change our unit format to architectural click okay close and it'll be architecture so that's what we want so we're just going to leave it like that um actually you know what 1 to four is a little big just do one two we'll go to Dimension and what we're going to do is we're just going to Dimension the entire length of this wall so I'm actually going to do it on this wall because it's the exact same and up here I'm going to have a lot of little Dimensions so I'm going to come here I'm going to go to the exterior wall and I'm going to bring that down and it's about 50 ft Plus 8 in and the 8 in is in between the walls so that's good so the next thing we want to do is we want to do our door bring that up do the distance from the door to the to the stall to the stalled door and we want to do for the distance from the inside or we want to do the thickness of the uh wall here do that we're going to do from here the window you can see that's overlapping so I'm just going to put it down a little bit size of the window we're going to just match that up again and then we're going to do from this window to this window and then I'm not going to have to do all the way around so cuz the the window is measured here this is measured here so it's all going to be the same all the way across and we don't have to do it on the other side because we're going to assume it's all symmetrical so once that's done we're going to measure from the bottom here to up here so the rule a Ru good rule of thumb is to measure things that um someone would have a hard time figuring out in the field so you know you don't want to give them drawings with like just the big Dimensions with no little Dimensions cuz you need to give them the smaller Dimensions so they can do the math to figure out what the other smaller dimensions are um so here I'm just I'm going a little overboard just to show you um and then you know over here I can I can do the measurement from the end here to here I can measure the gap between the two walls and then I don't need to do that over here I also should measure the size of each of these so I'm actually going to put that in and then for each door here these doors are going to be a little different you know I'm going to do a different door I'm just going to match it up so one thing to do is please try and match everything up um for this for the height when you're doing Dimensions because it's just easier to read uh everything else is going to be exactly the same and then um we want to do this we want to come down here do this dimension where we don't really have to do the dimension for this area here because like yeah I've got stuff there but um it's going to be you know you can kind of do the math and figure it out anyways and then I'm going to come here and we're going to do the the radi I'm actually going to also do the radius of the doors so that radius is going to be here I'm going to measure the doors I'm going to measure the distance from here to here well actually I don't even have to do that do I no I don't cuz it's right on the end because I've got the dimension here I don't need to worry about that I'm also going to do the radius for these doors again I'm only going to do one and then that's pretty much it so then another thing you can do is I know I said we wouldn't really get to text but if you type Tech get get your text going you can type in text here and we're going to say horse stall and then you know you can scale it up I'm just going to scale it up a little bit make it look good and then what I'm going to do is I'm just going to copy this and going to and going place it in these other horse stalls and that's it so we got our horse stalls we got our dimensions we've got our radius for a few of the doors um and then you know we've got our leaders and that's pretty much it um you know if you wanted to make notes on you know if you have a specific type of glass you want to use for the windows you know you could type in single window or whatever I encourage you to do that um remember you can use leaders multileaders so just select the multileader and select the windows and then like I want to do it on the other side too but that's pretty much it so what we're looking for in this is just annotation uh in the next video we're going to do the profile views for this um the next one is going to be a little more difficult um but that's that's going to be okay so uh hopefully this was helpful go annotate your drawing um do what I said and uh you're on your way to success so again we'll see you in the next video and hopefully this was helpful hey everyone welcome back we are now now in lesson 18 we're doing elevation views for our structure uh so the elevation views just show you you know what your building looks like from the front from the side from the rear from the whatever um we're going to just do the front and the left hand side with the door um we are not going to do the other side and we might not do the rear either because it's just going to be a copy of the front with no do so what we're going to do here is we're going to start with the front of our structure so the first thing you want to do is you need your measurements because everything is going to be the same so we're going to come here we're going to see that the size of our building is 25 ft 8 in from tip to tip so what we're going to do here is we're going to come we're going to grab a new line we're going to do go back to our walls go to our wall layer sorry go to poly lines we're going to come all the way over we're going to click here and we're going to do 25 ft 8 in so that is the beginning of the front of our building so the next thing we need to figure out is well how tall is our building well I'm assuming our building is probably going to be about let's do 15t tall just for the sake of ease so we'll go up 15 ft we'll go up here 15 ft and then what we're going to do is we're going to come across and 258 the middle part is is right here so I'm going to take this I'm going to go up another six or another 4T I'm going to take my polyline and I'm just going to draw a basic basic roof again we could get into the math of doing roofs but we're not going to do that in this video so the next thing we're going to want to do is we're just going to extend this out a little bit by 1 in oh it Shunk it by one inch we're going to pull this back and extend it out you know what we'll just leave it for now we'll grab a line and we'll extend that out let's do five Ines grab this line extend it out 5 in and then we'll come down oh how how far down did I go we're going to copy that over come here going to mirror it we're going to grab it move put it there and there we have it and we're also going to trim this get that out of there get that out of there and that's the basic front of our building so the next thing we want to do is we want to figure out okay well where's my doors so we're going to come here we're going to measure our doors they are 8T 3 and 5/16 of an inch over from the side so what we're going to do is we're going to find the middle again our doors are 4' 6 so we're going to go to the middle 4T 6 in and then I'm going to draw another line 4T 6 in and then I've got my doors there and to grab a polyline oh I'm also going to switch this to my door I need get my polyline go to the corner my door my doors should probably be let's do 8T line it up put it down my layer again did not switch doors and that's our main door you're going go door poly line going to go in the middle you know just to show that um I'm actually going to switch our door layer from the dotted line to just a solid line just so it's easier to look at and that's that so then when you're adding detail we'll get into hatching in a moment but that's the front of our door what else is here just our door and the walls so this is this is the front of our structure this isn't very detailed we'll get into that in a minute so what we're going to want to do now is I encourage you to draw a line from wherever you well actually no you know what we're just going to leave it the same so what we're going to do is we're going to grab this or actually we'll get our walls we're going to draw a line that is 5 516 1516 of an inch down like what it was before and then we're going to grab a line and we're just going to draw this across and we're going to line it up the top of that line it here and then that way our our roof is somewhat you know decent looking um I'm actually going to pull this down just a little bit just to make it look a little better and that's it um obviously you know this isn't you know the best elevation view it's not fantastic but it's just get the gist of it next thing we're going to want to do is type in Hatch so if you type in Hatch you can come here and then this will pop up so what we're going to do is we're going to want to find a hatch that fits with our door so there's bricks there's um you know different types of wood we're just going to come down and we're going to find our wood one you can select a color I'm just going to I'm going to make the barn door I'm going to make it red going to click that and to click that and it's like okay well my hatch looks a little interesting and I want to I want to adjust the pattern scale so you can increase the pattern scale by clicking this Arrow or typing in what you want I'm going to make it a little a little different so I'm going to go five yeah maybe I don't like the wood anyways but uh let's see I kind of like this one so we'll click that 10 n 15 sure we can rotate it I want it to be this way we'll make it 90° and there I have my hatching for my door now it's difficult to tell the center now so what I'm going to do is I'm going to change that and I'm going to make it a blue color just so I can tell so that's our door the next thing we're going to do is we're going to hatch our building so type in Hatch come here and we're going to figure out well what color what what do we want our building to be let's assume well let's let's do this actually let's say we want to have um for three feet up we want this to be bricked or we want it to be um rock sorry so we come here find our rocks I've got gravel click click I don't want it to be the door though so we're going to make it a more gray we're going to adjust the hatch to maybe one or even5 I think one was good we're click escape and then we've got our rocks you can see how this is coming together now and then over here we can hatch the top of our structure we don't want it all to be rocks we'll find like a nice uh a nice one here to hatch it with now you don't have to hatch everything but hatching is nice to know um so we'll just go here we'll find some bricks we'll click we got our bricks but the hatching is way too big so we're going to go back make it one we want to leave our bricks as red don't we and then over here I want to change this hatching maybe I'll make it green and then this I can turn back into red there you have it so we have our door we have the front of our house we have our bricks um again I don't have any I don't have capping stones on my bricks I don't have you know anything else again this is just a basic elevation view usually you'd have you know foundations and everything in this but uh and then you have use drops and stuff but um you know we're not going to we're not going to get too into that cuz we're trying to get you the basics down as quickly as possible so that's how you hatch and that's how you do like a front elevation view for instance the next thing you do is since we don't have a dimension for this we can we can put the dimension up again never forget to switch layers I do it all the time we're going to switch our layer to text we're going to go Dimension we're going to measure this we're going to measure this we're going to measure from here to here and that's I think it that's all we need to do well actually we need to measure this too and that's all we need to do this a very basic brick Barn um and this is the front elevation so what you do now is you type text get the text going front elevation we're going to scale that a little bit go up and that's it and that's our front elevation now again I'm going to reiterate this is not perfect this is just a very very very very very very very basic basic basic front elevation so the next thing we're going to want to do is we're going to want to create our side profile view so let's measure our side profile view and it is 50 8 in of course so we're going to get our polyline we're going to go over going to keep it in line 50 ft fet in and I'm going to go up as much as I went up here so the tip of my building here is going to be in line with that we going to pull it over if you have to measure please don't hesitate to measure it's better to measure than to uh not measure and we're lined up so the next thing we want to do too is we want to line up our roof with our roof so I'm going to draw a line over because I can and then I'm going to make my roof go across erase and then we've got the gist of our building right here so then we're going to change that also to wall and then we're also going to go and we're going to measure okay what is it 3T up and then across change the layer to wall and I'm also going to change my main layer to wall as well so that we get the gist of what it looks like so the next thing we want to do is do our windows so we need to figure out well how high up are our Windows how far across our windows so how high up our Windows is up to us I'm going to make it so that they're 2T up from the rock wall so 5 ft up I'm going to drop drop this as a um as a guideline line I'm going to make it uh I'm going to make it neon green and I'm going to see okay what is the spacing of my windows from the corner to the corner so I come here I measure from here to here 3T um something inches 13 ft from one end to the other end and just so you know I'm not doing the door side um I probably should have but uh I'm not going to so so we're 13 ft across from the door side so we're going to come here we're going to go for 13 across I'm just going to draw this so we're right here next thing we need to determine is how big our window is it's it's 5 ft so then we go here grab our windows and we're going to draw our window so it's going to be 5T and then we're going to make it 3T and there's a window that is a very small window but it's what we have I'm actually actually you know what I'm going to increase the size make it 2 feet higher grab this move this up put it there erase our guideline and there's our first window so the next thing we want to do is we want to figure out okay where are the next windows so they're all going to be spaced evenly apart so 4T 99 in and 78 of an inch so 4T 9 in 78 of an inch oops sorry well let's just do 410 to make it easy now I want you to do precise measurements I didn't because I'm just trying to show you what to do and then what I do is I will grab this I will copy it over and I will go like this and then I will go like this and I'll take this I'll take this I'll take this and I'll take this and I will erase it and then we've got our windows and that's it so and then we go to our poly line we come up you know you can make your little your window frames I encourage you to do better than I am I'm not going to do that and that's it so I'm going to continue doing um this side of the building the elevation view in the next video because I running out of time um and again like you know I know it doesn't look too pretty but this is the start of how you learn how to do elevation views so and again this is an introduction to AutoCAD course so you know you can't be expected to do Advanced things so uh you know we'll see you in the next video the next video we're going to do um the elevation views continued so we'll see you then hey guys welcome back we are now in part three of this video um in the other video I made it too long so I split it in two as you can probably tell and I created two lessons from it so what we're going to do now is we're going to hatch this side of our structure so what we're going to do now is we're going to do what we did the exact the same time the other time and we're going to type in Hatch we're going to hatch with brick pick an internal point we're going to get out of the hatch we're going to come here we're going to make the bricks scale of one type in Hatch again we're going to select our Stone to come to gravel click gravel we're going to switch this we're going to make it gray make it one Rim type and hatch again we're going to select something in here that looks like glass there's steel swamp triangle zigzag uh what would look good on glass what would be glass there we go we got glass we're going to hatch the inside of our glass now it doesn't look pretty right now but it will in a moment going to escape select our hatching dial down the scale to one switch it from red to the same color as our blue actually don't like it at that that size so we're going to go to two I don't like it at that size either so let's go three let's do 2.5 there we go then for the roof here we're going to hatch that as well so type in Hatch usually so one thing to note is usually when you're creating hatch you usually have a layer for the hatching um I'm choosing not to do that because I just find it easier to keep it at the same layer and just change the colors because then that way I can take all of the hatching and I can hide all the hatching at the same time if I need to um there's pros and cons to everything you do in this program um but uh you know that's just something I choose to do you come down here hatch Steel make it one got our roof we don't want a red roof want a gray roof maybe or maybe want yeah more shingly type roof and I'm going to rotate it as well maybe by 30° uh maybe 45° and then it's perfectly straight I don't like that well we maybe we will make it five maybe we'll make it 10 that's better so that's the side profile of our barn so I can also do it so I can show the barn doors like coming out here I've chosen not not to do that um for for my sake if you come down to Dimensions so we're going to go back to text go back to Dimensions we already have this Dimension um but we don't have the dimension between the wall here and the window so we're just going to do that pop that out and we also don't have the dimension for the window so we're going to go here pop that out as well and then for the roof and everything we don't have I don't believe we have for here come up and that's that's pretty much all we have to do for that but uh you know if you want to be nice add add a few more Dimensions so that people kind of know what you're doing um it just helps them out helps us out and uh you know whoever you're working with they'll appreciate it too so that's how you do the dimensions and that is also a side elevation this is going to be the left hand side from the door and click okay and that's it so that's how you do basic very very very basic elevation drawings um I'm I'm I'm hoping that yours are going to be a little more detailed than mine are again I just need to get this out quick and uh I need to you know make sure you get the gist of it in as short as time as possible um so if you have any complaints or if you have any issues you have um you know know with trying to hatch or anything when I mean complaints I mean like you're having issues with it and you need help um again feel free to reach out to your fellow classmates or reach out to me and I'll do my best to help you um so that concludes our lessons on hatching um I don't need to make a lesson on that anymore because it's been integrated into this that's also how you do elevation drawings um so feel free to do front side do all the elevation drawings for your structure if you want to um I want a minimum of two um and I want them to be the most complex so I want a front elevation and I want a left and or right elevation depending on which one's more complex um so you know do that and you'll get the hang of it really quickly make it look nice and you're well on your way to getting somewhere um if you want to learn how to do the math to um do you know for roofs and everything that's something you kind of do in civil engineering or architecture um if you need any questions on that then feel free to reach out so um again we're getting close to the end and uh I appreciate this and and I hope you guys are appreciating this as well and I'll see you in the next lesson hey everyone welcome back we are now in the lesson where we deal with viewports so viewports are an important part of AutoCAD it's how you get things into paper space And it's how you you know figure things out so as I said we're going to do deal with viewports so what we're going to do is we're going to come down here to our layout tab click layout one and we're going to have our first viewport and it's going to be right here uh so what we're going to do is we're going to create a new layer we're going to go to to here we're going to create viewports and we'll just make it white click okay we're going to go to that layer and that's it we're going to come here we're going to click our viewport we're going to change the viewport to viewports and then we're going to we're going to adjust the size based on what we want so in in this drawing you're going to see that uh we're going to just uh here let's just expand it make it a little bigger type it in and then down here you're going to see so once you get it scaled what you need it to I'm leaving a little bit of space here for the title block we will be working on the title block next lesson um and next lesson is going to be the final lesson of this chapter um so you know that's going to be very important so what we're going to do here now is we're going to come here down come down here and we're going to we're going to scale and see what we need so you're going to see if we go to 1 to two I think we're going to leave it there um we're going to zoom in the building enough um but uh I also want more viewports so I'm going to come here I'm going to escape from the viewport so just double click out I'm going to shrink it to about half the size of what it was and then I'm going to have to expand it so I'm going to come here instead of 1 to two let's do one: one I'm sorry about that 1 to four and then we'll have it like that you're going to notice that the color we chose for our Dimensions is very bad so we're going to go in here we're going to go to to layer properties we're going to click our text and we're going to change that color to Red click okay we'll get out of it and you'll see the front elevation adjusted so we have this all here now so we're going to keep it at 1: four click the lock icon down here because what the lock does is it locks your viewport so you can't move it um that's very important when you're trying to get this to work um you can see that we don't have our if you come here you're going to notice that our um our dimensions are not showing up um I'll show you how to fix that probably in the next video the next thing we're going to want to do is we're going to type in viewport we're going to create a new viewport going to click single going to click okay we're going to specify the first Corner we're going to come down specify the second Corner click okay and then there's our there's our viewport we're also going to set this one to one to4 we're going to come over our to our drawing here and there it is because you can see if you if you scroll out if or from before you could tell that you could still see your some of your text but you can't know so once that's done just lock that in place and that's how you make viewports so I'm just going to describe for a second what viewports are so viewports are there so you can take your model and you can take different portions of the model and put it onto paper space And that's what we're in now so over here you'll see there's two types of space there's model space and then there's layout one and layout two layout one and layout two are layouts for your drawing it's called Model space or not model space it's called paper space um because it's your drawing that's what it's going to look like on paper so what you can do here is you can set your paper you can set the size and everything we're just dealing with the basic size of the paper right now um and uh it lets you just like see what it would look like on the sheet of paper now you're going to see there's this this dotted line across you want to keep everything within that dotted line cuz that's what's within the printer space that's the size of the paper and that'll keep you in line and it'll it'll it'll make sure your drawing shows up properly where it should um so so that's pretty much it so viewports it's important to know um again having a viewport layer is very good to have it keeps everything concise and clean um when you're putting down viewports just type in viewport in the command bar create a new viewport as I did there so when I type in viewports I'm going to have uh I can just click viewports and then I create a new viewport we're doing single but you can also see that there's uh vertical horizontal I could have just made one of those you can do three you can do three again above below vertical horizontal anything else whatever you need um but uh that's what we're doing you can also set it to 3D or two-dimensional and we're just going to do with you know 2D right now and we're just going to keep it the same visual style you can change it to conceptual or wireframe or whatever we're just going to leave at the basics you can also you know name have name view port and everything but we just have active model configuration right now so that's pretty much it so just click okay click X and that's how you make view ports um it's very simple very concise very easy to do and then once you're done with this um when you're doing yours I encourage you to make three so I'm just going to do that for a moment so I'm actually going to get rid of both my viewports here so if you want to do this click viewports go to three um left and above or something like this whichever one floats your boat come in the top right corner pull it down to about here and then you're going to see I have three different viewports and make sure you're still on the viewport tab so when you're within a viewport it can get kind of confusing when you're trying to uh you know get things to properly work um just so you know um your annotative style is is directly linked to the scale I know I said i' do it in another video but I I should just tell you right now so you can see that our annotative style is set to one over two if I change it to 1 to four and I come back to my layout then it will show up again if I keep it in 1 to four so you have to keep those matched or else they will not show up so we're going to keep it at at 1 to four I'm going to come to this layer come here so each viewport has its own set of tools down here I'm just going to lock this viewport because that's where I want it and then up here let's say I want to do the floor plan for my drawing it's a little small but you guys are going to be doing elevations um usually you have a floor plan the floor plan's on its own sheets it's not on with the elevation drawings but I don't have a third elevation so I'm just going to do that um I'm going to go here I'm going to make it 1 to four you know it's a little you know it's not fully it doesn't take the whole thing but that's just because of the nature of this I'm going to I'm going to lock it and then over here I'm going to come I'm going to go to 1 to four 1 14 scale again and it doesn't cover my whole thing um but uh you know you can you can play with the scales and figure out what works just for the sake of this lesson um I'm just going to keep it up one four and then I'm going to lock that as well if that's what I want and then I just double click off um one thing to note is when you're clicking into viewports you have to double click in um to get out you have to like double click out um Escape is it doesn't work here so cuz you're you're you're moving things in in the in the actual model as well so you just need to double click out you need to double click in and when it's highlighted with a black highlight around it that's when you know you're in so double click out and then lock always lock your view ports make sure your viewport scales are all set to 1 to four when it's locked it will not change the scale uh once that's done we will then proceed with creating our title block to it so what's a title block so a title block is what we do when we go to our layout tab and it's what goes around our drawing and it's what gives us the information in our drawing um I'm going to create a basic title block please follow along please use this in yours uh I'll show you how to scale it and everything in the drawing later uh but we're just going to create the title block for now so just come up here and what you're going to do is you're going to create a rectangle so click the rectangle um we're going to make a we're just going to put it as our um zero layer Let's do let's just make it this let just you know make it like this then we're going to offset this and I'm going to specify the offset distance as one foot I'm going select the object offset I'm going to offset it inside and then what I'm going to do is I'm going to draw a line I'm going to draw it over here draw it down I'm going to offset this we going to specify as a foot so offset one foot bring it in then I'm going to trim this just to make it look a little nice one thing to note is you don't have to do the double lines like I'm doing you can just do a single line whatever works for you um and then what we're going to do is we're going to have a section for our firm we're going to have a section for the date we're going to have a section for um our drawing revision number we're going have the company and everything like that so I'm just going to come here I'm going to come down draw a line there I'm going to offset it and it's going to be one foot offset that and then I'm going to trim again again I don't have to do it so complex but uh I'm going to anyways and then I'm going to copy I'm going to bring this down I'm going to stick it here I'm going to trim again get rid of this get rid of this and I've got my main sections so the next thing I'm going to do is I'm going to just draw I'm going to draw a line here draw that up and then I'm going to offset this as well by one foot offset then I'm going to trim again this is this is a pretty thick uh a pretty thick title block but uh you know what I'm actually going to move this i fs quite a bit move that over make it look a little nicer and then there you have it so I'm just going to keep it basic and simple for you guys for this one so all I need is your name um you know the date and then I will have a section for you know drawing revision number so just so then you know you know what that is 6 in offset that there it goes trim this again again I'm just doing this the difficult way you could just do straight lines um I probably should have done that um but uh you know you don't have to so what we're going to do here now is we're going to type get our text we're going to go to our text layer type in text and what we're going to do is we're going to come to the corner and we're going to type in what we need so I'm going to type in title or I'm going to type in company sorry I type in my company and then I'm going to take this I'm going to drag it over I'm going to rotate it rotate it like that and then I can scale it as big as I need it to be so I can type in scale and then I'm going to keep the scale for the rest of it too so I'm going to scale it by a factor of um let's do 6.5 ft okay that was way too big sorry 6.5 in not feet that's still way too big okay let's do two feet or no 2 in that's better so then we take this we're going to move this we're going to move it into the corner here and then there's our company uh and then we have to remember what we scaled that by so we scaled it by 2 in so that's what we're going to remember then we're going to come in this corner we're going to do drawing number we're going to call it um a23 just or A123 scale now you could scale all these at once at the same time but I don't want to just cuz this way you guys know what's going on we're going to rotate now we're going to move this up put it in and then you kind of get the picture and then what you do is you put your name here so I'm going to do that I'm going to do that as well I'm just going to use an example name name example one going to scale it again scale up by 2 in again rotate uh there is a way to have it so you're um so your words and everything is by like on the same angle and everything um but uh you know we don't need to deal with that right now come here we're going to call the in we're going to go to uh title and we're going to call this um B I'm just going to call yours whatever you want I'm just going to call mine Barn example for course I'm again going to scale this by two usually the title would be bigger but you know in this case it doesn't need to be going to rotate it pull it down and fix it I might actually scale this larger I'm going to scale it a little larger I encourage you to do the same because usually they are larger title usually is larger and then down here let's just put the date um usually title blocks are a lot more complex than this um but uh this is just again basic title block so then we're going to do uh the date and that would be right now for me it's March 22nd 2024 I'm going to move I'm going to rotate I'm going to scale keep it at two inches and there you have it um usually you you know your title would be this direction I'm putting everything the same direction just so it flows nice um but uh sometimes you'll have like the bottom here the bottom one here that'll be actually oriented so you can read it better without cranking your neck over and there you have it so then once we have this um I encourage you to grab you know grab everything that stays the same so the you know like uh you know the company not the drawing number or anything but uh you know if you go in here and you get rid of this you can copy the whole thing so get rid of the dates get rid of the name get rid of the drawing number keep your company as whatever it is and then take this and turn it into a block and we're going to call this the uh title block uh we're going to specify on screen blah blah blah everything's good okay we're going to open it in the block editor and then this is going to be our block so Dynamic blocks come in handy here um so you know you've got your actions and everything here but uh we're not going to edit and do that right now we're just going to close the block editor we're going to save the ti changes to title block and title block is now red so once that's done we come here to our drawing we go to insert block and we can insert our title block so now that we've got our block into our drawing we want to make sure the block fits so again we're going to just move it back into the bottom right hand or bottom left hand corner sorry so we're going to move it and then we're going to edit the Block in place so what we're going to do is we're going to click on our block right click and then we're going to see edit Block in place so this allows us to edit the Block in place of where it is right now so we type in we we just click that we click title block okay that's good click okay and now we can make it fit so what we're going to do is we're going to do this we're going to pull this up we're going to pull this up and we're going to make it we're going to make it go into our Corner we're going to stretch it another way of doing doing this is you make Dynamic blocks um so you know that's something that you know you know I'm actually going to make a video on that I will that should be the next video in this series um you should be able to see it we'll just stretch all this back stretch it back make this fit you can see it's a little janky but we're going to fix that so we're going to go here erase offset click the object we want to offset click that so we have a nice border again and then we're going to CL take this and we're going to move this all down so we'll grab this go in the corner we're going to shrink this and make it fit so what we're going to do is we're going to we're going to take we're going to take take these three again this is a very tedious way of doing it but it's the way you got to do it sometimes we're going to move and then we're going to shrink so we're going to typ take this take this take this we're going to scale it down to one inch H it stay the same we want to do half an inch so that it's half as large so we'll do 0.5 in so now it's small we'll take this this we're going to grab the rest of it we'll scale it down and we're going to do 0.5 in now it's much smaller so we can see we didn't get our name but uh we can just scale that itself it's okay so what we're going to do now is we're going to take all of our block our title block we're going to put it in place take the name put it there take our title move it I'm actually going to make this a little bigger so I'm going to take this I'm going to move this up again you're going to usually you're going to have multiple areas um that aren't it's it's not just going to be um you know uh the company the name the drawing number and everything like that usually it'll be uh a little more detailed than that um but uh for the sake of this we're just uh we're just doing this take this grab that grab this we're going to move move it up we're going to line it up take the title put it in there and then that's that's how you would do it so um you know I encourage you guys to go watch the next video in the lesson so we do the dynamic block so it's much much easier than this but once you're at this point you're just going to want to scale everything back to where it should be so I'm going to take this I'm going to move it down put it here you know the date's not going to be a big box but uh the title is um so maybe I even want to scale it and make it a little bigger um I'm going to leave you guys up to it whatever you want to do so I'm just going to make my title bigger because that's all I need I'm going to take this move grab this pull it down take the title pull that down as well and then that's pretty much it so what you're going to want to do is I I should probably actually move this down make it look a little better there we go that's more even so once you're done this and once you're done editing your block this this allows you to edit it in here you're going to want to type in ref close so this closes the reference we're going to save um all references will be saved change it click okay and there you have your title block it is in it's where it needs to be um and that's it so uh one thing to note is when you have the double um lines that going around you're going to want to shrink your viewports to match up with the Inner Line um but uh you know if you don't if you don't do that because I didn't go over that before that's fine too um so then just you know you can type in your text and everything put in your title um you can edit your text in here put in your title put in your date put in your name drawing number everything like that and everything will be there or you can just go back to model space and you can adjust the the title Block in here again you can see it changed in here that's okay and that's it hey everyone welcome back today we're going to be doing some Dynamic title blocks so in this video we're going to just go over um you know how we can make our title blocks Dynamic how we can adjust the you know parameters and everything in them and how we can make our title blocks work for us instead of us working against our title blocks cuz I'm sure we've all been there when our title block has not coop operated with us in paper space And it has sucked so let's get right into it so the first thing we're going to want to do is we're going to want to create a block so create your title block this is just a basic basic variant that I have created um so what we're going to do is we're just going to select this and we're going to turn it into a block so grab it we're going to I have this already as a block so I'm going to explode it uh and then I'm going to create it into a new block and then we're going to name our block title block Dynamic version two that's what I'm going to call mine I'm going to specify the base point of insertion as the bottom left hand corner uh you can do whatever you want I'm going to click okay and then I'm going to select the objects that I want in this block I'm going to press enter and there we have it so now we're in the block editor and we're going to edit this title block so that it behaves in ways that we want it to behave so the first thing we're going to do is we're going to get it so that our title block can stretch so what we're going to do here is we're going to come down to parameters we're going to click linear and then we're going to go from the bottom left hand corner to the top left hand corner we're going to click that we're going to get another parameter click linear the same one we're going to do that again we're going to make distance two and that's what we're going to do so far so the next thing we're going to want to do is come to actions so in actions you're going to see the stretch command select the stretch command select your first distance then it's going to ask you to specify the parameter point to associate with the action we're going to want to do this corner here where this triangle is so just select that and then we're going to create our stretch frame so our stretch frame is going to go from here to okay we're stretching up right we're stretching up we want the stretch frame to be that and we're going to select our objects to be stretched so we're going to select that we're going to select that and then we're going to press enter and then now when we grab this triangle when we have our block it's going to stretch it upwards so the next thing we're going to do is we're going to repeat the process we're going to select stretch we're going to select the parameter to associate with it we're going to select the point on the bottom right hand corner now and then we're going to create the stretch frame so what we're going to do now is we're going to draw our stretch frame this direction we're going to bring it out like that we're going to select the objects we want stretch we want to do just the frame in this case uh for the for the other parts of this so for the inner inner block Parts um I'm going to make it so they scale um so then that way you can scale it and make it work you can always move these things around and stuff too when you're you know playing with your title block as we've all found out um or you can just you know get rid of them or um you can also create an entire stretch command which uh we will get into in a minute so once we've selected our objects we can do that we'll press enter and then we've got that set so I'm going to show you how this is going to L lur look we're going to close the block editor we're going to save changes to Dynamic title block version two and we're going to select our Dynamic title block and we're going to pull it and it's going to increase in size wherever we need it whenever we need it to you know at any moment in time so this is what's good about it but you're going to notice we have issues with this right here we have issues with our actual title and our actual um you know other other thing so what we're going to do now is we're going to go back in so click your block right click go to block editor it'll bring you back so what we're going to do now is we're going to add a scale option to this so what we're going to do is we're going to get our parameters we're going to select um H what are we going to do I guess we'll select a linear point and I'm going to put it in the let me see I'll put it from the top to the left here I'm going to pull it out and then what I'm going to do is go go to actions go to scale I'm going to select my parameter I'm going to select all the objects I want in that parameter so all of this is going to scale I'm going to press enter and then now that should scale when I pull this out so another thing you can do too is if you want to scale the entire block then we can what we can do is we can add another parameter um in this case I think what we're going to do is we will use a yeah we'll just use another linear point I'm going to do it in the center this time so that we know that it's going to be scaling I'm going to put it in the middle I'm going to type actions I'm going to go to scale select my parameter and then I'm going to select the entire drawing that I have so I'm going to select this I'm going to select this I'm going to select the outer layer as well and then I'm going to press enter and then that should allow me to scale the entire block so what we're going to do now is we're going to go test this um just so you know when you're playing with parameters you can use parameters um you know whatever you need to use them for linear is good for scaling and stuff like that so we're just going to close the block editor now we're going to save the changes and now our block is saved so you're going to see we have all these different points now all these points are associated with the distances we input before so as you can see here this one still stretches it up uh in the in the horizontal Direction this one still scales it in the vertical Direction this one now just scales the um main title block portion this one here scales the entire title block and you know this one does the exact same so what you've got now is you have a dynamic oh I've got a problem there I didn't I didn't select that accidentally but you get the picture but what we have now is we have a title block that is dynamic we can change it we can scale it we can we can adjust the sizes as much as we need to um what else you can do is if you go back into the block editor is you can come in here and you can add so as we can stretch it we can also stretch these inner portions as well um since I I showed you how to do this that's uh you know you can do that on your own time but uh that's how you can create a dynamic title block uh if you need any help you know please feel free to reach out to us we're always happy to help and uh you know we'll see you in the next one thanks for tuning in