Integrating Technology in Learning Design: The SAMR Model
Introduction
Purpose: Teachers aim to engage students in rich learning experiences by targeting higher-order thinking skills.
Technology's Role: Adds a new layer to teaching and learning.
SAMR Model: Developed by Dr. Ruben Puentedura to evaluate technology integration in education.
SAMR Model Overview
Acronym Explanation:
Substitution
Augmentation
Modification
Redefinition
Analogy: Likened to moving up a ladder.
Threshold: A dotted line in the model signifies the shift from enhancing learning to transforming learning.
Transforming Learning: Promotes higher-order thinking skills like analyzing, evaluating, and creating, essential for common core standards and 21st-century learning.
Stages of the SAMR Model
Substitution
Description: Technology acts as a direct tool substitute with no functional change.
Example: Using a word processor for creative writing instead of handwriting.
Augmentation
Description: Technology substitutes with functional improvements.
Example: Using spell check and formatting tools in a word processor for creative writing.
Modification
Description: Significant task redesign through technology.
Example: Using Google Docs for collaborative story writing with real-time peer feedback.
Redefinition
Description: Creation of new, previously inconceivable tasks.
Example: Transforming written stories into multimedia productions like filmed scenes and published videos.
Reflecting and Designing with SAMR
Reflection Questions:
What gains are achieved by replacing older technology?
Have improvements been added that couldn't be achieved with older technology?
Does the task depend fundamentally on new technology?
How is the new task uniquely possible through new technology?
Purpose: Helps evaluate classroom task design and ensures technology integration is effective.
Conclusion
Goal of SAMR: Evaluate technology use and design tasks that target higher-order thinking skills, engage students, and enhance student achievement.