Physics Fundamentals Overview

Aug 16, 2025

Overview

This lecture introduces foundational physics concepts, including displacement, velocity, acceleration, projectile motion, Newton's laws, forces, and related calculations.

Distance and Displacement

  • Distance is the total length traveled, regardless of direction; always positive (scalar).
  • Displacement is the change in position from start to finish, including direction; can be positive or negative (vector).
  • Displacement = final position โ€“ initial position (ฮ”x = xf โ€“ xi).
  • Example: 8 m east then 3 m west; distance = 11 m, displacement = 5 m east.

Scalars vs. Vectors

  • Scalar quantities have magnitude only (e.g., distance, speed).
  • Vector quantities have both magnitude and direction (e.g., displacement, velocity).

Speed and Velocity

  • Speed is how fast an object moves (scalar; always positive).
  • Velocity is speed with direction (vector; can be positive or negative).
  • Formula: d = vt (distance = speed ร— time).
  • Average speed = total distance / total time.
  • Average velocity = displacement / total time.
  • Example: 12 m east, 20 m west in 4 s; average speed = 8 m/s, average velocity = โ€“2 m/s.

Acceleration

  • Acceleration is the rate of change of velocity per unit time.
  • Formula: a = (vf โ€“ vi) / t.
  • Positive acceleration = speeding up; negative acceleration = slowing down.
  • If velocity and acceleration have the same sign, object speeds up; opposite signs, object slows down.

Gravitational Acceleration

  • Earth's gravitational acceleration (g) = โ€“9.8 m/sยฒ (downward).
  • g affects only the vertical (y) component of velocity, not horizontal (x).
  • On the Moon, g = โ€“1.6 m/sยฒ.

Projectile Motion

  • Projectile: object moving under gravity's influence.
  • Motion analyzed separately in x (horizontal, constant velocity) and y (vertical, changing velocity) directions.
  • vx (horizontal velocity) remains constant if no horizontal acceleration.
  • vy (vertical velocity) changes by โ€“9.8 m/s every second due to gravity.
  • At the highest point, vy = 0, vx unchanged.

Newton's Three Laws of Motion

  • First Law (Inertia): Object at rest stays at rest, object in motion stays in motion unless acted upon by a force.
  • Second Law: Net force = mass ร— acceleration (F = ma).
  • Example: 10 kg box, 80 N force โ†’ acceleration = 8 m/sยฒ.
  • Third Law: (Not included in this excerpt.)

Key Terms & Definitions

  • Scalar โ€” Quantity with magnitude only (e.g., distance, speed).
  • Vector โ€” Quantity with magnitude and direction (e.g., displacement, velocity).
  • Displacement โ€” Change in position, includes direction.
  • Speed โ€” Rate of distance covered, scalar.
  • Velocity โ€” Speed in a given direction, vector.
  • Acceleration โ€” Rate at which velocity changes.
  • Projectile โ€” Object moving only under gravity's influence.
  • Trajectory โ€” Path followed by a projectile.
  • Gravitational Acceleration (g) โ€” Acceleration due to Earth's gravity, โ€“9.8 m/sยฒ.

Action Items / Next Steps

  • Practice distinguishing scalar and vector quantities.
  • Solve problems using d = vt and a = (vf โ€“ vi)/t.
  • Review Newton's Three Laws and apply them to real-world scenarios.
  • Read next section on forces and momentum if assigned.