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Pre-Read Week 6 - Optional

May 24, 2025

The Name of the Game: Predictive Power of Reputations Versus Situational Labels in Determining Prisoner's Dilemma Game Moves

Introduction

  • Research Focus: Examining the influence of reputational assessments and the 'name' of the game on players' decisions in Prisoner's Dilemma (PD).
  • Main Hypothesis: Situational labels (game names) significantly influence players’ decisions compared to reputational predictions.
  • Studies: Three studies; two experimental (one with American students, one with Israeli pilots) and one supplementary questionnaire.

Background

  • Prisoner's Dilemma (PD): A game where participants decide to cooperate or defect, influenced by altruistic or strategic motives.
  • Psychological Insights: Understanding human behavior requires studying how people interpret situations.
  • Construal: The way players perceive the game can greatly influence their choices.

Study 1: Reputations vs. Situational Labels

Participants

  • 48 Stanford undergraduate men.

Procedure

  • Phase 1: Dormitory RAs predicted players' likelihood to cooperate or defect.
  • Phase 2: Participants played a seven-round PD game, labeled either as a 'Wall Street Game' or a 'Community Game'.

Results

  • The game name had a significant effect on the decisions to cooperate or defect.
  • Participants' reputational status was not predictive of their actual choices.
  • Community Game: Higher cooperation rates.
  • Wall Street Game: Lower cooperation rates.

Study 2: Replication with Israeli Pilots

Participants

  • Israeli Air Force pilot trainees and their instructors.

Procedure

  • Played a five-round PD game labeled as 'Bursa Game' (competitive) or 'Kommuna Game' (cooperative).

Results

  • Game labels continued to influence decisions, with the Kommuna Game prompting more cooperation.
  • Instructors' predictions based on reputations were inaccurate.
  • Participants' expectations about counterpart's moves influenced their own moves.

Study 3: Lay Predictions

Method

  • Participants made predictions about PD game moves for themselves and others under different game names.

Results

  • Participants underestimated the impact of game names on behavior.
  • Explicit contrasts of game names increased recognition of their impact, but still underestimated actual effects.

General Discussion

  • Discrepancy in Predictions vs. Actual Outcomes: Predictions based on reputations were less accurate compared to situational labels.
  • Person vs. Situation Debate: The studies highlight the power of situational construals over reputational assessments.
  • Implications for Social Psychology: Reinforces the importance of subjective interpretations and situational labels in understanding behavior.

Conclusion

  • Overall Findings: Situational labels can significantly influence behavior in game-theory contexts.
  • Educational Implications: The results highlight the need to consider situational factors in educational and real-world settings.

References

  • Cited works on PD games, psychological theories, and social psychology methodologies.