Coconote
AI notes
AI voice & video notes
Try for free
đ
SCP Secret Lab Overview
Jul 1, 2024
SCP Secret Lab Overview
Requirements
Free game, but Windows exclusive
Needs a good computer
May not be compatible with all hardware
Footage
Most footage from Dec-Mar; before Scopophobia Update
Differentiation indicated on screen
General Advice
Very social game; microphone recommended
Experience determined by server/community
Check server info tab
Game Premise
SCP Foundation containment breach
Foundation sends MTF to recover personnel and eliminate threats
Teams
:
Class-D
Mobile Task Force (MTF)
SCPs
Locations
Zones
:
Surface
Entrance
Heavy Containment
Light Containment
Starting Positions
Class-D and Scientists: Light Containment
Facility Guards: Entrance
SCPs: Heavy Containment (except 173)
Team Objectives
MTF
: Rescue scientists, eliminate threats (SCPs, D-class, Chaos)
D-class
: Escape at any cost
Chaos Insurgency
: Help D-class escape, eliminate MTF
SCPs
: Kill everyone affiliated with the Foundation
Winning Conditions
MTF Victory
: No D-class escaped, facility retaken, at least one scientist escaped
Stalemate
: MTF retake facility but no scientist escaped
SCP Win
: MTF defeated, unless D-class escapes, then D-class wins
Chaos Victory
: Last team standing with at least one D-class survivor
Gameplay Mechanics
Screen shows objectives; Press F1 for overview
Key Controls
: Can be customized
E: Interact
Shift: Run
C: Walk
Q: Proximity chat
V: Radio chat
Tab: Inventory
Left click: Equip
Right click: Drop
N: Mute, view steam profile, report hackers
P: Toggle UI
Ctrl+N: Radar (joke - crashes game)
Navigation
Light Containment
5 layouts, identifiable by initial rooms near Class-D spawn
Layout IDs
:
HUB
L
PSI
Light Ring
Mess
Entrance Zone
Always the same checkpoint leading to consecutive halls
Identifiable layouts (e.g., Corner, Branches, Entrance Squares)
Special Rooms
:
Intercom room: Broadcast mic across facility
Surface
Fixed layout
Chaos spawns under bridge
MTF spawns from helicopter
Heavy Containment
Elevators connect all zones
Multiple specific rooms and ends
SCP Basics
SCP 173
: âPeanut,â statue, cannot move when seen, targets via teleportation
SCP 096
: âShy Guy,â enrages when looked at or shot, kills those who triggered
SCP 939
: âDogs,â blind but can move fast and hear well, inflicts amnesia
SCP 106
: âOld Man,â walks through doors, teleport attacks
SCP 049
: âPlague Doctor,â turns killed enemies into zombies
SCP 079
: âComputer,â controls cameras, doors, enhances team effectiveness
Facility Features
Keycard upgrades: Important for navigating and securing wins
SCP 914
: Upgrade room that modifies items
Weapons and Items
Various weapons with attachments
Types
:
COM-15: Basic pistol
MP7: Facility Guard weapon
USP: High damage pistol
P90: MTF Cadet weapon
Epsilon 11 SR: MTF Lieutenant and Commander weapon
Logicer: Chaos Insurgency weapon
MicroHID: Powerful but tricky to use effectively
Grenades
: Flashbangs and frags
SCP items: Specific benefits (e.g., SCP-500 for healing, SCP-207 for speed)
Strategic Plays
SCP Strategy
: Smart gameplay essential for SCPs
Human Strategy
: Item usage, navigating escape routes, and strategic engagements
Tips
Communicate: Use mics and radios effectively
Adapt: Learn maps and strategize based on layout
Quick Decision Making: For using items, escaping, and fighting SCPs
Conclusion
Game undergoes frequent updates; fundamentals remain crucial
Developer suggestion: A tutorial would be beneficial for new players
Tools and Software
Video edited in Hitfilm Express
Drawings in Gimp
Animations in Blender
đ
Full transcript