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SCP Secret Lab Overview

Jul 1, 2024

SCP Secret Lab Overview

Requirements

  • Free game, but Windows exclusive
  • Needs a good computer
  • May not be compatible with all hardware

Footage

  • Most footage from Dec-Mar; before Scopophobia Update
  • Differentiation indicated on screen

General Advice

  • Very social game; microphone recommended
  • Experience determined by server/community
  • Check server info tab

Game Premise

  • SCP Foundation containment breach
  • Foundation sends MTF to recover personnel and eliminate threats
  • Teams:
    • Class-D
    • Mobile Task Force (MTF)
    • SCPs

Locations

  • Zones:
    • Surface
    • Entrance
    • Heavy Containment
    • Light Containment

Starting Positions

  • Class-D and Scientists: Light Containment
  • Facility Guards: Entrance
  • SCPs: Heavy Containment (except 173)

Team Objectives

  • MTF: Rescue scientists, eliminate threats (SCPs, D-class, Chaos)
  • D-class: Escape at any cost
  • Chaos Insurgency: Help D-class escape, eliminate MTF
  • SCPs: Kill everyone affiliated with the Foundation

Winning Conditions

  • MTF Victory: No D-class escaped, facility retaken, at least one scientist escaped
  • Stalemate: MTF retake facility but no scientist escaped
  • SCP Win: MTF defeated, unless D-class escapes, then D-class wins
  • Chaos Victory: Last team standing with at least one D-class survivor

Gameplay Mechanics

  • Screen shows objectives; Press F1 for overview
  • Key Controls: Can be customized
    • E: Interact
    • Shift: Run
    • C: Walk
    • Q: Proximity chat
    • V: Radio chat
    • Tab: Inventory
    • Left click: Equip
    • Right click: Drop
    • N: Mute, view steam profile, report hackers
    • P: Toggle UI
    • Ctrl+N: Radar (joke - crashes game)

Navigation

Light Containment

  • 5 layouts, identifiable by initial rooms near Class-D spawn
  • Layout IDs:
    • HUB
    • L
    • PSI
    • Light Ring
    • Mess

Entrance Zone

  • Always the same checkpoint leading to consecutive halls
  • Identifiable layouts (e.g., Corner, Branches, Entrance Squares)
  • Special Rooms:
    • Intercom room: Broadcast mic across facility

Surface

  • Fixed layout
  • Chaos spawns under bridge
  • MTF spawns from helicopter

Heavy Containment

  • Elevators connect all zones
  • Multiple specific rooms and ends

SCP Basics

  • SCP 173: “Peanut,” statue, cannot move when seen, targets via teleportation
  • SCP 096: “Shy Guy,” enrages when looked at or shot, kills those who triggered
  • SCP 939: “Dogs,” blind but can move fast and hear well, inflicts amnesia
  • SCP 106: “Old Man,” walks through doors, teleport attacks
  • SCP 049: “Plague Doctor,” turns killed enemies into zombies
  • SCP 079: “Computer,” controls cameras, doors, enhances team effectiveness

Facility Features

  • Keycard upgrades: Important for navigating and securing wins
  • SCP 914: Upgrade room that modifies items

Weapons and Items

  • Various weapons with attachments
  • Types:
    • COM-15: Basic pistol
    • MP7: Facility Guard weapon
    • USP: High damage pistol
    • P90: MTF Cadet weapon
    • Epsilon 11 SR: MTF Lieutenant and Commander weapon
    • Logicer: Chaos Insurgency weapon
    • MicroHID: Powerful but tricky to use effectively
  • Grenades: Flashbangs and frags
  • SCP items: Specific benefits (e.g., SCP-500 for healing, SCP-207 for speed)

Strategic Plays

  • SCP Strategy: Smart gameplay essential for SCPs
  • Human Strategy: Item usage, navigating escape routes, and strategic engagements

Tips

  • Communicate: Use mics and radios effectively
  • Adapt: Learn maps and strategize based on layout
  • Quick Decision Making: For using items, escaping, and fighting SCPs

Conclusion

  • Game undergoes frequent updates; fundamentals remain crucial
  • Developer suggestion: A tutorial would be beneficial for new players

Tools and Software

  • Video edited in Hitfilm Express
  • Drawings in Gimp
  • Animations in Blender