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Understanding Projectile Motion Concepts

Nov 21, 2024

Lecture Notes on Projectile Motion

Introduction

  • Discussion on equations necessary for solving projectile motion problems.
  • Review of basic kinematic equations.

Basic Kinematic Equations

  1. Constant Speed:

    • Displacement = Velocity x Time
  2. Constant Acceleration:

    • Equation 1: Final speed = Initial speed + (Acceleration x Time)
    • Equation 2: Final speed² = Initial speed² + 2 x (Acceleration x Displacement)
    • Equation 3: Displacement = Average speed x Time
      • Average speed = (Initial speed + Final speed) / 2
    • Equation 4: Displacement = Initial velocity x Time + 1/2 x Acceleration x Time²

Concepts of Displacement and Distance

  • Displacement (D) can be used interchangeably with distance when the object moves in one direction.
  • Formula for displacement: Final position - Initial position
  • Displacement can also be considered in x or y directions.

Projectile Motion Types

Type 1: Horizontal Projectile

  • Object falls off a cliff horizontally.

Key Equations:

  1. Height Equation:
    • h = 1/2 x a x t²
    • Applied in the y-direction: dy = vy_initial x t + 1/2 x ay x t²
  2. Range Equation:
    • Range = vx x t

Notes:

  • Vx remains constant (acceleration in the x-direction is 0).
  • Vy changes due to gravitational acceleration (-9.8 m/s²).
  • Speed before hitting the ground can be found using both horizontal and vertical velocities.
  • Calculate angle using: inverse tangent (Vy/Vx)

Type 2: Launched from Ground

  • Object launched at angle, forming an arc.

Key Equations:

  1. Time to Max Height (A to B):
    • t = v sin(theta) / g
  2. Total Time (A to C):
    • t = 2v sin(theta) / g
  3. Maximum Height:
    • h = v² sin²(theta) / 2g
  4. Range:
    • Range = v² sin(2theta) / g

Notes:

  • Symmetrical graph implies speed and angle at A are the same at C.

Type 3: Launched from a Cliff

  • Object launched from an elevated position.

Key Equations:

  1. Time to Hit Ground (A to C):
    • Use quadratic formula for time:
      • Displacement in y: y_final = y_initial + vy_initial x t + 1/2 x g x t²
  2. Range:
    • Range = vx x total time

Alternative Method for Time:

  • Calculate time to max height and use total height for time from B to C.
  • Total height = h (cliff) + h (max height from launch)

Additional Considerations

  • Vx is constant across all points (A, B, C).
  • Use inverse tangent for angle relative to horizontal.
  • For symmetrical trajectories, speed and angle at launch equal to those before hitting ground.

Conclusion

  • Review of all equations needed for projectile motion problems.