Overview
This lecture provides a rapid introduction to Adobe Animate CC, covering the basics of creating, editing, and exporting animations, along with advanced tools like symbols and motion tweens.
Getting Started in Animate CC
- Open Animate CC, click "Create New," set resolution (e.g., 1920x1080), and frame rate (e.g., 12 fps for 2D animation).
- The main workspace includes the canvas (stage) and the timeline.
- Use the brush tool (B) to draw; adjust stroke width as needed.
- Create a new blank key frame with F7 for each frame of animation.
Frame-by-Frame Animation Basics
- Onion skinning helps see previous and next frames while animating.
- Use V for selection tool to move drawn elements; arrow keys allow precise movement.
- Zoom in/out with Z/Alt+Z; pan with the space bar (hand tool).
- Loop playback by enabling loop button and adjusting the loop range slider.
Coloring and Layers
- Fill areas with the paint bucket (K); pick colors from swatches or custom palette.
- Close gaps in line art for proper fills using "Close Gaps" in the tool menu.
- Step through frames with comma and period keys.
- Add new layers for additional elements; lock/unlock layers to prevent edits.
- Extend keyframes' duration with F5 and delete with Shift+F5.
Exporting Animations
- Export as .swf (keeps vector format but less shareable) using Ctrl+Enter.
- Save project files before exporting (File > Save As).
- Export videos via File > Export > Export Video/Media using H.264 format.
- Media Encoder is required for video export and may need to be installed separately.
Symbols and Advanced Editing
- Convert drawings into symbols (Modify > Convert to Symbol), e.g., for reusable faces.
- Duplicate keyframes with F6 to retain previous content for minor edits.
- Edit symbol contents universally by double-clicking on one instance.
- Use "Edit Multiple Frames" to transform objects across multiple frames simultaneously.
- Convert multiple layers into a single symbol for easier manipulation and duplication.
Animation Cleanup and Vector Tools
- Create a cleanup layer above rough animation; lower rough layer opacity for tracing.
- Use line tool or pen tool for precise vector outlines.
- Change stroke color and width via properties; use the eyedropper for color matching.
- Hide rough layers from export by turning them into guide layers.
Motion Tweening
- Right-click on a symbol's layer and select "Create Motion Tween" for automatic movement.
- Adjust timeline length (F5) to control animation speed and complexity.
- Modify motion paths by dragging the curve tool; scale and transform objects with Q.
- Animate nested symbols (e.g., a face turning) by entering symbol edit mode and applying motion tweens within.
Key Terms & Definitions
- Stage/Canvas — The main drawing area in Animate CC.
- Timeline — Sequence of frames and layers for animation.
- Key Frame — A frame where a new drawing or change is made.
- Onion Skinning — Feature to view multiple frames at once for reference.
- Symbol — Reusable graphic object stored in the library.
- Motion Tween — Automated animation between two points for symbols.
- .swf File — Flash format for vector animations.
- Guide Layer — Layer not rendered in final exports, used for reference only.
Action Items / Next Steps
- Practice creating a short looping animation using frame-by-frame techniques.
- Experiment with symbols and motion tweening on your own project.
- Export your animation as both .swf and video formats.
- Review keyboard shortcuts list provided in course materials.