Overview
This guide explains effective strategies for dominating Castle battles in Whiteout Survival, highlighting roles, hero choices, tactics, healing tips, and rewards to maximize your alliance's chances of victory.
Castle Battle Basics
- Castle battles are six-hour events where alliances fight for control of the Sunfire Castle.
- Victory is achieved by holding the castle for three consecutive hours or having the longest control time during the event.
- Four defensive towers surround the castle; controlling these allows alliances to launch increasingly powerful mortars at enemies.
- Towers will not fire if the same alliance controls both a tower and the castle.
Winning Strategies and Team Composition
- Solo attacks are ineffective; use rallies with 2–3 rally captains and 7–8 joiners per captain for best results.
- Assign attackers and defenders based on roles; prioritize top heroes for defense and offense according to generational charts.
- For attack, typically use Jesse, Suun, and Lingang; for defense, use Patrick, Wallace, and Sergey.
- Mythic heroes with level 5 Expedition skills can be strong additions, e.g., Philly for defense in Gen 3, Raina and Lynn for Gen 4.
Rally Coordination and Hero Tips
- Rally captains require strong chief gear, charms, mythic heroes with exclusive gear, and high rally capacity.
- Only rally captains activate all expedition skills; joiners use their first skill only.
- Scout enemy troops to identify their bonus player and adjust strategies accordingly.
- Place rally captains near the Sunfire Castle to coordinate double rallies for harder-to-counter attacks.
- Use defensive hero lineups like Logan, Philly, Greg (Gen 3) and Amos, Raina, Lynn (Gen 4) for strong defense.
Attack and Defense Coordination
- If only one rally captain, time defensive troop returns precisely after rally lands for maximum effect.
- With multiple captains, have one focus on offense and the other on defense to avoid unnecessary switches.
- Avoid stacking pet skills; using them back-to-back extends total duration of bonuses up to four hours.
Healing and Infirmary Management
- Monitor infirmary capacity to prevent troop losses; use batch healing based on alliance activity.
- Each active player reduces healing time, suggesting starting with ~1,000 troops per batch and adjusting as needed.
Earning Points and Rewards
- Earn rewards like charm designs, guides, and gems for defeating enemies and holding the castle.
- Three point types: Carnage (defeating enemies), Occupation (holding castle/turrets), and Casualty (troops lost or defeated).
- Solo attacks can be used for individual points but require frequent healing.
Presidency and Post-Battle Rewards
- Winning alliance’s R5 can assign a president, who receives exclusive skins and a president pack.
- President can distribute commendations and appoint ministers with various in-game boosts.
- Minister positions require a level 16+ furnace and are held based on queue and appointment time.
Final Tips
- Prioritize rallies over solo attacks unless seeking personal points.
- Coordinate among captains, manage healing effectively, and maximize hero and gear strengths for the best chance at victory.