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Introduction to Programming Concepts
Aug 25, 2024
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Lecture Notes: Introduction to Programming (6.111/6.600)
General Information
Creative Commons License
: The content is provided under a CC license.
Course Info
: This is the first lecture of 6.111 and 6.600.
Instructors
: Anabelle Bell and Professor Eric Grimson.
Course Format
: Lectures will be recorded for OCW.
Course Overview
Course Objectives
Knowledge of Concepts
: Fundamental understanding of programming concepts.
Programming Skills
: Building hands-on coding abilities.
Problem-Solving
: Engage in problem sets (psets) to apply knowledge.
Course Structure
Main Areas of Focus
:
Learning how to program (data structures, control flow).
Writing good, readable code.
Comparing algorithms and understanding efficiency.
Practice
: Emphasis on hands-on coding practice as key to mastery.
Administration Notes
Class Pace
: Fast-paced; follow along with provided slides and code.
Recommended Practices
:
Read problem sets as soon as they are available.
Practice coding regularly.
Don't fear making mistakes; practice is essential.
What is Computation?
Fundamental Functions of Computers
Calculations
: Perform numerous calculations rapidly.
Memory
: Store results of calculations.
Types of Calculations
Primitive Calculations
: Basic operations built into programming languages (addition, multiplication, etc.).
User-defined Calculations
: More complex calculations can be defined by the programmer.
Important Note
Limitations of Computers
: They can only perform calculations as instructed; they lack inherent knowledge.
Types of Knowledge in Programming
1. Declarative Knowledge
Definition
: Statements of fact (e.g., mathematical truths).
Example
: "The square root of X is Y such that Y * Y = X."
2. Imperative Knowledge
Definition
: How-to instructions or processes (e.g., algorithms).
Example
: Steps to find a square root through an iterative process.
Historical Context of Computers
1. Fixed-Program Computers
Description
: Early computers that could perform a limited set of operations without flexibility.
2. Stored-Program Computers
Description
: Modern computers that can store instructions and adapt to perform various tasks.
Basic Computer Architecture
Key Components
:
Memory
: Stores data and instructions.
Input/Output
: Interfaces for data entry and output.
Arithmetic Logic Unit (ALU)
: Performs calculations.
Control Unit
: Manages instruction execution.
Programming Basics in Python
Object Types
Scalar Objects
: Basic types (integers, floats, booleans).
Non-Scalar Objects
: More complex types (lists, dictionaries).
Basic Operations
Arithmetic Operations
: +, -, *, /, %, ** (power).
Variable Assignment
: Use
=
to store values in variables.
Writing Code
Print Function
: Use
print()
to output results.
Expressions
: Combine objects and operators to evaluate values.
Naming Variables
: Use descriptive names for better readability.
Important Concepts
Assignment vs. Equality
: The equal sign in programming (
=
) is for assignment, not equality like in mathematics.
Rebinding Variables
: Variables can be reassigned to new values, affecting future references.
Upcoming Topics
Control Flow
: Next lecture will cover how to direct program execution (if-else statements, loops, etc.).
Summary
Practice is crucial for mastering programming concepts and computational skills. Computers require explicit instructions to perform tasks.
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