Object-Oriented Programming (OOP) Overview

Jul 4, 2024

Object-Oriented Programming (OOP)

Overview

  • Definition: OOP is a programming paradigm based on the concept of objects.
    • Objects contain data (attributes/properties) and actions (functions/methods).
    • Example: A computer monitor
      • Attributes: size, resolution
      • Actions: turn on/off, change brightness
  • Key Acronym: A PIE (Abstraction, Polymorphism, Inheritance, Encapsulation)

Prerequisites

  • Familiarity with at least one programming language with classes (Python, C++, Java)

Four Pillars of OOP

1. Abstraction

  • Concept: Show only necessary details to the user, hide complexities.
    • Example: User pressing a button to turn on a monitor without knowing internal workings.
  • Coding Example:
    • Creating an Enemy class with methods
    • Users interact with methods without knowing internal implementation.

2. Inheritance

  • Concept: Allows code reusability by deriving a new class from an existing class.
    • Derived classes: Subclass, Child Class
    • Base classes: Superclass, Parent Class
  • Coding Example:
    • Vampire class extends Enemy
    • Inherit methods from Enemy, override if necessary

3. Polymorphism

  • Concept: Allows methods to do different things based on the object calling them.
    • Comes from Greek words: Poly (many) and Morphism (forms)
  • Coding Example:
    • Werewolf class extends Enemy and overrides the talk method.
    • Methods determined at runtime based on object type.

4. Encapsulation

  • Concept: Data hiding; restricts access to object properties.
    • Use of private properties and public getter/setter methods.
  • Coding Example:
    • Health attribute in Enemy class made private
    • Getter/Setter methods to control access

Importance and Practical Use

  • Highly useful in interviews and real-world applications.
  • Essential for software engineering and programming.

Interaction

  • Q&A: What is your favorite OOP language and why?
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