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Overview of Pizzeria Simulator Mechanics
Sep 2, 2024
Pizzeria Simulator Overview
Introduction
Pizzeria Simulator’s AI is complex and often misunderstood.
There is a lot of misinformation about the game, including in official materials.
The video aims to provide a comprehensive overview of the game, including sections like Office, Salvage, Simulator, and ending requirements.
Gameplay Basics
Main gameplay occurs in a cramped office with ventilation shafts.
Tools available: flashlight, temperature monitor, and vent monitoring tools.
Daily Tasks
Categories of Tasks:
Supply Tasks:
5 tasks, each taking 8.4 seconds.
Advertising Tasks:
3 tasks, each taking 16.7 seconds.
Maintenance Tasks:
3 tasks, each taking 12.5 seconds.
Upgrades can reduce task times by 20%.
Printer upgrade changes sound effects.
Animatronics Mechanics
Animatronics can enter the vents and attack the player.
Movement Opportunities:
Night 1: every 8 seconds
Night 2: every 5 seconds
Night 3: every 4 seconds
Night 4: every 3 seconds
Night 5: every 2.5 seconds
Night 6: every 2 seconds
Special monotony mechanic activates on Nights 3+: if no turns for 30-45 seconds, animatronics move more frequently.
Sound Mechanics
Player noise increases risk of being heard by animatronics.
Player Noise Increase:
Turning on fan/computer: +20% chance
Advertising task noise: +20% chance
If animatronics hear the player while in adjacent vents, the player dies unless light is on.
Utilities
Available Utilities:
Motion Detector:
alerts when animatronics move.
Audio Lure:
distracts animatronics with sound.
Silent Ventilation:
secondary ventilation system that reduces temperature.
Salvage Mechanics
After each night, players can salvage animatronics for money (up to $5000).
Interrogation Mechanics:
5 audio prompts to test animatronic reactions.
Aggression meter increases based on actions, leading to potential attacks.
Simulator Mechanics
Money is earned through playtesting attractions.
Unlocking Progress:
Unlock Stan’s Budget Tech after spending $100.
Unlock Smiles and Servos after spending $1000.
Rare Finds Auction unlocked after spending $3000.
Achievements
Four main achievements related to animatronic sets provide rewards.
Discounts on items are distributed after the first day, changing item quality and liability.
Money Generation
Playtesting Attractions:
Earn money based on faz-rating from games played.
Scoring Systems:
Each game has different RNG-based scoring mechanics.
Lawsuits and Risk
Players can face lawsuits based on risk levels.
Lawsuit Mechanics:
Settle or fight lawsuits with different costs and chances of success.
Endings
Six endings are available based on player actions:
Bad Ending: Not all animatronics present by Night 6.
Mediocrity Ending: No faz-rating.
Bankruptcy Ending: Run out of money.
Insanity Ending: Triggered by specific game actions.
Blacklisted Ending: Achieved by having 50+ RISK on Night 6.
Completion Ending: All animatronics present with less than 50 risk.
Conclusion
Overview of game mechanics is provided with resources for further study.
Encouragement to explore the game further with a request to play specific mini-games.
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