Overview of Pizzeria Simulator Mechanics

Sep 2, 2024

Pizzeria Simulator Overview

Introduction

  • Pizzeria Simulator’s AI is complex and often misunderstood.
  • There is a lot of misinformation about the game, including in official materials.
  • The video aims to provide a comprehensive overview of the game, including sections like Office, Salvage, Simulator, and ending requirements.

Gameplay Basics

  • Main gameplay occurs in a cramped office with ventilation shafts.
  • Tools available: flashlight, temperature monitor, and vent monitoring tools.

Daily Tasks

  • Categories of Tasks:
    • Supply Tasks: 5 tasks, each taking 8.4 seconds.
    • Advertising Tasks: 3 tasks, each taking 16.7 seconds.
    • Maintenance Tasks: 3 tasks, each taking 12.5 seconds.
  • Upgrades can reduce task times by 20%.
  • Printer upgrade changes sound effects.

Animatronics Mechanics

  • Animatronics can enter the vents and attack the player.
  • Movement Opportunities:
    • Night 1: every 8 seconds
    • Night 2: every 5 seconds
    • Night 3: every 4 seconds
    • Night 4: every 3 seconds
    • Night 5: every 2.5 seconds
    • Night 6: every 2 seconds
  • Special monotony mechanic activates on Nights 3+: if no turns for 30-45 seconds, animatronics move more frequently.

Sound Mechanics

  • Player noise increases risk of being heard by animatronics.
  • Player Noise Increase:
    • Turning on fan/computer: +20% chance
    • Advertising task noise: +20% chance
  • If animatronics hear the player while in adjacent vents, the player dies unless light is on.

Utilities

  • Available Utilities:
    • Motion Detector: alerts when animatronics move.
    • Audio Lure: distracts animatronics with sound.
    • Silent Ventilation: secondary ventilation system that reduces temperature.

Salvage Mechanics

  • After each night, players can salvage animatronics for money (up to $5000).
  • Interrogation Mechanics:
    • 5 audio prompts to test animatronic reactions.
    • Aggression meter increases based on actions, leading to potential attacks.

Simulator Mechanics

  • Money is earned through playtesting attractions.
  • Unlocking Progress:
    • Unlock Stan’s Budget Tech after spending $100.
    • Unlock Smiles and Servos after spending $1000.
    • Rare Finds Auction unlocked after spending $3000.

Achievements

  • Four main achievements related to animatronic sets provide rewards.
  • Discounts on items are distributed after the first day, changing item quality and liability.

Money Generation

  • Playtesting Attractions:
    • Earn money based on faz-rating from games played.
  • Scoring Systems:
    • Each game has different RNG-based scoring mechanics.

Lawsuits and Risk

  • Players can face lawsuits based on risk levels.
  • Lawsuit Mechanics:
    • Settle or fight lawsuits with different costs and chances of success.

Endings

  • Six endings are available based on player actions:
    • Bad Ending: Not all animatronics present by Night 6.
    • Mediocrity Ending: No faz-rating.
    • Bankruptcy Ending: Run out of money.
    • Insanity Ending: Triggered by specific game actions.
    • Blacklisted Ending: Achieved by having 50+ RISK on Night 6.
    • Completion Ending: All animatronics present with less than 50 risk.

Conclusion

  • Overview of game mechanics is provided with resources for further study.
  • Encouragement to explore the game further with a request to play specific mini-games.