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Discussion on Call of Duty Black Ops 6

Jun 16, 2024

Lecture Notes: Discussion on Call of Duty Black Ops 6

Introduction

  • Focus on Call of Duty Black Ops 6
  • Impressions of the game based on the deep dive and gameplay trailer
  • Key focus points:
    • Evolution in the game series
    • Technical aspects of the game
    • Visual and performance features

Game Context

  • Developer: Treyarch
  • Previous game: Call of Duty Black Ops Cold War
  • Setting: Gulf War era
  • Visual continuity with previous entries
    • Consistent quality and sharpness
    • Smooth frame rate
    • Retention of 120 hertz support mode

Technical Improvements

  • Animation and Visuals:
    • First-person animations, snappiness, and movement
    • Enhanced cornering gun animations
    • Potential ray-traced shadows
    • Screen space artifacts in reflections
  • Reflections:
    • Example of screen space artifacts and accurate reflections.
    • Curiosity about the final product’s reflection methods
  • Cross-generation Development:
    • Black Ops 6 as a cross-generation game
    • Potential future shift to current-gen only

Engine and Technology

  • Treyarch’s engine vs. IW engine
  • Historical use of ray tracing in Treyarch’s games
  • Homogenization of game engines:
    • Use of a unified engine for Call of Duty entries
    • Potential impacts of unified technology
  • Concerns:
    • Different teams finding unique solutions could be beneficial

Conclusion

  • Anticipation for further exploration and coverage of Call of Duty Black Ops 6
  • Overall impression as a strong technical showcase