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Discussion on Call of Duty Black Ops 6
Jun 16, 2024
Lecture Notes: Discussion on Call of Duty Black Ops 6
Introduction
Focus on Call of Duty Black Ops 6
Impressions of the game based on the deep dive and gameplay trailer
Key focus points:
Evolution in the game series
Technical aspects of the game
Visual and performance features
Game Context
Developer: Treyarch
Previous game: Call of Duty Black Ops Cold War
Setting: Gulf War era
Visual continuity with previous entries
Consistent quality and sharpness
Smooth frame rate
Retention of 120 hertz support mode
Technical Improvements
Animation and Visuals:
First-person animations, snappiness, and movement
Enhanced cornering gun animations
Potential ray-traced shadows
Screen space artifacts in reflections
Reflections:
Example of screen space artifacts and accurate reflections.
Curiosity about the final product’s reflection methods
Cross-generation Development:
Black Ops 6 as a cross-generation game
Potential future shift to current-gen only
Engine and Technology
Treyarch’s engine vs. IW engine
Historical use of ray tracing in Treyarch’s games
Homogenization of game engines:
Use of a unified engine for Call of Duty entries
Potential impacts of unified technology
Concerns:
Different teams finding unique solutions could be beneficial
Conclusion
Anticipation for further exploration and coverage of Call of Duty Black Ops 6
Overall impression as a strong technical showcase
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