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Art Display Techniques Using TouchDesigner

May 19, 2025

Lecture on Displaying Art with TouchDesigner

Introduction

  • Focus on displaying art on various screens (projector, LED wall).
  • Use of Window COMP to display art.

Loading and Preparing Content

  • Load a movie (e.g., a nature video).
  • Add text overlay to denote it as art.

Using Window COMP

  • Purpose: Display textures through windows for output.
  • Steps:
    • Select Window COMP for window operator parameter.
    • Drag and drop null1 to preview the drawing in the window.
  • Parameters:
    • Open as a separate window.
    • Allows window resizing and application-like functionality (scale, minimize, etc.).

Optimizing Display

  • Borders:

    • Recommended to turn off borders for a full-screen display.
    • Use Escape key to close windows without headers.
  • Monitors:

    • Select monitor index to choose the display screen.
    • Adjust according to screen arrangement (Windows or Mac settings).

Adjusting Texture Size

  • Resolution Discrepancy:
    • Example: Texture (1280x720) vs. Display (1920x1080).
  • Solution Options:
    • Resize texture to fit display.
    • Use Window COMP features to fill/resize textures.
  • Opening Size Options:
    • Automatic from COMP/TOP or set to fill.

Perform Mode vs. Separate Window

  • Separate Window:

    • Allows TouchDesigner to run in the background.
    • Useful for multitasking.
  • Perform Mode:

    • Shuts down the network editor for better performance.
    • Recommended for final displays and shows.

Additional Tips

  • Always on Top:
    • Prevents other applications from covering the performance window.
  • Experimentation:
    • Encouraged to explore and experiment with TouchDesigner features.
    • Additional video training recommended for deep dive topics.

Conclusion

  • Basic understanding of TouchDesigner’s application and workflow.
  • Capability to experiment with outputs on various displays.
  • Further exploration encouraged for deeper understanding.