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Art Display Techniques Using TouchDesigner
May 19, 2025
Lecture on Displaying Art with TouchDesigner
Introduction
Focus on displaying art on various screens (projector, LED wall).
Use of Window COMP to display art.
Loading and Preparing Content
Load a movie (e.g., a nature video).
Add text overlay to denote it as art.
Using Window COMP
Purpose:
Display textures through windows for output.
Steps:
Select Window COMP for window operator parameter.
Drag and drop
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to preview the drawing in the window.
Parameters:
Open as a separate window.
Allows window resizing and application-like functionality (scale, minimize, etc.).
Optimizing Display
Borders:
Recommended to turn off borders for a full-screen display.
Use Escape key to close windows without headers.
Monitors:
Select monitor index to choose the display screen.
Adjust according to screen arrangement (Windows or Mac settings).
Adjusting Texture Size
Resolution Discrepancy:
Example: Texture (1280x720) vs. Display (1920x1080).
Solution Options:
Resize texture to fit display.
Use Window COMP features to fill/resize textures.
Opening Size Options:
Automatic from COMP/TOP or set to fill.
Perform Mode vs. Separate Window
Separate Window:
Allows TouchDesigner to run in the background.
Useful for multitasking.
Perform Mode:
Shuts down the network editor for better performance.
Recommended for final displays and shows.
Additional Tips
Always on Top:
Prevents other applications from covering the performance window.
Experimentation:
Encouraged to explore and experiment with TouchDesigner features.
Additional video training recommended for deep dive topics.
Conclusion
Basic understanding of TouchDesigner’s application and workflow.
Capability to experiment with outputs on various displays.
Further exploration encouraged for deeper understanding.
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Full transcript