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Beginner's Guide to Blender Basics

Sep 1, 2024

Blender Tutorial for Beginners

Introduction to Blender

  • Blender is open-source 3D software for animations, visual effects, game assets, etc.
  • It's 100% free and will always remain free.
  • This tutorial is aimed at complete beginners.
  • The goal is to learn core features and complete a donut animation project.

Blender's Development

  • The tutorial is the fourth version, initially created in 2016.
  • Updated to keep up with Blender's development.
  • Notable mention: An artist featured their work in "Everything Everywhere All At Once."

Getting Started

  • Download from blender.org or use the provided link.
  • Windows: Double-click to install.
  • Mac: Drag to Applications folder.
  • Open Blender and close the splash screen.

Blender Interface & Basic Navigation

  • 3D Viewport: Central window where most work is done.

    • Contains objects like the camera, a cube, and a lamp.
    • Selecting Objects: Click to select, indicated by a yellow outline.
    • Deleting Objects: Delete the default cube to start.
  • Adding Objects:

    • Use the "Add" menu or shortcut Shift + A to access primitives.
    • Example: Adding the "Suzanne" monkey head primitive.
  • Orbiting and Zooming:

    • Orbit: Middle mouse button (MMB) or gray circle on screen.
    • Zoom: Scroll wheel or magnifying glass tool.
    • Pan: Shift + MMB or move tool for laptop users.
  • Viewport Shading:

    • Default shading is optimized for building scenes.
    • Switch to "Rendered View" for a prettier image.

Moving and Manipulating Objects

  • Moving Objects:

    • Use the "Move" tool or shortcut G for grab.
    • Constrain movement using axes X, Y, Z or MMB.
  • Camera Movement:

    • Select camera, press N for properties, and lock camera to view.
    • Use standard navigation shortcuts to position the camera.

Rendering

  • Render images using F12 or "Render Image" menu.
  • Always renders from the camera’s perspective.

Adding Color and Materials

  • Use the properties section to add materials and change object colors.
  • "Base Color" is the property for changing color.

Scaling and Rotating Objects

  • Scaling: Use the "Scale" tool or shortcut S.

    • Constrain scaling with axes.
  • Rotating: Use the "Rotate" tool or shortcut R.

    • Constrain rotation with axes.

Additional Resources

  • Cheat Sheets:
    • Blender hotkeys PDF available via description link.
    • Industry-compatible keymap for users switching from other software.

Next Steps

  • Introduction to core features in the next video.
  • Begin building a donut project.

This lecture provides a comprehensive overview and sets the foundation for learning Blender's interface, basic navigation, object manipulation, rendering, and more.