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Physics Concepts Overview

Aug 17, 2025

Overview

This lecture introduces fundamental physics concepts including displacement, speed, velocity, acceleration, projectile motion, and Newton's three laws of motion.

Distance and Displacement

  • Distance is the total path length traveled and is always positive (scalar quantity).
  • Displacement measures the straight-line change from initial to final position, including direction (vector quantity).
  • Example: Walking 8 meters east then 3 meters west means distance = 11 meters, displacement = 5 meters east.
  • Displacement = final position āˆ’ initial position.

Scalars vs. Vectors

  • Scalar: Has only magnitude (e.g., distance, speed).
  • Vector: Has both magnitude and direction (e.g., displacement, velocity).

Speed and Velocity

  • Speed is how fast an object moves; it's always positive and scalar.
  • Velocity includes speed and direction; it can be positive or negative (vector).
  • Formula: distance = speed Ɨ time (d = vt); displacement = velocity Ɨ time.
  • Average speed = total distance / total time.
  • Average velocity = total displacement / total time.
  • Example: 12 m east + 20 m west in 4 sec: avg speed = 8 m/s; avg velocity = -2 m/s.

Acceleration

  • Acceleration is the rate of change of velocity over time (vector).
  • Formula: acceleration = (final velocity āˆ’ initial velocity) / time.
  • Positive acceleration increases velocity; negative acceleration decreases it.
  • If acceleration and velocity signs match, object speeds up; if opposite, it slows down.
  • Gravitational acceleration on Earth is āˆ’9.8 m/s² (acts in vertical/y direction).

Projectile Motion

  • A projectile moves under gravity's influence; gravity only affects vertical motion (vy).
  • Horizontal velocity (vx) remains constant (if no horizontal force).
  • Vertical velocity changes by āˆ’9.8 m/s each second on Earth.
  • At the peak of a projectile's path, vy = 0 but vx remains unchanged.
  • To resolve velocity at an angle: vx = v cos(Īø), vy = v sin(Īø).

Newton's Three Laws of Motion

  • First Law: Objects at rest/motion stay that way unless acted on by a force (inertia).
  • Second Law: Net force = mass Ɨ acceleration (F = ma).
  • Third Law: Not covered in detail in this segment.

Key Terms & Definitions

  • Distance — total path length traveled (scalar).
  • Displacement — straight-line change from start to end with direction (vector).
  • Scalar — quantity with magnitude only.
  • Vector — quantity with magnitude and direction.
  • Speed — rate of distance traveled (scalar).
  • Velocity — speed with direction (vector).
  • Acceleration — rate of change of velocity (vector).
  • Projectile — object moving under gravity's influence.
  • Gravitational acceleration (g) — acceleration due to Earth's gravity, āˆ’9.8 m/s².
  • Net force — total force acting on an object.
  • Tension — force applied through a rope.

Action Items / Next Steps

  • Review differences between scalar and vector quantities.
  • Practice using formulas: d = vt, a = (vf āˆ’ vi)/t, F = ma.
  • Try example problems on average speed, velocity, and projectile motion.