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Speed of Doom Lecture Highlights

Feb 20, 2025

Dean of Doom - Speed of Doom Lecture Notes

Introduction

  • Host: MountPain27
  • Show: Dean of Doom - Grades for classic and contemporary Doom wads
  • Episode: Speed of Doom (2010 MegaWad)
  • Authors: Josh Sealy and Darkwave
    • Odd-numbered maps by Joshy
    • Even-numbered maps by Darkwave
  • Music by Stuart Rinn and Jimmy Paddock
  • Inspired by classics like Alien Vendetta, Scythe 1 & 2, Hell Revealed, and Plutonia
  • Planned to be semi-speed mapping (one map per week)

Review Format

  • Each map gets two grades: Quality (A to F) and Difficulty (X to E)
  • Host's perspective: Personal, not a "Doom god"
  • Rules for playing: Ultra Violence, Pistol Start, ZDoom with strict settings

Map Reviews

Episode 1 Highlights

  1. Map 1: First Blood

    • Introduction to green sky theme
    • Grade: B-, Difficulty: D-
  2. Map 2: Mysterious Cove

    • Darkwave's debut, features pop-up ambushes
    • Grade: A-, Difficulty: C-
  3. Map 3: Constrained Base

    • Short map, limited impression
    • Grade: C+, Difficulty: D+
  4. Map 4: Sedgemeyer

    • Beautiful natural landscapes
    • Grade: A, Difficulty: B-
  5. Map 5: Cliffside Siege

    • High difficulty, strategic monster placement
    • Grade: B+, Difficulty: B
  6. Map 6: Dreamscape

    • Lush details, explosive fights
    • Grade: A+, Difficulty: B+
  7. Map 7: Simple Prison Yard

    • Features teleporting spiders
    • Grade: B, Difficulty: B+
  8. Map 8: Frenetic

    • Fortified storage facility, secrets-rich
    • Grade: A, Difficulty: B
  9. Map 9: Depredation

    • Confined setting, brisk fun
    • Grade: A-, Difficulty: B+
  10. Map 10: Vile Pain

    • Archviles and pain elementals prominent
    • Grade: A, Difficulty: B+
  11. Map 11: Transcension

    • Open space, arch-vile at the start
    • Grade: C+, Difficulty: B+

Episode 2 & 3 Highlights

  • Map 12: The Meat Grinder: Bloody castle theme, Grade B+, Difficulty B
  • Map 13: Lucifer's Tears: Atmospheric, Grade B, Difficulty A-
  • Map 14: Sledge: Large monster count, Grade A+, Difficulty A
  • Map 15: Descent to the Core: Spontaneous action, Grade B+, Difficulty A-
  • Map 16: The Core: Key and gun-centric, Grade A, Difficulty B
  • Map 17: The Shrine: Plutonia-like, Grade A-, Difficulty B

Notable Maps

  • Map 23: Poison Ivy 2: Disliked, Grade D, Difficulty X
  • Map 24: Hell's Honeycomb: Arch-vile infestations, Grade A, Difficulty B+
  • Map 28: Twilight Massacre: Slaughterfest, Grade A-, Difficulty A
  • Map 29: The Ruins of Kalamek: Heavily resistant, Grade B-, Difficulty X
  • Map 30: Darkness Without End: Closer map, Grade B+, Difficulty B+

Overall Thoughts

  • Speed of Doom is polarizing but innovative
  • Mix of classic and modern Doom influences
  • Final Grade: A
  • Difficulty Grade: A+

Special Mentions

  • Valedictorian: Map 31 - 666 in Binary
  • Salutatorian: Map 14 - Sledge
  • Class President & Dunce Cap: Map 23 - Poison Ivy 2

Additional Notes

  • Acknowledgment of patrons and contributions
  • Midi music provided by DCG Retrowave
  • Appreciation for audience interaction

This summarization captures the key points discussed in the lecture about the Speed of Doom mega wad, covering highlights, map reviews, overall impressions, and special acknowledgments.