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Beginner Grasshopper Course Notes
Jun 30, 2024
Beginner Grasshopper Course Notes
Introduction
Learning Grasshopper: Two Waves
Controlled and Structural Learning
Gain technical knowledge about tools.
Understand the computational design mindset.
Learn by Making
Learn through projects and tutorials.
Struggle and search for solutions via Google and YouTube.
Course Goal
: Get over the first wave, build a knowledge foundation.
Chapters for Refresher
: Divided into chapters for easy reference.
Mindset
: Grasshopper is about designing systems, not just shapes.
Course Chapters
Chapter 1: Introduction to Grasshopper
Starting Grasshopper
Launch via tool icon or command.
First launch presents a starter tutorial window.
Suggest keeping tutorial browser ticked for beginners.
User Interface
Understanding the ribbon, tabs, and modes.
Descriptive icons and tabs based on functionality (Math, Surface, Intersections, etc.).
Add-ons and plugins enhance the base.
Using nodes to build scripts.
Creating the first node (example with addition).
Saving Grasshopper files.
Multiple files handling in Grasshopper.
Autosave feature.
Node operations (inputs, outputs, greyed/colored states).
Understanding nodes' color codes (white, orange, red, grey).
Important Tools
Creating panels to display values.
Connecting values between nodes.
Shift key to add multiple inputs.
Introduction to different types of nodes and changes they facilitate.
Accessing and using math formulas, surface tools, intersection tools, etc.
Example: Creating a circle with a defined center point and radius.
Chapter 2: Containers and Referencing
Types of Geometry Containers
Point, Curve, Surface, Mesh, SubD.
Geometry container for referencing all types.
Referencing Geometry/Meshes
Selecting appropriate containers based on the dimension and type.
Referencing geometry in grasshopper.
Primitives and Empty Containers
Understanding geometry types and operating logic.
Utility of parameters tab for operands.
Chapter 3: Simple/Basic Operations
Non-Geometric Operations
Addition, division, power with basic UI example.
Geometric Operations
Creating points and lines between points.
Example: Polyline, Nervs curve, intersection tabs.
Creating surface and extruding along axes.
Node interplay and visualization.
Chapter 4: Lists and Domains
Understanding Lists
Lists of items (example with Divide Curve).
Using panels to check lists and their points.
Creating geometry automatically from lists.
Random number generation and control.
Domains
Definition and construction of domains.
Mapping numbers with remap operation.
Examples with distance remapping and applying to geometry (circles).
Output values and directional vectors.
Chapter 5: Vectors and Planes
Vectors Basics
Creating and visualizing vectors using display tools.
Unit vectors, amplitude, and vector display nodes.
Planes Basics
Creating planes using reference points.
Example with standard/named planes.
Intersection of geometries (example with mesh plane intersection).
Chapter 6: Meshes
Introduction to Meshes
Mesh vertices, edges, faces.
Constructing Meshes
Examples with polygons and triangular faces.
Deconstructing meshes into vertices.
Measuring areas and volumes.
Boolean operations with meshes: difference, union, intersection.
Advanced Mesh Tools
Using tools like 'Quad Remesh' and 'SubD Tools'
Examples of surface fitting and simplification.
Generating Surfaces from Meshes
Tools like 'surface from points' and planar surfaces.
Example of defining geometry with evaluated points.
Chapter 7: NURBS Geometry
Introduction to NURBS
Differences from meshes, examples of infinite resolution.
Creating and Manipulating NURBS Surfaces
Tools and primitives for NURBS (boxes, spheres).
Boolean operations.
Iso trim, manipulation, and visualization.
Example Projects
Complex geometries and interpolation.
Generating structures/ facade systems using NURBS.
Chapter 8: SubD Geometry
Using SubD Tools
Introduction to SubD modeling and transition to NURBS.
Tools for mesh manipulation and subdivision.
Creating SubD forms and examples of geometry operations.
Chapter 9: Transform Tools
Translating, Moving, and Orienting Geometry
Commands for movement, rotation, scaling.
Using frames and anchor points for transformations.
Morphing and projection.
Chapter 10: Text Operations
Working with Text in Grasshopper
Manipulating text entities and strings.
Tools and operations for splitting, joining, and transforming text.
Practical examples of text-based parametric operations.
Chapter 11: Visualization
Introduction to Custom Previews
Tools for color and transparency.
Using gradient and text tag nodes.
Practical features for changing display settings and outputs.
Chapter 12: Fields
Creating Forces and Vectors in Fields
Point, line, and spin charges.
Evaluating fields using points and vectors.
Practical simulations of force fields and geometry transformations.
Chapter 13: Data Trees
Understanding Data Trees
Introduction to data structures in Grasshopper.
Flattening, grafting, simplifying, and reversing trees.
Data Operations
Using tools like flip matrix, combine, clean, and others for practical purposes.
Example Project
Practical usage in complex definitions, operation synthesis.
Chapter 14: Physics Simulations
Introduction to Kangaroo Plugin
Setting physics goals and simulation engines.
Creating tensile structures and mesh operations.
Practical simulations and force applications in geometry.
Chapter 15: Plugins and Extensions
Installing Plugins
Steps to install through Package Manager and food4rhino.
Commonly Used Plugins
Weaverbird, Cocoon, Animon tools and practical application.
Conclusion
Practical Applications and Further Learning
Recommendations for continuous learning and simple project execution.
Exploring community resources and example files for further mastery.
Additional Notes
Data Dams
Controlling heavy data flow in scripts for efficient processing.
Clustering and Grouping Nodes
Simplifying complex definitions by grouping nodes and creating reusable clusters.
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