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Exploring Optimism and Positive Psychology

Aug 19, 2024

Lecture Notes: Optimism and Positive Psychology

Introduction

  • Speaker: Former President of the American Psychological Association
  • Focus on the eleventh reason to be optimistic
  • Anecdote with CNN: Keywords on psychology's state: "Good," "Not good," "Not good enough"

Psychology's History

  • Disease Model Era:
    • Dominated psychology for 60 years
    • Focus on identifying and treating mental disorders
    • 14 treatable disorders, 2 curable
    • Development of a scientific approach to mental illness
  • Impacts of Disease Model:
    • Psychologists as victimologists, pathologizers
    • Shift away from human strengths, choices
    • Neglect of improving "normal" lives and happiness

Positive Psychology

  • Founded by Nancy Etcoff, Dan Gilbert, Mike Csikszentmihalyi, and the speaker
  • Goals:
    • Focus on human strength, not just weakness
    • Building strengths, not just repairing damage
    • Improve the lives of normal people
    • Nurture genius and high talent

Three Types of Happy Lives

  1. The Pleasant Life:
    • Maximizing positive emotions
    • Skills: savoring, mindfulness
    • Limitations: 50% heritable, positive emotions habituate
  2. The Engaged Life:
    • "Flow" - complete immersion in tasks
    • Example: Options trader, bridge player "Len"
    • Focus on using highest strengths in various life areas
  3. The Meaningful Life:
    • Utilizing strengths in service of something larger

Positive Psychology Interventions

  • Types of Interventions:
    • Design a beautiful day using mindfulness
    • Gratitude visits: Writing testimonials
    • Strengths dates for couples
    • Philanthropy vs. fun activities
  • Effects:
    • Greater life satisfaction through engagement and meaning

Conclusion

  • Parallel Issues in Technology, Entertainment, and Design
  • Technology, entertainment, and design can be used for both destructive and constructive purposes
  • Importance of increasing happiness through these fields
  • Technology, entertainment, and design should focus on:
    • Increasing positive emotion
    • Enhancing engagement and meaning
  • Optimism in enhancing human happiness through advancements