This video is supported by the EA Creators Network. They were the ones who sent me the game. [Music] Take it. That's it, man. Another expansion pack and as you already know, another review for you. After all, I only make videos now when Deci Sims releases content, right? Yeah, I know, [ __ ]. Oh, shut up there, there's a lot to say. Then come with me. That's cool, now you've completed the supernatural. Shut your mouth. [Music] And on July 10, 2025, The Sims brings us another expansion pack, this one with a fairy theme. And to be honest with this expansion, it also brings a bit of this nature issue, which is welcome. And you can check out the result of this and more now. Vini Tadeu's character of the day. Do you want your character here in the next analysis? So do it and tag me with #BigKiss. Thanks, Vini. And you already know, right? Play some music on Jab. Go buy this expansion or any other Sims expansion, like any other, even The Sims 3. So don't forget to use my code at the end of the purchase. Yeah, let's talk about discounts. Yes, there is a discount if Electronic Arts gives discounts, but when there is one I will announce it on social media. And now this code also applies to other EA app games. So check it out. More information in the description of this video. This time we are introduced to Inis Green, the enchanted island that is renowned for its natural beauty and its brilliant community, get it? Celebrated for the development of apothecary skills and for jealousies attracted to a career in naturopathy. Discovering areas like Dispruce Derry Grove, where foraging is abundant and the love for gardening is constant. The coast of Admore for sightseeing and buying and selling fish or the mysteries of Everdale in search of life and faerie relationships with enchanted experiences, which I don't even need to say that the main focus of this expansion is the much requested fairies, right, which basically completes almost the entire supernatural cycle of the franchise. They maintain the same idea as other supernatural beings, being able to create by creating a sim directly or following the steps of mother nature during the game to already existing ones. The process is relatively simple. You will need to have a fairy sapling that can be found with any fairy willing to give you one, by collecting it on the ground or, in the quickest way, by purchasing it through the computer. Then just plant it in one of these options, in a planter, in a garden pot. or on a grassy plot of land. Mother Nature will then hear your call and you will be able to ask for the spell. The potion she gives you lasts approximately 24 hours, but it doesn't turn you into a faerie immediately. It is still necessary to perform some kind of baptism on the nascent moon drop of Everdal. And only then will you become the fairy you always dreamed of. [Applause] [Music] Like other supernatural beings, there is an option to customize your alternate form. For example, you might have a completely different Sim in their fairy form. Just don't forget to check if shape binding is disabled. This way, the game will understand that you don't want features from your original character. There are good wing variations here and most have up to five color categories for customization. And if that's not enough, the edit mode returns again for more details. And yes, this mode continues in the same way as other expansions, such as cats and dogs or bones and tattoo business. Fairies are nature's helpers. So, many of your actions have interactions with the environment. They are creatures with a special bond with emotions. Their existence depends on a single need, emotional strength, which replaces the hunger and bladder of human sims. And it can be replenished by absorbing emotions from other sims, consuming emotion potions. Using interaction, you regenerate emotional strength, which can be done directly with your Sim, with fairy dust. Fairy dust, BJ. I 'll get there soon. And emotional strength is reduced by natural exhaustion over time, as any game need, or by making use of faerie abilities, which also follows the same idea already presented in other packages. The skill tree remains the same, with good and evil options. It is divided into four paths: manipulation, emotion, nature, and passive skills. Passive skills are not performed actively like the others, which means there is no little option for you to click, but it happens during the fairies' daily lives . To the left here are good options and to the right are bad options, but it's up to you . Read carefully what each one offers. Oh, and it's worth paying attention, you see, that in this area only one skill can be selected per level, of which there are five in total. Furthermore, all others can be purchased without any problems. Some of these skills even have two levels, meaning you need to unlock one first to unlock the other. [Music] And there's a good variety of skills here according to each category. Manipulation, for example, focuses on the control you have over something. For example, leaving an object dirty, clean, or a new object completely destroyed. Age another sim, instantly. I will bring them to life so that they can help you in your home, which may even generate some kind of friendship with them. It's good to have these little things on your side. In the emotion category, Sims who possess these skills can manipulate relationships, exchange emotions, and even alter feelings about themselves, making Sims have connections that didn't exist before. Ending a marriage with this is easy. The nature category includes everything related to the world, especially plant cultivation and harvesting. With just one spell, your crops are treated, watered and free of weeds. Useful for those who want ease in their gardens. To make trees or plants bear fruit even before the expected time. Duplicate harvest items. Create seed with your own hands. make all plants reach maximum maturity and at the last level have the possibility of having mother nature's own power to transform other plants into fairies. [Music] Okay, Bejata. But for me to get those skill points there. So, I had mentioned that using these skills consumes emotional strength, which is the life energy of fairies, but at the same time it makes your sim more experienced. By using a little of each of these skills, the progress bar increases over time, earning faerie points and eventually moving up to the next level. But Vejot, after I reach level five, is it over for me? Not really, because the game still lets you continue to gain skill points as you continue your life as a fairy. That's why, basically with the exception of passives, you can acquire almost all available skills. There's only time for that. Points can also be earned using fairy dust found scattered on the ground. Fairy dust, right, BJ? Yeah, man, it's just a little powder. It will be very common for fairies to end up letting some escape during their day to day lives and sometimes you will find quite a few lying around on the floor. But if your sim is a fairy it's easier, especially because you can remove the dust from yourself every few hours. Or pick up a daily amount from the moss fairy center in Everdal. Just a tip, don't use your fairy abilities in the coastal region of Admore. It seems the region has some kind of prejudice against magic, so avoid it or the council will take away your benefit. And during the new obaoba, they also let out some fairy dust. It's the leftovers, right? [Music] Podifas is also useful for enchanting plants, making it easier to keep them watered automatically and free of any weeds. Just be careful not to overdo this practice, because your crops can become infested with peepers. Pixies, BJ? There are several Pixs. Yes, exactly. No, right? These little creatures are almost weeds. They are harmless, but block your Sim's interaction with the attacked plant. Fairies have an easier time scaring them away. I would n't say the same for ordinary beings. [Music] You can also use some of this powder in the teleport that exists there in Everdu. It allows you to access hidden maps that you would only have access to in other ways. This includes lots of other expansions. The fairy pod can also be used in the new portrait and candle making press. Of course, it's not mandatory to leave everything enchanted, right? But it brings good mood modifiers when placed somewhere in the house. And although fairy dust, as the name suggests, is something of theirs, it is not limited to the use of these beings alone. Regular Sims can also take advantage of this. Until you borrow, let's say , their new home available for purchase. The gameplay being a fairy being has nothing new. Their routines are like anyone else's. Yes. You can show the world that you are different and fly around with your wings on display or keep it more private without attracting attention. Even using the fast flight method , teleporting from one side to the other. [Music] Fairies can live peacefully in a common house, but they can spend time resting in houses made exclusively for them, recovering their energy and even making some good music. Those who can't get in dance outside. In this expansion, Sims can take the rags to riches idea seriously, as the new natural living skill supports the idea of them living outside. As you gain experience with this, Sims, for example, find it easy to sleep on the floor. Bathing in rivers, lakes, tides and even lagoons created in construction mode. Adapting to intense cold for those who have expanding seasons. Need a bathroom? No problem. With level two, just summon a bush to do your business. Yes. It also begins to develop its gathering function, which will be useful for finding food for survival. Oh, he can also look for plants and some collectibles to decorate his new home. If it's a frog, it can be a beautiful decoration or a good meal too. You choose. But don't worry, he'll get used to eating raw food once he gets used to it. Your C can also collect apothecary ingredients, which I'll talk about later. Sims who lead this lifestyle have an easier time communicating with nature, which will prevent them from being so alone in the lonely forest, helping with the social aspect of their needs and meditation to generate a little more fun and balance in their routine. And since we 're talking about balance, this expansion brings a new function for your Sims' well-being, based on their long-term mood . A persistent bad mood, for example, causes a Sim's Balanced state to change to Unbalanced. And if he continues like this for a while longer, he may become even more unbalanced. Life events, such as the death of a loved one or the birth of a child, have a direct impact on balance. This function can be disabled in the main menu if it 's not something you like, okay? Okay, BJ, I get it. He's balanced, yeah, he's normal. But if he has lost his balance, what happens? It's like your Sim is very discouraged, they stop concentrating and start having general problems, like developing skills more slowly and having a lot of bad luck. And there you can be unlucky, kissed. I already thought they were all the time, especially with you controlling. Yes, it is actually now possible to have luck on your side for the first time and it will change every day and will affect the daily lives of your Sims. Such as luck in career progression, great results in cooking, new discoveries in gatherings and even good relationships with gnomes. There 's even a big one on the coast of Edad More, so you can ask him for some luck if you're missing it. Or just go there to kick him too. But then I don't even need to say that bad luck has another name, right? [Music] Sims can also learn more about the apothecary skill. Perfect for those who want to continue having a strong connection with nature. This skill allows you to create elixirs to cure illnesses. And what is this? It's a new gambling disease that causes unpredictable effects. It can be contracted from infected items or people . And it's not hard to identify, especially when your skin tends to change. Very unbalanced Sims, as I said, are more likely to contract this new disease. But I don't see it as just a bad thing. Illnesses can indeed give you advantages, like making sauces every now and then, or fixing things faster, even if your sneezes occasionally break objects . But apothecary skill is not limited to simply curing illnesses. There are several elixirs, potions and magical items that can be crafted. The new apothecary's workbench is your base for crafting these items. A source of studies also for new members. It is a skill that goes up to level 10, allowing the creation of all existing cures for diseases. In fact, one of them is holistic healing, which removes all bad modifiers, any illness, and completely restores the SIM's need and balance . It's a bit more annoying to do, but it's powerful. There is also elixir on the bench to help with collections, mood, needs and even prevent contracting illnesses. Lucky liquid to instantly remove bad luck . But there is also a cow horn plant that brings bad luck and a rabbit's foot from the refrigerator for good luck. These two amulets stay in your inventory and can lose their charm after a while, but then you throw some fairy dust on it and it works again. Supernatural darkness that protects your sim from any attack from another mystical being in the game. Remembering that after using it you have to do it again, okay? [Music] The emotion stone makes you absorb emotions from nearby sines. It's a fragile stone, it breaks after a few uses, but it's useful for grabbing the public's attention and bottling up some of the emotions. Six fairies can even eat this stone, restoring emotional strength. What am I going to bottle up emotion for, BJ? Well, action already makes it clear. You can use bottled emotion to make other elixirs or even to alter your own or someone else's mood . Yeah. [Music] Since emotions are varied, you can't choose which emotion you will absorb directly, but with the stone, at least, you can know the emotions those people are feeling. Fairies can do the same thing, only they do it naturally, without the need for the stone, which helps increase their emotional strength. Absorbing too many emotions causes overload and so your Sim is likely to be unable to handle it. [Music] To avoid this situation, just be aware when you detect emotions, if they are appearing with an exclamation mark. Absorbing too much of it is a problem. And lack of emotional strength causes another kind of death. At the apothecary's bench, as you gain more skill, you can purchase almost all the ingredients needed to craft items. But there are other ways to find these ingredients. In Emde, for example, you can find the three new enchanted plants, which include the aura plant, the moody bush, and the lightning root. These new plants offer items for crafting at the apothecary table, but they also serve to complete the game's new quests that I've already mentioned. You can get seeds for these plants, which makes it easier for you to have a variety of them planted in your home. The moody bush is used to harvest emotion potions. And not only that, in the nascent drop of the moon, you can also collect it every 12 hours, and you can ask it to change its emotional state, generating other types of emotions. It's cool that all these emotion potions you collect can be used at the apothecary bench to make any other emotion potion. aura plant it is possible to harvest aura petals, which are most commonly used as apothecary ingredients. And the ray root plant also has ingredients that can be used, and some say that it also helps reduce the electricity bill, but just a reminder when handling them, it's good to have a high level of gardening, okay? Otherwise, it is not a very easy plant to deal with. [Music] We have already talked about illnesses and how we can cure them with the apothecary skill. The new career of naturopath combines the best of both worlds. Your job here is to treat your patients and try to figure out what's wrong with them. He's a doctor, PJ. Yes, he is a doctor who uses natural plants. This is a flexible career, where you can work alone or from home. At level two, it offers the option of receiving clients at home. Therefore, you need to try to diagnose the patient's illness during an event, welcoming them and asking routine questions. By following the objectives correctly, the diagnosis will be accurate. You will be able to create a correct cure for your patient. A patient of mine had a disease that I had already caught and I already knew what the cure was. So, in this situation, I didn't even need to ask much about symptoms and emotions. I already went and delivered the medicine that I already knew what it was. And the game understands that its work is already done. The only downside I've noticed is that the salary you receive when you don't set goals is a little lower than when you do it step by step. It's because your sim gets paid by the hour, right? So it's interesting, but it's not profitable. In another situation, I didn't know what the illness was, but I chose to use holistic healing, which cures anything. And well, it works too. The career goes up to level 10, giving you a choice halfway through as to which professional you want to be, the apothecary or the lifestyle coach . That makes money, huh? Inreen is full of mystical wonders and enchantments. This city is also full of fabulists. They basically give you tasks based on fables, requiring you to deliver materials or solve puzzles. Once completed, you will receive a reward that may vary depending on the fabulist, from simolons, stories for the notebook, or enchanted items useful for use in the apothecary skill. Fabulist Sims, not counting the pine cone, have the ability to trade one item for another, but they will only make the trade if it is part of their deal. Only one item can be exchanged at a time. Pine cone. Yes, the pine cone is nature's helper . In fact, I highly recommend doing his fables first. The items you get with it are pretty cool. It's worth remembering that Tod's stall has some very useful items and he also buys items that you craft. As a fairy in In Green, you continue to lead your life normally, visiting places with your family, caring for your new table plants in your home. Just put it in a place where your Sim can reach it too, okay? The game even alerts you. By creating a new family, new newborns can acquire their parents' faerie abilities. These little things' hunger and bladder go down more slowly than other babies. Emotion potions can also be part of their diet. As they grow up, these Sims will have some differences from other children. They are more emotional. As they become teenagers, emotional strength begins to become part of their routine and their wings take shape. But you don't have to be a fairy forever. Not everyone is prepared to lead a life full of charms. Other fairy Sims or even Mother Nature herself can perform this process of relinquishing fairy essence. [Music] Just because you're not an enchanted being doesn't mean you hate being around them. [Music] PJ The Sens 4, Enchanted Nature is the 19th expansion pack and heading towards the 20th. And well, it was to be expected. It wasn't news to anyone that the fairies were going to come in a separate package, right? The fairies even have their own gameplay, but it's hard not to see similarities with other supernatural beings, which shows a bit of the exhaustion of this formula they created. Some of the fairies' special abilities seem to have already been explored at another time, especially compared to the wizard pack, for example. And look, and during the analysis I didn't even comment on the plants like that, because for me there's nothing new. You keep finding her forbidden fruit and they are scattered around the map, but that's it. There are some features that are certainly welcome, of course. The idea of illnesses, luck, and balance adds a little more to the gameplay, which is good, especially since The Sims 4 seems a little easier compared to other versions of the franchise. Ines Green is, unfortunately, the most boring and over- made map in Sims 4. Unfortunately. And don't get me wrong, I've mentioned several times that I love the game's level design. There are many maps that I think are very beautiful. The only part that saves is the fairy region itself. But the rest of the map is empty and lifeless, there's nothing to do. besides being too small for an expansion pack, right? Of course, compared to other games in the franchise, the fairies here receive a welcome treatment, but like any other pack with magical creatures, it's a personal choice for each player. And what a great choice to separate the magical creatures into packages, right? It's a great choice, definitely. Oh, really? No, man, did you like the video? So, leave your like below, man. This helps the channel a lot, especially because these analyses are a lot of work, you know? But if you're happy, I'm happy. So it's worth it. And if you 're not registered, I don't even need to tell you to register, right? I have fairy dust. If this changes your mind, sign up and I'll give you fairy dust. Rest assured. It's the good dust, huh? Did you see the video? Did you like the expansion and are you going to buy it? Don't forget to use my code at the end of your purchase, okay? And follow me on social media for more updates. I even created a channel on Instagram, where you get exclusive updates. Although there aren't many exclusives, but what if there are, right? Well, bye and see you in the next video. I hope the next video is in Zói. Yeah, I can't guarantee it will be the next one , but it will come.