Introduction to Programming

Jul 28, 2024

Introduction to Programming Lecture Notes

Overview

  • Instructors: Steven and Shawn
  • Duration: 90 minutes
  • Content: 21 segments covering the basics of computer programming applicable to various languages.
  • Topics Covered:
    • What is programming?
    • Loops and arrays
    • Reading and writing code
    • Debugging code
    • Planning strategies

What is Programming?

  • Definition: Preparing instructional programs for devices; simplified as getting a computer to perform tasks without mistakes.
  • Analogy: Giving instructions to a less competent friend (comparing programming to telling a friend how to build something).
  • Key Concept: Computers only understand machine code (binary - ones and zeros), so programmers translate instructions to a language the computer understands.

Programming Languages

  • Role: Act as middlemen to translate human-friendly code into machine code.
  • Types:
    • General Purpose Languages: Python, Java.
    • Specific Purpose Languages: C, HTML, CSS.
  • Power Measurement: Low-level languages (near machine code) vs. high-level languages (more abstract).

Writing Code

  • IDEs (Integrated Development Environment): Provide a graphical interface to aid in writing, running, and debugging code. Features include:
    • Built-in error checking
    • Auto-fill functions
    • Project organization
  • SYNTAX:
    • Each programming language has specific rules (grammar) that must be followed (e.g., semicolons in Java).
    • Syntax errors often lead to program failures.

Console Usage

  • Purpose: Output messages and debug statements.
  • Print Statement: Fundamental for displaying results. Syntax varies between languages but is essential for interaction with the programmer.

Basic Mathematics in Programming

  • Key Arithmetic Operations: Addition, subtraction, multiplication, division, modulus.
  • Strings: Text data type, how to handle them through concatenation.

Variables

  • Definition: Store information (like a box with a label).
  • Types: Integers, Booleans, Floats, Strings, Characters.
  • Importance: Essential for referencing, modifying, and storing data within programs.

Conditional Statements

  • Structure: if, else if, else - execute code depending on boolean conditions.
  • Flow Control: Allows programs to execute code paths based on input variables.

Arrays

  • Definition: Collection of items (like a list) stored together.
  • Types: One-dimensional and multi-dimensional arrays (e.g., 2D arrays).
  • Key Points:
    • Use indices to refer to elements (starting at 0).
    • Fixed size upon creation.

Loops

  • Purpose: Run code repeatedly.
  • Types:
    • For Loop: Fixed number of iterations.
    • For Each Loop: Iterates over each element in an array.
    • While Loop: Continues running as long as a condition is true.
  • Important Note: Avoid infinite loops that can crash programs.

Error Types

  • Syntax Errors: Easy to correct; occur when the code violates language rules.
  • Runtime Errors: Occur during execution; common causes include infinite loops or dividing by zero.
  • Logic Errors: Program runs but produces incorrect results; the hardest to debug.

Debugging Strategies

  • Common Techniques: Using print statements to track variable states and program flow; breakpoints for pausing execution.
  • Commenting Out Code: Useful for testing sections of code without deleting.

Functions

  • Definition: Reusable code segments, allow easy execution of operations.
  • Types:
    • With or without arguments.
    • With or without return values.
  • Importance: Abstract code, reduce redundancy, make changes easily manageable.

Importing Libraries

  • Purpose: Use pre-written functions without writing them from scratch.
  • Structure: Use an import statement to access libraries and packages containing functions.

Recursion

  • Definition: Functions that call themselves, useful for breaking problems into smaller parts.
  • Key Concept: Must have a base case to prevent infinite recursion.

Pseudocode and Planning

  • Importance: Plan out code to identify potential problems before coding begins.
  • Techniques:
    • Flowcharts: Visual representation of functions.
    • Step-by-step descriptions: Write down algorithmic logic before coding.
    • Feature lists: Outline functionalities needed for applications.

Choosing a Programming Language

  • Considerations: Type of project (web development, app development), language strengths (general purpose, scripting languages).
  • Popular Languages: Java, Python, C++, HTML, CSS.

Next Steps for Learning Programming

  • Research: Find resources specific to the programming language of interest.
  • Practice: Explore coding challenges on websites like CodingBat, Coderbyte, or HackerRank.
  • Classes: Consider taking formal classes in programming or computer science.

Conclusion

  • Encouragement: Explore coding, contribute to projects on GitHub, learn continuously.
  • Community: Join computer science communities online for support and development.