Lecture Notes: Hogwarts Legacy - Initial Success and Rapid Decline

Jul 9, 2024

Hogwarts Legacy - Lecture Notes

Introduction

  • Hogwarts Legacy was highly anticipated and well-received upon release.
  • The game's popularity faded quickly a week after its launch.
  • Despite positive initial reception, it lacked long-term staying power.
  • The lecture explores why this was the case, pinpointing a major mistake.

Key Points

The Castle

  • The castle of Hogwarts was the centerpiece the game needed to get right.
  • The castle was well-realized and highly detailed.
  • Initial 10-15 hours within the castle were the game's peak.
  • However, after early gameplay, the castle was underutilized.

Exploration Issues

  • Huge map south of the castle was less interesting.
  • Development time was wasted on uninteresting open-world areas.
  • 40 hours of content seemed unnecessary and filler.
  • More time should have been spent focusing on Hogwarts and Hogsmeade.

Professors

  • Professors: Well-designed and memorable (notable mentions: Sharp, Weasley, Ronen, Garlick).
  • Issue: Overlooked after initial introduction, limited class interactions.

Main Story

  • Plot: Chosen one narrative fighting a Goblin rebellion.
  • Critique: Linear and predictable with no major twists.

Side Story - Sebastian and Ominus

  • More engaging and memorable than the main story.
  • Choices in their storyline felt consequential but had no impact outside that context.

Game Mechanics

Collectibles and Quests

  • Merlin trials: 95 outside of the castle but repetitive and uninteresting.
  • Hogwarts secrets: Only 3 in total, contrasted with numerous, less engaging Merlin trials.

Combat

  • Combat system is fun but grows repetitive over time.
  • Lacked variety in enemies despite rich options from the lore.

Development and Features

  • Core features like House Points, companions, and reputation systems scrapped or reduced.
  • Game focuses too much on quantity over meaningful content.

Reflection

  • Positive Aspects: Solid foundation, well-realized castle, memorable characters.
  • Critical Points: Overambitious scope, lack of focus, wasted potential.
  • Future Potential: Sequel development opportunities with lessons learned.

Conclusion

  • Hogwarts Legacy is a good start but has plenty of room for improvement.
  • Hopes for better integration of Hogwarts and its lore in future iterations.
  • Possible focus areas for improvement: Quidditch, more engaging quests, meaningful choices and consequences.