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Lecture Notes: Hogwarts Legacy - Initial Success and Rapid Decline
Jul 9, 2024
Hogwarts Legacy - Lecture Notes
Introduction
Hogwarts Legacy
was highly anticipated and well-received upon release.
The game's popularity faded quickly a week after its launch.
Despite positive initial reception, it lacked long-term staying power.
The lecture explores why this was the case, pinpointing a major mistake.
Key Points
The Castle
The castle of Hogwarts was the centerpiece the game needed to get right.
The castle was well-realized and highly detailed.
Initial 10-15 hours within the castle were the game's peak.
However, after early gameplay, the castle was underutilized.
Exploration Issues
Huge map south of the castle was less interesting.
Development time was wasted on uninteresting open-world areas.
40 hours of content seemed unnecessary and filler.
More time should have been spent focusing on Hogwarts and Hogsmeade.
Professors
Professors:
Well-designed and memorable (notable mentions: Sharp, Weasley, Ronen, Garlick).
Issue:
Overlooked after initial introduction, limited class interactions.
Main Story
Plot:
Chosen one narrative fighting a Goblin rebellion.
Critique:
Linear and predictable with no major twists.
Side Story - Sebastian and Ominus
More engaging and memorable than the main story.
Choices in their storyline felt consequential but had no impact outside that context.
Game Mechanics
Collectibles and Quests
Merlin trials:
95 outside of the castle but repetitive and uninteresting.
Hogwarts secrets: Only 3 in total, contrasted with numerous, less engaging Merlin trials.
Combat
Combat system is fun but grows repetitive over time.
Lacked variety in enemies despite rich options from the lore.
Development and Features
Core features like House Points, companions, and reputation systems scrapped or reduced.
Game focuses too much on quantity over meaningful content.
Reflection
Positive Aspects:
Solid foundation, well-realized castle, memorable characters.
Critical Points:
Overambitious scope, lack of focus, wasted potential.
Future Potential:
Sequel development opportunities with lessons learned.
Conclusion
Hogwarts Legacy is a good start but has plenty of room for improvement.
Hopes for better integration of Hogwarts and its lore in future iterations.
Possible focus areas for improvement: Quidditch, more engaging quests, meaningful choices and consequences.
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Full transcript