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Panel Discussion on Payments, Esports, and Gaming

Jul 14, 2024

Panel Discussion on Payments, Esports, and Gaming đŸ•šī¸

Introduction and Panelists

  • Gareth (Neosurf)
    • Dual role: global client relationships (focus on Australia and New Zealand) and developing esports/video gaming strategy.
  • Olga (Parimatch Tech)
    • Head of payments with almost 10 years of experience, represents a major gambling comparator connected to esports.
  • Dave Harris (Guinevere Capital)
    • Managing Director, invested in esports globally, running the main League of Legends circuit in Oceania, and involved with franchises like London Spitfire in Overwatch.
  • Magnus Lepany (Esports Entertainment Group)
    • President of Esports. Company listed on NASDAQ, holds licenses in multiple countries for esports betting.

Esports and Betting

Olga's Insights

  • Current Growth
    • Esports has been growing fast but still only makes up 10% of betting compared to traditional sports.
  • Audience
    • Younger audience who are actively engaged in betting on their favorite esports games.
    • Growth potential in increasing the betting options on different esports games.

Dave's Insights

  • Exponential Growth
    • Esports has seen rapid growth, especially during the pandemic.
  • Investment and Structure
    • Increased investment from external parties and publishers has added structure to esports.
  • Esports vs. Gaming
    • Important to differentiate between casual gaming (bottom of the pyramid) and elite esports (top of the pyramid).
  • Challenges and Opportunities
    • Crossover between esports and betting presents unique challenges and opportunities, especially with regulatory considerations.

Magnus's Insights

  • Pandemic Impact
    • Increased interest in esports betting, especially for games like NBA 2K and FIFA that are easier to understand.
  • Play-Watch-Bet Strategy
    • Important for players to understand the game before betting; simpler games attract more bets.
  • Betting Models
    • Need for more live betting and smaller bets to drive engagement.
  • Educational Need
    • Educating potential bettors on complex games could further drive growth.

Payments in Esports and Gaming

Gareth's Insights

  • Microtransactions
    • Significant portion of gaming revenue comes from in-game purchases, leading to habitual small transactions.
  • Brand Strategy
    • Use esports as a marketing channel to build brand recognition and trust among gamers, which could translate to preference for their payment services in both gaming and gambling.
  • Continuity Across Platforms
    • Being visible across gaming and gambling platforms to build trust and encourage usage of their payment methods.

Olga's Additional Points

  • Youth Engagement
    • Younger generations are tech-savvy, favor online and fast payments, and are more likely to adapt to new payment methods like cryptocurrencies.

Regional Differences in Esports

Dave's Insights

  • Game Preferences
    • Different regions favor different games (e.g., Counter-Strike in Europe, Valorant in NA).
  • Regulatory Environment
    • US is more cautious due to regulatory scrutiny; publishers like Riot Games maintain a cautious approach to gambling.

Magnus's Insights

  • Community Differences
    • Stronger community for certain game genres like fighting games in the US.
  • Maturity and Engagement
    • Gamers span all age groups; esports engagement is more mainstream and not limited to younger audiences.

Olga's Market Insights

  • Popular Games
    • Dota and Counter-Strike dominate, while games like League of Legends are less popular for betting.
  • Challenges in Gambling
    • Esports needs more well-organized competitions to make betting more viable.

Growth and Future of Esports Betting

Key Points

  • Natural Growth
    • Esports betting is expected to grow organically as esports becomes more mainstream and its audience ages.
  • Regulating Betting
    • Importance of aligning with regulatory standards to build trust within the esports community.
  • Educational Initiatives
    • Need to educate wider audiences to bridge the gap between gamers and bettors.
  • Unified Frameworks
    • Esports lacks unified tournament structures akin to traditional sports leagues, which can impede growth and easy understanding for new fans.

Closing Remarks

Dave Harris

  • Digital Community Engagement
    • Pandemic has accelerated the digital community engagement, making it a positive period for the industry despite the challenges.

Olga

  • Awaiting New Games
    • Anticipating new, understandable games to enhance both playing and betting experiences.

Magnus

  • Regulations and Trust
    • Emphasizing the need for clear regulations and building trust to integrate esports and betting better.

Gareth

  • Respecting the Audience
    • Brands must respect the organically grown esports audience to earn their trust and enhance the overall experience.