Object-Oriented Programming Essentials

Nov 15, 2024

Lecture Notes: Introduction to OOPs

Overview

  • Topic: Object-Oriented Programming (OOPs)
  • Focus: Interview preparation, including placement and internship interviews, and college exams.
  • Importance: Essential for tech interviews, programming understanding, and real-world implementation.

Objective

  • Cover theory concepts and practical examples.
  • Discuss important definitions for interviews.
  • Code implementation of each concept in C++.
  • Solve 30 MCQ questions at the end to reinforce understanding.

Key Concepts

Object-Oriented Programming

  • Definition: A better way to write code, particularly for real-life scenarios.
  • Implementation: Makes code easier to manage, especially at the organizational level.

Objects and Classes

  • Object: An entity, e.g., pen, laptop, phone.
  • Class: Blueprint for objects, determining appearance and properties.
    • Example: Toyota uses a blueprint to manufacture cars.

Practical Implementation in C++

  • C++ STL (Standard Template Library) uses OOPs (e.g., vector, string, stack libraries).
  • Key Terms:
    • Class: Blueprint or group of objects.
    • Object: Instance of a class, with properties and methods.

Properties and Methods

  • Properties: Attributes or values associated with an entity.
    • Example: Teacher's name, department, subject, salary.
  • Methods: Functions written inside a class, also known as member functions.

Access Modifiers

  • Private: Accessible only within the class.
  • Public: Accessible from outside the class.
  • Protected: Accessible in the class and its derived classes.
    • Important for inheritance.

Encapsulation

  • Definition: Wrapping up of data and member functions in a single unit (class).
  • Purpose: Implements data hiding, protecting sensitive information using access modifiers.

Constructors and Destructors

Constructors

  • Special method called automatically when an object is created.
  • Types:
    • Non-Parameterized Constructor
    • Parameterized Constructor
    • Copy Constructor
  • Purpose: Initialize data members.

Destructors

  • Opposite of constructors, called when an object is destroyed.
  • Purpose: Deallocation of memory, especially important for dynamically allocated memory.

Inheritance

  • Definition: Deriving properties and methods from another class.
  • Purpose: Promotes code reusability.
  • Types:
    • Single Inheritance
    • Multi-level Inheritance
    • Multiple Inheritance
    • Hierarchical Inheritance
    • Hybrid Inheritance
  • Modes: Public, Protected, Private

Polymorphism

  • Definition: Ability to take multiple forms.
  • Types:
    • Compile-time Polymorphism (Static):
      • Function Overloading
      • Constructor Overloading
    • Run-time Polymorphism (Dynamic):
      • Function Overriding
      • Virtual Functions

Abstraction

  • Definition: Hiding unnecessary details and showing only the important parts.
  • Implementation: Access Specifiers and Abstract Classes
  • Purpose: Simplifies complex systems.

Static Keyword

  • Used to maintain a single version of a variable across all objects.
  • Usage:
    • Static variables
    • Static objects

Additional Concepts

  • Virtual Functions: Dynamic behavior based on pointer/reference type.
  • Friend Functions and Classes: Advanced topics for further study.

Conclusion

  • Importance of understanding OOPs for interviews and real-world programming.
  • Practice solving MCQs and creating notes for better preparation.

Next Steps: Solve the provided MCQs to reinforce learning and prepare for interviews effectively.