Lecture Notes: Introduction to OOPs
Overview
- Topic: Object-Oriented Programming (OOPs)
- Focus: Interview preparation, including placement and internship interviews, and college exams.
- Importance: Essential for tech interviews, programming understanding, and real-world implementation.
Objective
- Cover theory concepts and practical examples.
- Discuss important definitions for interviews.
- Code implementation of each concept in C++.
- Solve 30 MCQ questions at the end to reinforce understanding.
Key Concepts
Object-Oriented Programming
- Definition: A better way to write code, particularly for real-life scenarios.
- Implementation: Makes code easier to manage, especially at the organizational level.
Objects and Classes
- Object: An entity, e.g., pen, laptop, phone.
- Class: Blueprint for objects, determining appearance and properties.
- Example: Toyota uses a blueprint to manufacture cars.
Practical Implementation in C++
- C++ STL (Standard Template Library) uses OOPs (e.g., vector, string, stack libraries).
- Key Terms:
- Class: Blueprint or group of objects.
- Object: Instance of a class, with properties and methods.
Properties and Methods
- Properties: Attributes or values associated with an entity.
- Example: Teacher's name, department, subject, salary.
- Methods: Functions written inside a class, also known as member functions.
Access Modifiers
- Private: Accessible only within the class.
- Public: Accessible from outside the class.
- Protected: Accessible in the class and its derived classes.
- Important for inheritance.
Encapsulation
- Definition: Wrapping up of data and member functions in a single unit (class).
- Purpose: Implements data hiding, protecting sensitive information using access modifiers.
Constructors and Destructors
Constructors
- Special method called automatically when an object is created.
- Types:
- Non-Parameterized Constructor
- Parameterized Constructor
- Copy Constructor
- Purpose: Initialize data members.
Destructors
- Opposite of constructors, called when an object is destroyed.
- Purpose: Deallocation of memory, especially important for dynamically allocated memory.
Inheritance
- Definition: Deriving properties and methods from another class.
- Purpose: Promotes code reusability.
- Types:
- Single Inheritance
- Multi-level Inheritance
- Multiple Inheritance
- Hierarchical Inheritance
- Hybrid Inheritance
- Modes: Public, Protected, Private
Polymorphism
- Definition: Ability to take multiple forms.
- Types:
- Compile-time Polymorphism (Static):
- Function Overloading
- Constructor Overloading
- Run-time Polymorphism (Dynamic):
- Function Overriding
- Virtual Functions
Abstraction
- Definition: Hiding unnecessary details and showing only the important parts.
- Implementation: Access Specifiers and Abstract Classes
- Purpose: Simplifies complex systems.
Static Keyword
- Used to maintain a single version of a variable across all objects.
- Usage:
- Static variables
- Static objects
Additional Concepts
- Virtual Functions: Dynamic behavior based on pointer/reference type.
- Friend Functions and Classes: Advanced topics for further study.
Conclusion
- Importance of understanding OOPs for interviews and real-world programming.
- Practice solving MCQs and creating notes for better preparation.
Next Steps: Solve the provided MCQs to reinforce learning and prepare for interviews effectively.