Jul 13, 2024
LoadingScreen.(1, 0, 1, 0).(0, 0, 1, 0).Players service and ReplicatedFirst.ReplicatedFirst:RemoveDefaultLoadingScreen()PlayerGui and clone LoadingScreen into it.Frame, TextLabel, and LoadingBar.ContentProvider to preload assets before the game starts.ContentProvider:PreloadAsync({asset})local players = game:GetService('Players')
local replicatedFirst = game:GetService('ReplicatedFirst')
local contentProvider = game:GetService('ContentProvider')
local assets = game:GetChildren()
local player = players.LocalPlayer
local playerGui = player:WaitForChild('PlayerGui')
replicatedFirst:RemoveDefaultLoadingScreen()
local loadingScreen = script:WaitForChild('LoadingScreen'):Clone()
loadingScreen.Parent = playerGui
local frame = loadingScreen:WaitForChild('Frame')
local loadingText = frame:WaitForChild('TextLabel')
local bar = frame:WaitForChild('LoadingBar'):WaitForChild('Bar')
for index, asset in pairs(assets) do
contentProvider:PreloadAsync({asset})
loadingText.Text = 'Loading ' .. asset.Name .. '...'
local progress = index / #assets
bar.Size = UDim2.new(progress, 0, 1, 0)
end
loadingScreen:Destroy()
TweenService to animate Size and BackgroundColor3 of the loading bar.