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Mesh Editing in Blender

Aug 31, 2025

Overview

This lecture covers essential mesh editing operations in Blender, focusing on subdividing, merging, filling, and splitting geometry, along with related edit mode hotkeys and practical modeling tips.

Subdividing Geometry

  • Subdividing splits selected edges/faces into smaller segments, adding new vertices, edges, and faces.
  • Access subdivide via the Edge menu or with Ctrl+E; options include number of cuts and "create ngons."
  • Subdividing a face inserts new edge loops and can result in tris (triangles) or quads depending on settings.
  • Subdividing on a shape with more or fewer than four sides (ngon or triangle) affects how edges or faces appear.

Filling Geometry

  • The F key creates an edge between two vertices or fills a face between multiple selected vertices or edges.
  • Filling can merge multiple selected faces into a single ngon for easier manipulation.

Merging Geometry

  • The M key opens the merge menu in edit mode with options like at center, at cursor, or collapse.
  • "Merge by distance" combines vertices within a set radius, useful for cleaning up duplicate or close geometry.
  • Automerge (toggleable option) merges vertices on the fly when they overlap during transformations.

Splitting Geometry

  • The Y key splits selected vertices, edges, or faces, creating detached duplicates or separating geometry.
  • Alt+M opens a split menu, providing options to split faces by edges or edges/faces by vertices.

Practical Tips & Workflow

  • Use overlay statistics to monitor counts of vertices, edges, and faces.
  • Combining selection and merge/fill operations streamlines mesh modeling.
  • Undo (Ctrl+Z) is useful for experimenting with different subdivision and merge behaviors.

Key Terms & Definitions

  • Subdivision — Splitting geometry into smaller segments by adding new vertices/edges.
  • Ngon — A face with more than four edges.
  • Tri — A triangle face; the simplest polygon in 3D modeling.
  • Merge — Combining multiple vertices, edges, or faces into a single element.
  • Fill — Creating geometry (edges/faces) between selected elements.
  • Automerge — Automatic merging of overlapping vertices during transformations.
  • Split — Separating selected elements from the rest of the mesh.

Action Items / Next Steps

  • Practice subdividing, filling, merging, and splitting on basic Blender meshes.
  • Review and try the recommended advanced course: "Press Start by Jonathan Lumpel" (free, gaming console project).
  • Prepare for the next lesson on modifiers.