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Early-Game Tips for Anno 1800

Jun 8, 2025

Overview

This guide video introduces advanced tips for Anno 1800, focusing on effective early-game use of trade unions, town halls, harbor masters, and key specialists. Emphasis is placed on optimizing influence and resources during the artisan phase for smoother progression into mid- and late-game.

Trade Unions, Town Halls, and Harbor Masters

  • Trade unions and town halls become available during the artisan phase; harbor masters are also introduced.
  • The first building of each type is free from influence cost; subsequent ones require influence.
  • Influence is scarce early game and is mainly gained through population growth.
  • Over-investing in multiple trade unions early can hinder expansion, shipbuilding, and defense.
  • Use multi-functional trade unions to maximize benefits within influence and space constraints.
  • These buildings operate by a radius, affecting only buildings within their circular range.

Best Practices for Early Game Optimization

  • Do not try to min-max everything with limited early influence—prioritize expansion and progression.
  • Place trade unions where multiple relevant industries can benefit from a single radius.
  • Connect trade unions to roads only if using the Seat of Power DLC for palace bonuses.
  • Avoid specializing trade unions too narrowly; group buildings that can share item effects.

Acquiring and Using Specialists

  • Early on, few specialist items are available; Eli's harbor is the best source for trade union specialists.
  • Legendary specialists cannot be purchased directly and require alternative acquisition methods.
  • Use the re-roll feature at trader harbors sparingly, as each re-roll increases in cost.
  • Specialists are also obtained from quests, population rewards, and neutral traders.

Recommended Early Game Specialists

  • Baker: Replaces flour with grain for bakeries—easy to obtain and highly useful.
  • Costume Designer: Replaces cotton fabric with wool for fur coats, reducing reliance on New World resources; also shifts workforce requirements to workers.
  • General Foreman: Reduces workforce for brick/concrete factories and provides steel beams as a byproduct.
  • Coal Permit: Increases productivity of ironworks and foundries; be aware it increases negative attractiveness.
  • Actor: Supplies rum and canned food to residents near a theater and town hall, removing production needs.
  • Captains of Industry Books: Boost workforce and income, with minor downsides like illness risk or reduced happiness.
  • Ferrous Al-Sarami & Extremely Loud Bell: Stack to reduce or eliminate workforce needed for production buildings.
  • Sir Lewis Brindley: Doubles output of schnapps distilleries and provides rum every third cycle.

Tips for Purchasing and Using Specialists

  • Do not overspend on specialists or re-rolls, especially when income is low.
  • Focus on productivity, replaced input, and workforce reduction specialists for the artisan phase.
  • Use available specialists immediately to optimize industry output and resource use.
  • Consider turning off over-producing farms or factories to save workforce and maintenance costs.

Further Resources and Next Steps

  • For late-game specialist combinations and layouts, refer to resources like anno-layouts.de.
  • The next video in the series will cover specialized trade union setups for advanced industries and New World production bypasses.