Access Doctrine Build Order Lecture

Jul 11, 2024

Access Doctrine Build Order Lecture

Presented by BM Fox

Overview

  • Session Topics Covered:
    • Explanation of different doctrines
    • Doctrine unit bonuses
    • Early game rush strategies
    • Motorized infantry vs. armored cars
    • Access Doctrine build order
    • Detailed strategy for early, mid, and late game using the ultimate beginners guide

Doctrines Overview

  • 4 Main Doctrines:
    • Axis: Focus on power (15% more HP and damage).
      • Perfect for aggressive early gameplay.
      • Units are 10% more expensive.
    • Allies: Focus on optimization.
      • Units produced 30% faster, research 25% faster/cheaper.
      • Units move 10% slower.
    • Comintern: Focus on quantity.
      • Units are 15% cheaper, upkeep is 30% cheaper.
      • Units deal 10% less damage.
    • Pan-Asian: Focus on surprise and speed.
      • Units move 20% faster, 30% more view range.
      • Units have 10% less hit points.

Doctrine-Specific Advantages & Disadvantages

  • Axis Doctrine:
    • Bonuses:
      • 15% more HP and damage for units.
      • Fast research and production of motorized infantry, anti-air, and artillery units.
      • Medium and heavy tanks have bonuses in speed and damage.
      • Attack Bombers are highly effective.
      • Submarines and railroad guns have specialized bonuses.
    • Disadvantages: Higher unit production costs.
  • Allies Doctrine: Faster production and research, but slower movement.
  • Comintern Doctrine: Cheaper unit production and upkeep, but reduced damage output.
  • Pan-Asian Doctrine: Speed and view range bonuses, but reduced hit points.

Early Game Rush Strategies for Axis

  • Motorized Infantry Rush:
    • Fast and high attack damage but not recommended due to high costs and vulnerability.
  • Artillery Rush:
    • Requires significant goods, potentially stalling overall progress.
  • Armored Car & Light Tank Rush:
    • Overpowered due to low cost and high effectiveness, particularly against unarmored units.
    • Suggested to stack armored cars and light tanks for fast, aggressive attacks.

Motorized Infantry vs. Armored Cars

  • Motorized Infantry:
    • Higher speed and attack but at a high cost and vulnerability to infantry counter-attacks.
  • Armored Cars:
    • More cost-effective with better defense against infantry.
    • Recommended due to lower costs and better overall survivability.

Axis Doctrine Build Order

Early Game

  • Research and Production:
    • Focus on armored cars and light tanks to utilize their early game advantages.
    • Construct recruitment offices for manpower boosts.
    • Interceptors and subs for air and naval dominance.
  • Resource Management:
    • Prioritize goods and oil for continuous unit production.
    • Save resources from unnecessary upgrades.

Mid Game

  • Unit Production:
    • Start producing medium tanks and rocket artillery.
    • Construct industries in steel and oil provinces.
  • Upgrades: Upgrade key units to maintain battlefield advantages.
  • Research Focus: Medium tanks, rocket artillery, anti-air units.

Late Game

  • Advanced Units:
    • Research and produce SP rocket artillery and SP anti-air for fast, powerful stacks.
    • Upgrade units continuously to the highest levels available.
  • Strategic Focus:
    • Maintain air dominance with rocket fighters if needed.
    • Expand and upgrade infrastructure to support large-scale unit production.

Conclusion

  • Emphasized the importance of tailored build orders per doctrine.
  • Focused on maximizing early game advantages for lasting impact.
  • Encouraged strong resource management and continuous upgrades.

Subscribe and hit the bell button for notifications. Special thanks to supporting members!