Access Doctrine Build Order Lecture
Presented by BM Fox
Overview
- Session Topics Covered:
- Explanation of different doctrines
- Doctrine unit bonuses
- Early game rush strategies
- Motorized infantry vs. armored cars
- Access Doctrine build order
- Detailed strategy for early, mid, and late game using the ultimate beginners guide
Doctrines Overview
- 4 Main Doctrines:
- Axis: Focus on power (15% more HP and damage).
- Perfect for aggressive early gameplay.
- Units are 10% more expensive.
- Allies: Focus on optimization.
- Units produced 30% faster, research 25% faster/cheaper.
- Units move 10% slower.
- Comintern: Focus on quantity.
- Units are 15% cheaper, upkeep is 30% cheaper.
- Units deal 10% less damage.
- Pan-Asian: Focus on surprise and speed.
- Units move 20% faster, 30% more view range.
- Units have 10% less hit points.
Doctrine-Specific Advantages & Disadvantages
- Axis Doctrine:
- Bonuses:
- 15% more HP and damage for units.
- Fast research and production of motorized infantry, anti-air, and artillery units.
- Medium and heavy tanks have bonuses in speed and damage.
- Attack Bombers are highly effective.
- Submarines and railroad guns have specialized bonuses.
- Disadvantages: Higher unit production costs.
- Allies Doctrine: Faster production and research, but slower movement.
- Comintern Doctrine: Cheaper unit production and upkeep, but reduced damage output.
- Pan-Asian Doctrine: Speed and view range bonuses, but reduced hit points.
Early Game Rush Strategies for Axis
- Motorized Infantry Rush:
- Fast and high attack damage but not recommended due to high costs and vulnerability.
- Artillery Rush:
- Requires significant goods, potentially stalling overall progress.
- Armored Car & Light Tank Rush:
- Overpowered due to low cost and high effectiveness, particularly against unarmored units.
- Suggested to stack armored cars and light tanks for fast, aggressive attacks.
Motorized Infantry vs. Armored Cars
- Motorized Infantry:
- Higher speed and attack but at a high cost and vulnerability to infantry counter-attacks.
- Armored Cars:
- More cost-effective with better defense against infantry.
- Recommended due to lower costs and better overall survivability.
Axis Doctrine Build Order
Early Game
- Research and Production:
- Focus on armored cars and light tanks to utilize their early game advantages.
- Construct recruitment offices for manpower boosts.
- Interceptors and subs for air and naval dominance.
- Resource Management:
- Prioritize goods and oil for continuous unit production.
- Save resources from unnecessary upgrades.
Mid Game
- Unit Production:
- Start producing medium tanks and rocket artillery.
- Construct industries in steel and oil provinces.
- Upgrades: Upgrade key units to maintain battlefield advantages.
- Research Focus: Medium tanks, rocket artillery, anti-air units.
Late Game
- Advanced Units:
- Research and produce SP rocket artillery and SP anti-air for fast, powerful stacks.
- Upgrade units continuously to the highest levels available.
- Strategic Focus:
- Maintain air dominance with rocket fighters if needed.
- Expand and upgrade infrastructure to support large-scale unit production.
Conclusion
- Emphasized the importance of tailored build orders per doctrine.
- Focused on maximizing early game advantages for lasting impact.
- Encouraged strong resource management and continuous upgrades.
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