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Arc Survival Ascended: A UI5 Remake Overview

Jun 16, 2024

Arc Survival Ascended: A UI5 Remake Overview

General Overview

  • Game: Arc Survival Ascended
  • Original: Arc Survival Evolved (2015)
  • Engine Transition: UE4 to UE5
  • Developers: Studio Wildcard
  • Platforms: Xbox Series X/S, PS5, PC
  • Features missing: Last-gen consoles

Visual and Technical Features

Improvements and Features in UE5:

  • Nanite Technology: Enhances geometric details
  • Lumen Technology: Global illumination and reflections
  • Volumetric Clouds: Enhanced dynamic weather
  • Interactive Plant Life: Reacts to player movement
  • Dynamic Water and Physics: More realistic water effects
  • Improved Third-Person Camera: Enhanced player perspective
  • Overall Detail: More foliage, rocks, and interactive environment

Visual Comparisons with Original Game:

  • Default Island Map: Significant visual enhancement from the original
  • Comparison: Shows rich details in foliage and environment
  • High PC Settings: RTX 480 supports max settings but struggles with 4K 60FPS
  • Performance Mode: Requires DLSS performance mode

Console Performance

General Performance:

  • Visual Quality: Lower than PC's maximum settings
  • Frame Rate Target: Aim for 60FPS but commonly falls short
  • Screen Tearing: Issue with initial vsync disabled
  • Dynamic Resolution Scaling: PS5 and Series X target 1440p but frequently drop to 720p
  • Series S Performance: Targets 900p but often drops to 450p with various feature cuts

Specific Console Insights:

PS5 and Series X:

  • Target: 1440p, dynamically scales down for performance
  • Actual Play: Often lower resolution and fluctuates FPS between 30 to 50
  • Graphical Downgrades: Lower texture quality, shadows, ambient occlusion, fewer physics effects in foliage, water ripple, and reflection quality
  • Feature Comparison: PS5 and Series X closer to PC but still significant cuts

Series S:

  • Resolution: Targets 900p, drops to 450p
  • Graphics Settings: Lower quality textures, shadows, and removed interactive plant life
  • Volumetric Clouds and GI: Minimum or absent
  • Performance: Substantial visual sacrifices, even struggles to maintain 30 FPS

Performance Testing and Optimization

Key Features:

  • Command Console on Consoles: Allows tweaking of UE5 settings, resolution, vsync, and frame rate caps
  • User Tweaks Necessary: DIY tweaks to improve performance
  • Results: Manual adjustments mitigate some performance issues but not ideal

Optimization Strategies:

Resolution Adjustments Test:

  • Series S:
    • 600p: Most viable to hit 60 FPS
    • Higher Targets (900p, 1080p): Not achievable at 60FPS
  • Series X and PS5: Resolution adjustments between 900p to 1080p help maintain closer to 60 FPS, but significant visual quality reduction needed

Feature Adjustments:

  • Volumetric Clouds: Removing can increase FPS by ~10
  • Dynamic GI and Shadows (PS5): Removing both significant performance gains

Conclusion and Recommendations

  • Performance Issues: Underlying issue is lack of optimization for current-gen consoles
  • Developer Action Required: Need for official optimizations rather than user adjustments
  • Future Outlook: Awaiting better hardware or updates for smoother gameplay

Additional Notes

  • Video Recommendations: Like, subscribe, and follow for updates, join Patron for high-quality versions and early access.