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Arc Survival Ascended: A UI5 Remake Overview
Jun 16, 2024
Arc Survival Ascended: A UI5 Remake Overview
General Overview
Game
: Arc Survival Ascended
Original
: Arc Survival Evolved (2015)
Engine Transition
: UE4 to UE5
Developers
: Studio Wildcard
Platforms
: Xbox Series X/S, PS5, PC
Features missing
: Last-gen consoles
Visual and Technical Features
Improvements and Features in UE5:
Nanite Technology
: Enhances geometric details
Lumen Technology
: Global illumination and reflections
Volumetric Clouds
: Enhanced dynamic weather
Interactive Plant Life
: Reacts to player movement
Dynamic Water and Physics
: More realistic water effects
Improved Third-Person Camera
: Enhanced player perspective
Overall Detail
: More foliage, rocks, and interactive environment
Visual Comparisons with Original Game:
Default Island Map
: Significant visual enhancement from the original
Comparison
: Shows rich details in foliage and environment
High PC Settings
: RTX 480 supports max settings but struggles with 4K 60FPS
Performance Mode
: Requires DLSS performance mode
Console Performance
General Performance:
Visual Quality
: Lower than PC's maximum settings
Frame Rate Target
: Aim for 60FPS but commonly falls short
Screen Tearing
: Issue with initial vsync disabled
Dynamic Resolution Scaling
: PS5 and Series X target 1440p but frequently drop to 720p
Series S Performance
: Targets 900p but often drops to 450p with various feature cuts
Specific Console Insights:
PS5 and Series X:
Target
: 1440p, dynamically scales down for performance
Actual Play
: Often lower resolution and fluctuates FPS between 30 to 50
Graphical Downgrades
: Lower texture quality, shadows, ambient occlusion, fewer physics effects in foliage, water ripple, and reflection quality
Feature Comparison
: PS5 and Series X closer to PC but still significant cuts
Series S:
Resolution
: Targets 900p, drops to 450p
Graphics Settings
: Lower quality textures, shadows, and removed interactive plant life
Volumetric Clouds and GI
: Minimum or absent
Performance
: Substantial visual sacrifices, even struggles to maintain 30 FPS
Performance Testing and Optimization
Key Features:
Command Console on Consoles
: Allows tweaking of UE5 settings, resolution, vsync, and frame rate caps
User Tweaks Necessary
: DIY tweaks to improve performance
Results
: Manual adjustments mitigate some performance issues but not ideal
Optimization Strategies:
Resolution Adjustments Test:
Series S
:
600p
: Most viable to hit 60 FPS
Higher Targets (900p, 1080p)
: Not achievable at 60FPS
Series X and PS5
: Resolution adjustments between 900p to 1080p help maintain closer to 60 FPS, but significant visual quality reduction needed
Feature Adjustments:
Volumetric Clouds
: Removing can increase FPS by ~10
Dynamic GI and Shadows (PS5)
: Removing both significant performance gains
Conclusion and Recommendations
Performance Issues
: Underlying issue is lack of optimization for current-gen consoles
Developer Action Required
: Need for official optimizations rather than user adjustments
Future Outlook
: Awaiting better hardware or updates for smoother gameplay
Additional Notes
Video Recommendations
: Like, subscribe, and follow for updates, join Patron for high-quality versions and early access.
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