[Music] hello guys and welcome to my optimization guide for Total War Warhammer 3 in this guide I will compare all the different settings I feel are relevant in the game to give you guys a better experience and better performance uh some of the things I've discovered might actually surprise you some settings I found out does something different than what they say they do and some of the settings don't mention some of the changes they actually do but before we do that I would like to walk you guys through the tool I use and explain exactly what each thing means cuz I will show it during the actual comparisons so first off we have TPU which is your graphics card to the right of the GPU we can see a percentage that percentage is how much that specific part is being utilized it counts for all percentages so I'm not going to go through those just know that the percentage is how much every single specific part is being utilized below GPU we have vram which is your graphics card memory to the right of that we see the allocated vram which is the stuff right below the percentage and beside that we have the vram used by the actual game in that current moment beneath vram we have the CPU which is your processor uh then we have Ram which is the memory your system your W system memory below Ram we have all the different CPU Calles I have bundled them together that's why they have zero and one two and three and so on and so forth below all the CPU calls we have low 1% which is 1% lows which is the lowest FPS you'll be able to feel in the game that's the best way I can explain it just the lowest FPS you can feel in the game below the low 1% we have avt which is the average FPS in the game which averages out the normal FPS after a while so the longer the game runs the more very precise average FPS you're going to get below that we have 3D 311 it just means what direct X version is running it seems like it's running direct X1 here and then we have the FPS right after so the normal FPS below that we have a frame time C which measures the time between frames uh it pretty much just measures when there going to be spikes in the game as an example if there's a leg spike it will show a big spike in the craft below that we have whatever I'm showing as an example if I'm showing the ultra quality preset it's going to say Ultra right now it says off because I turned off a setting so you'll know exactly what quality setting it is by looking underneath the frame Time Craft in every single comparison now with that out of the way let's actually go ahead and go to our first comparison which all the different presets the game office we will first take a look at the Battle Benchmark where I ranked it from low to ultra from left to right Ultra being the worst performance and the low being the best performance and what you will immediately notice is that going from Ultra to low gives you double D FPS uh which is a pretty crazy high margin you'll also notice that going from Ultra to high can give you about 14 FPS while going from high to medium will give you about 58 FPS and of course going from medium down to low will give you a a pretty significant amount which is around 40 to 50 FPS uh it's it's a very big jump and that also shows a lot of potential for this guide cuz if we lower the settings from Ultra down to high or medium there should be a very big performance difference with the optimiz settings uh you will also see that based on the vram there is not a big difference in battles so if you have around 4 GB of vram this guide might not be able to help you based on what I can see anyway cuz all the vram is above 4,000 even the lowest presets so there's not a lot of room for improving the vram according to what I can see here you can also see that the CPU is being utilized pretty okay um don't mind the two 100% Calles I have there they are an outlier because of uh my CPU my CPU seems to have issues with this game uh it's a pretty known issue I have a 12600 KF and uh I shouldn't be the only one all 1200 6kf is should have this so it's not just my um uh my CPU you will also notice that the amount of ram it uses the normal memory for your system gets a pretty significant decrease going from Ultra to low so there's also some room for improvement when it comes to the actual Ram uses in the game uh you can also notice that the 1% lows uh get a little better when going to high it gets a little bit even more better going to medium and it gets a very big boost going to low according to what we can see here so we also have potential to increase the 1% lows uh but I think that's all we can really take away from this normal benchmark other than the big difference between the FPS now on to the campaign one looking at the campaign map uh we can see that there is a smaller difference between all the different presets the the FPS difference have been minimized significantly from uh Ultra down to low we actually only have about 70 FPS of a gain so the FPS difference have minimized uh but we still have 70 FPS potential on the campaign map here so uh there's still a lot of fps to gain to actually get a better performance up on the campaign map you'll also see the 1% lows uh can according to this be increased uh by around 20 FPS which is a pretty nice amount as well H you will also notice that the ram itself seems to be uh down by 500 mgab if you look at the ultra compared to the low one so there is also a bit of potential there for the campaign map to to lower the RAM usage a bit uh the vram it seems that high and Ultra allocates all my vram pretty much so I don't I don't really it's it's a bit extreme when games do this typically you allocate about eight uh but this game allocates all of the vram to this and it also uses 6,000 on the ultra for some reason it uses 7,000 on high uh and it goes down after that on medium and low uh but again if you have anything below 8,000 there's almost no way you're going to be able to run this game without some weird start now and again um that being said the highest I've seen is 7,000 so as long as we don't go above that AK about cards should easily be able to run this uh again the GPU see the GPU also the GPU seems to be utilized pretty well uh same goes for the CPU it also is utilized the same way it did in battle so it is nice to see when it comes to visuals in battle I could barely notice it besides of course the density of people and the amount of people on the battlefield on the campaign map it is way more noticeable you can see that both low and medium have this weird Brown tint to them you can then see at high and Ultra that it's more vibrant it's it's more colorful and the details are more highlighted whereas again on low and medium everything looks kind of dull a bit dead so the lighting really seems to make the the color a bit more washed out and a bit more Brown looking uh which I'll touch more on later uh so yeah you can just certainly notice a difference going from low to medium and then from medium to high is probably the biggest difference and from high to ultra you can notice a little bit of a difference where everything gets a bit more detailed now let us take a look at the actual settings starting with anti-aliasing this game has three different anti-aliasing methods well s sort of since one of them is just the same but a higher version of it um you have TAA High you have TAA and then you have FX AA and of course you have off in case you don't want to use anti lasing you can see that off is very distracting all the edges are moving and if you look at a background that is very visible or even blur it out or anything at all you can easily notice the the leaves move and and all the edges kind of be in your face it very it highlights it a lot so I would not recommend off even though it gives a nice performance bump when you take a look at TAA versus ta High you can't really see much of a difference at least I cannot see much of a difference uh I also cannot see a big difference between FX AA and TAA when I look at FX AA there is a slight blurriness if you look at the tree um I don't know if YouTube compression allows you to show this or allow you see this but there seems to be more of a clearer image at TAA than FXAA uh but it's so slight that most people probably will not notice it so for this I would recommend FXAA if you are very sensitive to this kind of stuff I would recommend ta but ta high is way Overkill you also see that you will gain about 17 FPS when going from ta High to FXAA moving to texture filtering uh we can see almost no difference between the different settings uh you can kind of make out a few differences as an example an isotropic 16 times or 16x I'm just going to call it 16x from now on uh seems to have a little bit more color to it a little bit more of a clearer texture quality where trilinear seems a little bit more washed out it is very hard to notice you'll also see the background right beside the average FPS or right behind the average FPS you'll see that uh that spot looks a very blurry at trilinear and it becomes more clear the further up we go especially at 2X and 4x uh we see that uh that it improves a lot dos you can also see that 4X seems to be a nice little spot it gives you three more FPS than anisotropic 8 and 16 uh and it doesn't look as bad as trilinear or an isotropic 2 so here we're going to go with four if you are very picky with textures and you notice a difference in quality you can bump it up to eight or even 16 cuz if you're bumping up to eight you might as well bump it up to 16 cuz the the difference in fps is very minimal at that point even three is a bit of a stretch um but here recommend uh anisotropic four times or 4X getting to visual effects quality uh I don't have a lot to say about this one Ultra quality to high gives you 2 FPS if you want more FPS by going to low you lose a lot of effects as you can see all the little bubbles around the AL completely disappear when you go to medium and there's already practically no difference in a FPS when it comes to medium and low so for this one I recommend High simply because medium and low kind of kills all the effects going to trees more specifically tree detail uh this set actually is only supposed to affect battle according to the description the developers of the game have mentioned uh but I decided to showcase the campaign map because there is a difference in the campaign map as well just so you guys are not misled by the comment that the developers actually made uh as you can see there is about 4 fps to gain going from Ultra to low and going to low changes the density of trees on the campaign map and also kind of ruins the branches of the trees that don't have leaves and stuff on them you can see going from High to medium removes the pranes as well if you really like the pranes you can go with high uh but I would recommend medium simply because you don't really notice the pranes anyway and if it turns out that you really want the pranes you only lose out on one FPS anyway so I would recommend going to medium and in the battle I did sadly not test that uh sadly if you notice any Poppin or any weird LOD issues with trees then I would recommend turning up this setting moving to unit detail seems to change the variety of models in each unit as an example you can see on low we have one model throughout the whole unit doesn't look unique doesn't look different there isn't really a big variety there but on Ultra you can see that there's a big variety of models in the actual unit and that's all it changes which which also means that it doesn't really change the performance at all it all depends on how optimized the models are which means if there's a very unoptimized faction in the game this could actually make a big difference uh but based on my own TX testing with this specific faction it doesn't change the FPS all it depends entirely what model it is it picks as the lowest one which you can see is pretty much the same as the ultra one because all the models together there equals the same as all the lowest ones so I would recommend keeping this at Ultra since it doesn't change much but if you notice that a specific faction has very on optimized model uh then lowering this could remove that model from the game hence make your performance better but in this specific case I will definitely recommend Ultra until you notice something like that so for the optimized settings we're going to pick Ultra next we're going to take a look at depth of field with blurs things far away whenever there's an object in front of you that's a bit closer it's a bit weird to explain or hard to explain but just whenever you're focused on an object in real life the background kind of plays out and that's what this tries to imitate you can immediately see that uh the FPS you gain about four FPS if you turn it off it's not really worth having in the game it is a very subtle effect as well and it barely even works you can see the background is only slightly blurrier on the adep of field all on one so I would definitely recommend turning this off for everyone honestly even if you don't plan on using optim settings is just a bit of a waste to have this on so yeah I recommend turning this off we are now at screen space Reflections which controls the reflections and wet surfaces specifically in this case I have showcased the actual water in the game and uh we can see that we are pretty much going to gain 9 FPS by having this off I would never really recommend turning this on even on Ultra I'm pretty sure the preset turns this off I'm just here to show how much a performance cost is going to cost you uh again I recommend turning this off you can also see you can gain a little bit of vram about 100 V ramping this down not that that's is very significant and it doesn't affect the 1% lows and you just SC more FPS and it barely not like you barely notice it in the game as well the normal weird fake Reflections don't cost a lot and they also end up actually looking okay so for this I would definitely recommend off now arriving at lighting let you see that we can gain 13 FPS by turning lighting from high to low this is actually a setting I would not recommend turning down and I'll tell you why in the the visual quality area on the left side of the screen uh for stars you can see that the left side has a very Brown tint to it which kills all colors in the game on the world map you notice the low and the medium have less Vibrance than the high and ultra settings and this specific setting is why it doesn't have a lot of Vibrance now if you don't care about Vibrance and you care don't care about colors and and how the world is represented in the game and you just want 13 more FPS you can turn this down but it will hurt your visuals majorly it it is one of the the the two settings in the game that really hurt your visuals if you turn them down the other one is texture quality which we're going to get to later but this specific setting seems to really matter a lot on how vibrant the world looks uh again it does give you 13 FPS so it's kind of against the guide I'm trying to give you optimized settings but I really don't want to sacrifice the overall visual quality of the world this does giv darker Shadows though and all objects have a little bit more of highlighted detail around them a little bit like ambient occlusion which I'm also going to talk about later um but just know that the low setting is okay uh but the high setting is really what you want to get that overall cool lighting experience so lower this if you want but I'm going to keep it on high because I plan on saving FPS in other areas but if you still don't gain the FPS you want at the end of this guide then go ahead and put this to low to see if you can gain the the FPS you want for the FPS you need and turning it down also saves VR up next we have cors lifespan there is barely any difference between all the timings I guess you can call them um this is also super hard to test because the Benchmark is the only way to get the exact same thing happening on screen the exact same settings otherwise the battle might change or something weird might happen so this is the most accurate I can get it but I'm even even then I'm not sure this is actually properly accurate cuz there are some deviations in every single battle but based on this data you can save about 2 FPS if it really go to 30 seconds but that is so minuscule that it almost means nothing so you might as well go with permanent but at the same time there is room for error and in a big battle there might still be a lot of cses around and that's almost again very impossible to to Really test so I will go ahead and suggest 120 seconds as a sweet spot if there is a big performance difference in the end at least then it will go away after 120 seconds just to be safe uh you're usually done with a battle in that spot you're in on the map anyway at 120 seconds usually uh so hopefully that will help if in case any spikes anything in the FPS so I would recommend 120 seconds if you feel confident in your PC and and and you don't think that any deviations you can go with permanent uh but 120 seems completely fine and you'll barely notice that the cses are disappearing so 120 for the optimized settings it is now we have arrived at texture quality and this setting really surprised me when I looked at the comparison uh cuz here you can see that there's only max four uh FPS difference from going from Ultra to low and it just I I've never seen this before before in any game I've actually never seen the texture quality matters so little you can see though that it helps vram uh quite a bit when you uh if your vrm limited but even then your game looks like trash honestly the lowest setting should never be used and even going from Ultra to High murders a lot of the texture if you really want to get two extra FPS on average you can probably bump it down to high if you really want to uh but it really really hurts the visuals so I would recommend staying at Ultra for this one especially since it doesn't actually move your FPS along a lot now we have the spooky Shadows which shows another weirdly interesting result so you can see we have extreme down to low extreme is not something that Ultra the ultra preset actually enables the ultra preset uses the ultra Shadows just for reference the extreme one is just an option there in case someone wants to kill their graphics card I guess uh and the reason why this is interesting is because of the high preset if you look at all of these which one do you think looks the best in my opinion is actually the high one that looks the best it looks more sharp it looks more crisp it looks way better than the other ones and I don't know why in this specific situation it does and if you look at the vram like I double checked if the results actually matched and if you look at the vram it does match like the extreme one takes way more vram then we have the ultra then we have the high so it's not because I accidentally did the ultra one again just that the high one for some reason looks way better I don't I don't know what they did but in in this situation it does but let's now talk about performance so going from the stream all the way to low can gain you about 14 FPS now if you go ahead and go from Ultra to medium you only gain 2 FPS but the shadows in this game don't really play a big role as long as they're there I don't think there's anything wrong with the medium Shadows now if you want the highest visual quality I would actually recommend going to high it has the same performance as Ultra on average uh and I would never recommend extreme cuz it kills 8 FPS and it doesn't even look that good but again medium Shadows there's nothing wrong with it I I see it's it's almost as good as high ult and Ultra honestly and uh yeah there is nothing wrong with medium I think it fits pretty well again in this game you're not going to walk around very close to the ground anyway so as long as there are shadows and they're not all flickery and stuff I think that Medium will fit perfectly so we're going to go with medium we will now take a look at the beautiful grass in the game so to start off with I'm going to point out that going from Ultra to low can give you around 16 more FPS so that's a nice big boost if we really need to go that far down you will also notice that the density of grass significantly decreases when we go further down uh in quality level going from Ultra to high uh you just lose a bit of density of Crest but going from high to medium you lose the bushes on on the map uh and you kind of see more of the ground instead of just seeing the grass when it go from medium to low it just removes the density again so it seems like there isn't really much of a quality level in Cass as much as it's just density and what crass you can see uh so for this one it's weird that they called it grass detail instead of amount of grass it it's a bit of a weird thing when they call settings something they don't really do cuz the grass detail on low is as good as it is on Ultra all right so oh yeah yeah yeah it is so yeah it's a bit weird why they did that now let's take a look at what I would actually recommend uh since you going to get 16 FPS from going for Ultra to low and you're pretty much not going to lose any crass detail just crass density and what kind of Crash you get I would 100% recommend low uh if you want more density you could go medium you also get a nice performance boost going for to going high in Ultra is a bit of a waste you might also notice that sometime when you play and you zoom into battle you're going to get a bit of a lag Spike and the grass here could be why you get a bit of a lag Spike cuz usually the CR renders in the closer you get to it while it gets completely it goes completely away when you zoom out so when you zoom into a battle where there's L of Crash it could potentially give you a big spike that gives you a bit of a 16 FPS back down all of a sudden uh so I would definitely recommend keeping this at low because it could lag you when you look at battles and it is a bit unnecessary to have so much craft then again if the ground looks ugly then by all means turn up the density to medium or high or whatever you prefer but for this I'd recommend low we're now taking a look at terrain detail and I cannot spot a difference in all of these quality levels uh from Ultra to high there's a one FPS difference and then everything below that has the same FPS on average I I cannot Spot It different only in the 1% lows where medium seems to excel you can also see that if you want a little bit more vram you can gain around 600 by going to low again I did not spot a single difference in the world it could be the map it could be something else all I know is that I did not see a difference and you can see there's a little bit different in vram so it must be active it's just that it doesn't affect too much and uh for this I'd recommend High because you do gain one FPS whether not that matters to you is up to you you could also just go Ultra and you'll barely notice it but just because you're trying to get the amount of FPS with without losing any visual fidil we want then then we we should probably just score with high here but again by all means go with ultra if you don't mind losing one FPS now going into the building settings allows us to see a little bit of a difference between the different quality settings in this one so going from Ultra to low gives you about 4 FPS not not a big deal it doesn't well 3 FPS technically but it doesn't really change anything crazy but it's still three FPS you can gain on top of all the other FPS we've gained if you take a look at the actual quality in the different quality levels though you can see that Ultra has some kind of weird Dark Shadow going on I don't really know why it has that and none of the other ones have it uh but it seems like ambion occlusion uh somehow affects the ultra quality since it's a bit darker and has a bit more of a sort of reflective surface to it where all the colors suround it react with it but Ultra to low uh it doesn't have that for some reason and going from high to low you you cannot see a difference in this uh for the most part but I promise you I took a look at a wall after this one just to double check things and the statues look completely off with low U medium they look fine so going from medium to low actually is quite a bit of a jump but this one I recommend medium we are now at a unit size it determines the amount of people in a unit uh you can see that Ultra has a lot of people and then you go from large medium to small and it kind of shrinks in my opinion if you play a total war game and you actually plan on play battles you cannot go further down than large otherwise your whole experience of the game might be lessened uh then then again if you have vram issues small seem to be um be pretty okay you can gain around 1 gig of vram uh but if you do have enough vram medium large and Ultra out out of those i' recommend large uh you gain five FPS by going to large you don't gain as much fps by going to medium you gain two on average and by from going to medium to low you gain uh three so here I recommend large simply because the units are still huge just not as big as with ultra and it still feels like a total war game at the same time you gain five more FPS and if I'm going to be completely honest you probably won't even notice that you're only playing with large units instead of ultra units so yeah here I recommend Ultra looking at the port hole quality and when we take a look at it we can see that one is of course 3D and one is 2D when we take a look at the difference between them it seems like the 3D one of course has the 3D model of car France and then we also have the 2D version of his card in the actual port hole on the left bottom side of the screen uh there is pretty much no uh FPS difference between them so this is all up to preference if you like the 2d1 you go with the 2d1 if you like the 3d1 you go with the 3d1 we shall now take a look at fog uh which has two quality levels high and low when you go from high to low you save about 3 FPS uh you also notice that High versus low seems to looking they look almost exactly the same when you really get a close look at them the high one might seem a bit clearer in in total it might be that the FK has a more clear texture or whatever while the low one seems to be a little bit more blurry near the fog but that was also the only difference and you will honestly not notice that in the actual game I I can pretty much guarantee that you'll barely notice it unless you're of course in foggy areas I wish you could turn off the fog uh just to get a big FPS boost there as well cuz there's so much fog on the maps and if you turn off the fog there's a chance it might even help you performance more H there might be M doing that as well so so keep a look out for those who really want more performance after this guide is done uh but here I recommend low because the difference is so minimal and again you won't really notice it in the actual game we will now be moving to the tick boxes starting with unlimited memory which allows the game to use as much memory as it wants out of your card I recommend Turing this off because when you actually hit the limit of memory and if the game tries to use more than you actually have you start to stutter and that could ruin the gameplay experience big time no matter how how much fps boost you get luckily enough it also seems to only give you one more FPS if you actually enable it at least that that happened to me there could be other factors it is within the margin of error uh but I recommend keeping it off regardless below unlimited video memory we have vsync which is vertical sync it's pretty much standard nowadays it is in case you have screen teing you should take this it reallyy much means that if you see some weird line on the screen that Mitch matches your image like like you broke a piece of class or something and it shows two different things then enable this and it fixes it below vsync we have yet uh which stens the edges of your screen to give a more rounded look uh here you can actually see that turning it on might give you one FPS now it is within the margin of Arrow so this is not a guarantee it could be because since it darkens the edges it kind of ruins uh the render of the corners which then makes the graphics card workless because of it that is all a theory I have no proof uh I would usually recommend turning this off cuz it hurts the image quality but if you really want that one FPS that is probably a margin of error you can go ahead and turn it on uh or if you like the it look you can also turn it on and if you really have vram issues again you can keep this off uh because you can save 100 uh well well 100 megabytes from it so 0.1 GB but this is something in case you're vram limited right below V yet we have proximity fading uh it makes it so whenever the game camera gets close to a crowd of people the people around the camera become invisible now my first thought was or you could save performance cuz you have to RN the less characters but no uh it's the exact same performance and it actually seems like the 1% LS are better with it off I don't really know why uh again that is also within the margin of error so keep that in mind uh so yeah I recommend keeping this off cuz it doesn't do anything it's more of a preference thing so you pre prefer it not to see clipping things or have people be around the camera then of course you can go ahead and turn this on um but if you prefer to kind of see everything and nothing around you disappears then you can go ahead and keep it off below proximity fading we have ssao which is screen space um inclusion what this does is it adds shadowy details around objects to make to make it seem like there's a shadow like it's a fake Shadow around objects to make them highlight and make them stand out a bit more and as you can see it adds a lot of depth a lot of richness to the image you will save 6 FPS by turning it off uh but I do not recommend it since it adds a lot to the image and honestly without it the whole world kind of looks Bland and sort of boring and one colored it reminds me of those old games you see way back in the day where they have this one texture throughout the whole thing there's no Shadows there's no nothing and even if there are shadows it's only the objects in the way that causes Shadows but nothing is highlighted nothing feels deep in the image and I really think this is one of those settings you should never turn off in any game uh and only turn down if you can uh so yeah I recommend keeping this on below SSO we have sharpening sharpening enhances the image by making it sharper it makes everything more in your face if that makes sense it's the best way can describe sharpening this makes all the details and everything way more nuanced it makes everything more in your face it pops out way more now it can also hurt your eyes it's a bit of a weird setting like that so there's a certain sharpness level in this game you cannot adjust it but the more sharp on images the more it can hurt your eyes and in some cases it even make you feel sick I get a headache when I play with the setting on in this game because it's too sharp uh my eyes actually start hurting after a while and it just cannot take it so I turn it off you can also gain two FPS by taking it off and I actually prefer it without sharpness again I would rather have a more soft image is what you call an image without sharpness than a a very sharp image where everything is kind of popping out in your face so here it's more of to preference in all honesty if you really like the sharp image it can enhance the visuals quite a bit then again if you don't like sharpness or if it hurts hurts your head like me you can turn it off um here I would recommend turning it off because it doesn't affect the image too much and G in 2 FPS but that being said you can also just not care about the 2 FPS at this point and just kind of keep it on cuz you know it's 2 FPS so it's not a big deal so but I do still recommend keeping it off below sharpening we have screen space Shadows now screen space Shadows work a lot like ssao where it it makes Shadows on objects and highlights them except on this one it is a bit more detailed and does it on the ground and everything everywhere around on the ground uh it doesn't necessarily just have to be the ground it's just that here is the easiest way to show you guys you can see that the Grass more detailed more Nuance on the on and and on the off you can certainly see that the crest lags a lot of detail and lags a lot of Shadows and it doesn't stand out as much so it's not a big deal to have this on or off in my opinion it doesn't look too much worse with it on or off but it does highlight the CR and the detail a bit more so if that's something you're really into you can keep it on uh but I recommend turning this off cuz you can actually get about 5 FPS from turning it off uh which is a nice amount of course but that being said again if you really want this on you really want that extra detail on the ground you can keep it on but if you want five more FPS you can turn it off I recommend turning it off for my optimized settings below screen space Shadows we have cloth simulation this setting is supposed to change how cloth behaves in battle or on the campaign map I don't actually know how it works cuz I couldn't get it to work or at least if it was working I didn't notice a difference uh as you can see the results show that apparently having it off is one FPS better than having it on but I don't know if that is actual real result as you can see the right one is a little bit more zoomed in cuz I had to restart the game and everything to make this work properly and when I tested it out I did not see any difference I did not really get any performance difference either and when it comes down to it I don't know what units it actually works on either so it's a bit of a bit of a question mark when it comes down to it I'd recommend keeping this on until you notice an FPS dip because it could help with some cloth simulation but if that that doesn't matter to you at all you can keep it off I'm going to keep it on because it does not affect performance at all in my uh testing so I'm going to keep it on and for my recommended I also keep it on and if you notice any performance tips because of capes for some reason or or something weird happening then try turning it off and see if that helps now I also tested out this member m just to see if that would have any difference and it actually does uh you can gain 2 FPS by turning off this mment it does not turn off blood and gold and all that stuff you get from the blood DLC uh you do gain two FPS so that is something you can consider if you want extra FPS now I will recommend turning off this m b in my guide just for the two extra FPS whether or not that's up to that's good for you or something you want that's completely up to you but I'm trying to squeeze as much fps as possible out of the game while still maintaining the normal visuals as much as I can so dismemberment is not exactly the top of my priority list especially since blood and stuff is still there it's just not you don't see people's hands or heads getting chopped off so I recommend turning this off now that we're done talking about this mment we can go on to blood effects now the blood effect sliders are a bit special cuz you can't really test that specifically so it hard to test 50% or 100% And then off uh also 0% to see if 0% still did something and surprise surprise it actually still takes effect when you put to zero it it's just a very small amount so 0% isn't actually 0% which is a bit funny to me uh but anyway when it comes down to FPS difference and quality difference when you go from 100 to zero you can gain about 2 FPS if you turn the blood effects off you can actually save the same amount as you go to zero funny enough uh I don't know if this is within the margin of error or not uh but it seems like you can save 2 to three FPS in general by actually lowering the blood settings to 50 minimum 50 uh if you go below 50 it doesn't really seem to help you a lot so staying at 100 you're probably going to lose a bit of FPS but if you go to 50 and down below you're then going to get get around 2 to three more FPS of course I'm pretty sure is within the margin of error so if it really bugs you that you go down to 50% then by all means go to 75 or even 100 but for me and my guide here I recommend 50% because again those two to three fre FPS where you still get blood effects and everything it's not going to affect you at all and if you can get two to three more FPS that's a nice bonus so I would recommend going with 50% on both of the slers before I end this optimization guide there are a couple more extra settings I want to to show you guys uh that could potentially help your performance and some that I just want to show you doesn't actually help performance or barely plays any role so to start off with we have resolution when it comes to resolution it's one of the easiest way to get more FPS it's also one of the most convoluted rather more of the double-edged sword kind of way cuz it makes your visuals worse guaranteed overall but it also gives you a lot of performance boost especially in this game uh I included this setting for one to just show you guys how much fps we can get by going down resolution I'm going to name the number you can see it here yourself and and two I want to show you guys that this game is very GPU demanding like even when I lowered it to 720p it actually is still GPU limited for the most part that is kind of crazy when you think about it so this game really works in need GPU the only time about recommend resolution is if you really cannot get the FPS you want if you're not even close to getting the FPS you want and the only way to really get is just to lower the resolution then I 100% think resolution is the way to go but at least try everything else before lowering your resolution since that is a guaranteed worst experience over all when it comes to visuals specifically again if you don't care about visuals resolution is probably the easiest way to go but if you care about visuals and you want the game to feel immersive and interesting then at least try the settings I've showed you in the past we now take a look at actual resolution scaling which is a setting that controls the rendering resolution in the game itself it doesn't change the window resolution uh so everything is going to stay the same size as your screen and stuff like that so the rending resolution ution scales at a percentage of your own resolution so 50 75 at and 100% 100% is your max resolution where 50 is 50% of your current resolution so half of your resolution right now now I decided to go with 50 75 and 100 cuz if you go below that you're honestly not going to gain any visual quality whatsoever and even at 50 and 75 you'll notice some degradation in visual quality now you can see that you're going to gain a lot of FPS by lowering this and honestly if you end up lowering ing it only lowered to at least 90 in my personal opinion so if you're really desperate for FPS and you don't want to change the actual resolution of the window itself that you run the game in then change this uh resolution scaling here to be a 90% a 95% to gain an extra maybe 10 FPS just to be safe it is a very interesting setting not one I would personally use unless I'm very desperate but it can help and it doesn't affect visual quality all that much as long as you lower it at Le little bit I also tested whether or not the game should run in window and it seems like there is barely any difference uh the only difference is maybe one ifps and that is within margin of error and even then it seems that it only runs more stable when it's in Window mode and there's no indication of anything major it's just that it might run more stable in Window mode what you want to do with that is up to you but that's all I can really say about this one that was the last of all the settings I felt were relevant for this optimization guide I will not show comparison between the ultra preset and the optimized preset I created I'll show really fast what my actual optimized preset is so I can take all the things I've said in the past in this video and actually apply them right now on screen and then I'll show you guys how it actually runs on the optimized side and on the ultra side and I'll do that for both the actual world map and in battle we will start by taking a look at the actual battle Benchmark as you can see here we have the optimized settings and of course the ultra settings you'll notice immediately that the Des is different between the two and that is that on Ultra there are more people on screen of course because uh we only have large unoptimized and we have Ultra on the ultra setting so right there there's a bit of a difference but you also notice that visual quality wise there is barely any difference you'll notice that the ground might look a little bit worse than the one on Ultra but that's because of the an optic one uh we have we have four times if you really hate that you can always up it but I think the ground looks fine uh with four times you can also see that we gain about 28 FPS at least at the end you'll see that we gain about 20 FPS on average with the optimized settings which I think is a very nice boost I do think that is very well worth it especially when you look at the difference in quality where you can barely notice any so I think I succeeded in providing some optimized settings on in battle now keep in mind this is without lowering some settings that affect the visual quality majorly so if you want to uh change the lighting you can go ahead and change the lighting and that's going to give you around was it 13 FPS something I don't remember but it was a pretty high number so if you want to change the lighting to the worst one you can gain way more FPS by doing that there was another setting I forgot about that also helps but if you watch the guide you probably know what it is um so if you really really really really need performance you can use either the resolution scale or you can go ahead and lower some of the other settings I kind of showed earlier uh but yeah and and again I think I succeeded for the most part in providing an optimized experience in battles now let's take a look at the actual world when it comes to to the world map the visual differences are a bit more noticeable the trees are a little bit less green the fog is a bit more visible on the optimized preset and uh it looks like there's a bit more like everything is less sharp as well because sharpness is on an ultra so you do lose a bit of visual quality when you use optimize settings uh compared to ultra here it's a way bigger difference than it was in the Battle uh you'll also notice that the FPS increase isn't huge but it is on average 15 FPS now there are times when it goes to 20 and 30 uh it it depends entirely on when and where you are on the map uh cuz it all it all kind of changes depending on where the camera is located uh but on average it is 15 FPS better uh with the optimiz settings so now the rest is up to you guys uh what FPS do you want in your game you have to try to modify the settings to achieve that uh I also showed all the differences between all the different presets and the PS in the guide so if you really want to see those effects all those settings have you can go ahead and scroll back in the video see what exactly you can change and modify there uh now again it's important to note this is more of a not not a final uh setting preset that I made for you it's more of a modified at your own thing but use it if you want so if you really want to get more like worse lighting go ahead and lower it and then still use the rest of my settings in the preset it's all up to what you want to do with it I made it to try to balance out visual fidelity with uh performance and everyone has their own preferences and their own wishes so I urge you to go back in the video look at all the different settings that I've tested and then figure out which ones you're okay with and which ones you're not okay with and that way you can optimize your own game the way you want to optimize it and get the FPS you want so again the whole point of this video is to teach you guys what the settings too so you can get your own preset that fits your taste of the game and I feel like for the most part I've succeeded in doing that so I hope you guys enjoyed this optimization guide I worked pretty long on it this this was even harder than the Assassin's Creed one I did by the way so uh I hope you guys enjoyed it anyway if not that's going to suck but hey um there are a lot of other optimization guides out there and I doubt I do it as good as them but I try my best so yeah let me know if there's any game you guys want me to do optimization guide for next you can even in the comment section If there really is one and but it has to be something I played before cuz I can't really I don't have the money to buy every single game and then optimize it uh based on that even older games I can also test those out if you want and again that is relevant cuz there might be someone out there with a very very old graphics card like a 960 and they cannot even run Far Cry 5 as an example then I would love to test Far Cry 5 for them all that kind of stuff is something I'm really into and it's something I really want to help people out with uh and it's also more it's also enjoyable for me to actually test out these games weirdly enough I do actually enjoy it uh so yeah yeah hope you guys enjoyed this guide hope you will consider leaving a like subscribing and of course sharing and I hope to see you guys in one of my Let's Plays or in another optimization guide that could possibly help you out with your performance and your hardware and of course as always stay awesome [Music]