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The Rise and Fall of Guitar Hero

Apr 22, 2025

Notes on "Dead Rhythm Games: Guitar Hero" Episode

Introduction

  • Thank audience for positive feedback on the series.
  • Originally planned as the last episode but more might come.
  • Focus on the history of the Guitar Hero franchise.

Background

  • Guitar Hero Partnership: Created by Red Octane and Harmonix.
    • Harmonix had experience with rhythm games like Frequency, Amplitude.
    • Red Octane inspired by Konami's Guitar Freaks.
  • Gameplay Basics: Scrolling highway representing guitar neck, five lanes for guitar controller buttons.
    • Hammer-ons and pull-offs (hopos).
    • Four difficulties: Easy, Medium, Hard, Expert.

The Original Guitar Hero

  • Released November 7th, 2005 for PlayStation 2.
  • Collaboration between Red Octane and Harmonix.
  • Shipped with a Gibson SG guitar controller.
  • Features covers of 30 licensed songs and 17 bonus songs due to licensing costs.
  • Career mode follows a cover band.
  • Popular artists included Motorhead, Ozzy Osbourne, Queen, ZZ Top, etc.
  • High praise for innovative controller and soundtrack.

Guitar Hero 2

  • Released November 7th, 2006 (PS2) and April 3rd, 2007 (Xbox 360).
  • New Gibson SG and X-Floor controllers.
  • 64 songs, notable artists included Avenged Sevenfold, My Chemical Romance.
  • Added encore songs, multiple multiplayer modes, and a practice mode.
  • Further solidified the franchise’s popularity.

Guitar Hero Encore: Rocks the 80s

  • Released July 24th, 2007, only for PS2.
  • Based on GH2 engine; 30 songs from the 80s.
  • Criticized for being a cash-in at a high price.

Transition to Activision

  • Acquisitions: Rad Octane by Activision in 2006, Harmonix by MTV Games.
  • Neversoft takes over development of Guitar Hero.

Guitar Hero 3: Legends of Rock

  • Released October 27th, 2007.
  • 73 songs, fewer covers due to increased licensing.
  • New features: boss battles, online multiplayer.
  • Major success in sales and popularity.
  • Iconic "Through the Fire and Flames" by Dragonforce.

Activision's Intense Release Schedule

  • Guitar Hero Aerosmith: Released June 27th, 2008. Mixed reviews; considered a cash-in.
  • Guitar Hero World Tour: Released October 26th, 2008.
    • Added drums and vocals, custom characters, and a music studio.
    • Mixed sales due to saturation.
  • Guitar Hero on Tour (DS): Released June 22nd, 2008. Criticized for controller grip issues.

2009: Saturation and Struggles

  • Guitar Hero Metallica: March 29th, 2009, well-received.
  • Guitar Hero Smash Hits: June 16th, 2009, criticized as a cash-grab.
  • Guitar Hero 5: September 1st, 2009, praised for new features but facing market saturation.
  • Band Hero: November 3rd, 2009, mixed reviews, unclear target audience.
  • Guitar Hero Van Halen: December 22nd, 2009, low sales, and missing features.

Decline in the Guitar Hero Franchise

  • 2010 marked the end of Guitar Hero's era.
  • Guitar Hero Warriors of Rock: September 24th, 2010, middling reviews, targeted series veterans.
  • Oversaturation led to decline in sales and interest.

Attempted Reboot: Guitar Hero Live

  • Released October 20th, 2015.
  • New 6-fret gameplay style, live band video backdrop.
  • GHTV mode featured 484 songs, later reduced due to server shutdown.
  • Sold poorly, leading to the end of Guitar Hero releases.

Legacy and Community Revival

  • Despite market decline, the Guitar Hero community thrived.
  • Clone Hero: Modern successor with extensive custom song library.
  • ScoreSpy CH: Online leaderboard client for Clone Hero.
  • Continued fan engagement with custom patches, hardware mods.

Conclusion

  • Guitar Hero oversaturation contributed to the fall of the genre.
  • Community efforts keep the spirit alive through mods and custom content.
  • Thank audience for support and mention of potential future episodes.