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Understanding Operant Conditioning Concepts 6.3
Jan 23, 2025
Psychology 2e: Operant Conditioning
Learning Objectives
Define operant conditioning
Explain the difference between reinforcement and punishment
Distinguish between reinforcement schedules
Overview
Focus on associative learning in operant conditioning.
Organisms learn to associate a behavior and its consequence.
Pleasant consequence increases likelihood of behavior recurrence.
Example: Dolphin flips air for fish reward.
Classical vs. Operant Conditioning
Classical Conditioning
: Reflex triggered by environmental stimulus.
Operant Conditioning
: Behavior followed by reinforcement or punishment.
Stimulus occurs soon after the response (reinforcement or punishment).
B. F. Skinner's Contributions
Proposed behavior is motivated by reinforcements and punishments.
Law of effect: Satisfying consequences increase behavior frequency.
Conducted experiments with animals in Skinner boxes.
Reinforcement and Punishment
Reinforcement
: Increases behavior likelihood.
Punishment
: Decreases behavior likelihood.
Positive means adding something; negative means removing something.
Types of Reinforcement and Punishment
Positive Reinforcement
: Add stimulus to increase behavior (e.g., giving a toy for cleaning room).
Negative Reinforcement
: Remove stimulus to increase behavior (e.g., seatbelt alarm stops when buckled).
Positive Punishment
: Add stimulus to decrease behavior (e.g., scolding for texting in class).
Negative Punishment
: Remove stimulus to decrease behavior (e.g., taking away a toy for misbehavior).
Shaping
Reward successive approximations of target behavior.
Break behavior into small, achievable steps.
Primary and Secondary Reinforcers
Primary Reinforcers
: Innate qualities (e.g., food, water).
Secondary Reinforcers
: Linked with primary reinforcers (e.g., money, praise).
Token economies use secondary reinforcers to modify behavior.
Behavior Modification
Uses operant conditioning to change behavior.
Sticker charts and time-outs as examples.
Reinforcement Schedules
Continuous Reinforcement
: Reinforce behavior every time.
Partial Reinforcement
: Reinforce behavior intermittently.
Fixed Interval
: Predictable time intervals.
Variable Interval
: Unpredictable time intervals.
Fixed Ratio
: After predictable number of responses.
Variable Ratio
: After unpredictable number of responses.
Variable ratio schedule is the most effective.
Gambling and the Brain
Gambling uses variable-ratio reinforcement.
Dopamine release during gambling similar to addictive drugs.
Cognition and Latent Learning
Edward C. Tolman: Learning can occur without immediate reinforcement.
Example of latent learning: Cognitive map learning in rats.
Everyday Connection
Cognitive maps help navigate environments like buildings.
Paying attention to features helps build cognitive maps.
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https://openstax.org/books/psychology-2e/pages/6-3-operant-conditioning