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Understanding Operant Conditioning Concepts 6.3

Jan 23, 2025

Psychology 2e: Operant Conditioning

Learning Objectives

  • Define operant conditioning
  • Explain the difference between reinforcement and punishment
  • Distinguish between reinforcement schedules

Overview

  • Focus on associative learning in operant conditioning.
  • Organisms learn to associate a behavior and its consequence.
    • Pleasant consequence increases likelihood of behavior recurrence.
  • Example: Dolphin flips air for fish reward.

Classical vs. Operant Conditioning

  • Classical Conditioning: Reflex triggered by environmental stimulus.
  • Operant Conditioning: Behavior followed by reinforcement or punishment.
    • Stimulus occurs soon after the response (reinforcement or punishment).

B. F. Skinner's Contributions

  • Proposed behavior is motivated by reinforcements and punishments.
  • Law of effect: Satisfying consequences increase behavior frequency.
  • Conducted experiments with animals in Skinner boxes.

Reinforcement and Punishment

  • Reinforcement: Increases behavior likelihood.
  • Punishment: Decreases behavior likelihood.
  • Positive means adding something; negative means removing something.

Types of Reinforcement and Punishment

  • Positive Reinforcement: Add stimulus to increase behavior (e.g., giving a toy for cleaning room).
  • Negative Reinforcement: Remove stimulus to increase behavior (e.g., seatbelt alarm stops when buckled).
  • Positive Punishment: Add stimulus to decrease behavior (e.g., scolding for texting in class).
  • Negative Punishment: Remove stimulus to decrease behavior (e.g., taking away a toy for misbehavior).

Shaping

  • Reward successive approximations of target behavior.
  • Break behavior into small, achievable steps.

Primary and Secondary Reinforcers

  • Primary Reinforcers: Innate qualities (e.g., food, water).
  • Secondary Reinforcers: Linked with primary reinforcers (e.g., money, praise).
  • Token economies use secondary reinforcers to modify behavior.

Behavior Modification

  • Uses operant conditioning to change behavior.
  • Sticker charts and time-outs as examples.

Reinforcement Schedules

  • Continuous Reinforcement: Reinforce behavior every time.
  • Partial Reinforcement: Reinforce behavior intermittently.
    • Fixed Interval: Predictable time intervals.
    • Variable Interval: Unpredictable time intervals.
    • Fixed Ratio: After predictable number of responses.
    • Variable Ratio: After unpredictable number of responses.
  • Variable ratio schedule is the most effective.

Gambling and the Brain

  • Gambling uses variable-ratio reinforcement.
  • Dopamine release during gambling similar to addictive drugs.

Cognition and Latent Learning

  • Edward C. Tolman: Learning can occur without immediate reinforcement.
  • Example of latent learning: Cognitive map learning in rats.

Everyday Connection

  • Cognitive maps help navigate environments like buildings.
  • Paying attention to features helps build cognitive maps.