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Understanding Projectile Motion Fundamentals
Feb 10, 2025
Lecture on Projectile Motion
Basics of Kinematics
Kinematic Equations
:
At constant speed: ( d = vt ) (Displacement = velocity ( \times ) time)
Under constant acceleration:
Displacement = average velocity ( \times ) time
Average velocity = ((V_{initial} + V_{final}) / 2)
Equations:
( V_{final} = V_{initial} + at )
( V_{final}^2 = V_{initial}^2 + 2a \times d )
( d = V_{initial} \times t + \frac{1}{2} a t^2 )
Displacement could be along x-axis or y-axis
Distance and displacement are the same in one direction; different if direction changes_
Example: Kicking a Ball
Gravitational acceleration: (-9.8 \text{ m/s}^2) (approx. (-10) for simplicity)
Initial Conditions
:
Horizontal velocity ((Vx)): 7 \text{ m/s}
Vertical velocity ((Vy)): 30 \text{ m/s}
Velocity Changes Over Time
:
(Vx) remains constant (7 \text{ m/s})
(Vy) decreases by 10 every second due to gravity
At the peak (Vy = 0): only horizontal motion
Post-peak: (Vy) becomes negative
Speed vs Velocity
:
Speed is the magnitude of velocity (always positive)
Velocity is vector (can be negative)
Types of Projectile Trajectories
Horizontal Launch from a Cliff
:
Height equation: ( h = \frac{1}{2} a t^2 )
Range: ( R = Vx \times t )
Projectile Launched at an Angle from Ground
:
Time to peak: ( t = \frac{V \sin \theta}{g} )
Total time: twice the time to peak
Maximum Height: ( h_{max} = \frac{V^2 \sin^2 \theta}{2g} )
Range: ( R = \frac{V^2 \sin 2\theta}{g} )
Projectile Launched at an Angle from a Height
:
Uses previous equations plus:
Quadratic formula for time to ground_
Additional Concepts
Velocity Components
:
( Vx = V \cos \theta )
( Vy = V \sin \theta )
Projectile Definitions
:
Only under influence of gravity; air resistance ignored
Sample Problems
Horizontal Launch
: Given initial horizontal velocity, time to ground;
Calculate height and range
Equation: ( h = \frac{1}{2} a t^2 )
Vertical Drop with Initial Speed
:
Quadratic formula utilized to solve for time with initial vertical speed
Adjust equations for the scenario including initial velocity impact on timing
Equations Summary
Quadratic Formula
: For complex time calculations
( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} )
Pythagorean Relation
: ( V^2 = Vx^2 + Vy^2 )
Angle Calculation
: ( \theta = \tan^{-1}(\frac{Vy}{Vx}) )
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