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Understanding Projectile Motion Fundamentals

Feb 10, 2025

Lecture on Projectile Motion

Basics of Kinematics

  • Kinematic Equations:
    • At constant speed: ( d = vt ) (Displacement = velocity ( \times ) time)
    • Under constant acceleration:
      • Displacement = average velocity ( \times ) time
      • Average velocity = ((V_{initial} + V_{final}) / 2)
    • Equations:
      • ( V_{final} = V_{initial} + at )
      • ( V_{final}^2 = V_{initial}^2 + 2a \times d )
      • ( d = V_{initial} \times t + \frac{1}{2} a t^2 )
    • Displacement could be along x-axis or y-axis
    • Distance and displacement are the same in one direction; different if direction changes_

Example: Kicking a Ball

  • Gravitational acceleration: (-9.8 \text{ m/s}^2) (approx. (-10) for simplicity)
  • Initial Conditions:
    • Horizontal velocity ((Vx)): 7 \text{ m/s}
    • Vertical velocity ((Vy)): 30 \text{ m/s}
  • Velocity Changes Over Time:
    • (Vx) remains constant (7 \text{ m/s})
    • (Vy) decreases by 10 every second due to gravity
    • At the peak (Vy = 0): only horizontal motion
    • Post-peak: (Vy) becomes negative
  • Speed vs Velocity:
    • Speed is the magnitude of velocity (always positive)
    • Velocity is vector (can be negative)

Types of Projectile Trajectories

  1. Horizontal Launch from a Cliff:
    • Height equation: ( h = \frac{1}{2} a t^2 )
    • Range: ( R = Vx \times t )
  2. Projectile Launched at an Angle from Ground:
    • Time to peak: ( t = \frac{V \sin \theta}{g} )
    • Total time: twice the time to peak
    • Maximum Height: ( h_{max} = \frac{V^2 \sin^2 \theta}{2g} )
    • Range: ( R = \frac{V^2 \sin 2\theta}{g} )
  3. Projectile Launched at an Angle from a Height:
    • Uses previous equations plus:
    • Quadratic formula for time to ground_

Additional Concepts

  • Velocity Components:
    • ( Vx = V \cos \theta )
    • ( Vy = V \sin \theta )
  • Projectile Definitions:
    • Only under influence of gravity; air resistance ignored

Sample Problems

  1. Horizontal Launch: Given initial horizontal velocity, time to ground;
    • Calculate height and range
    • Equation: ( h = \frac{1}{2} a t^2 )
  2. Vertical Drop with Initial Speed:
    • Quadratic formula utilized to solve for time with initial vertical speed
    • Adjust equations for the scenario including initial velocity impact on timing

Equations Summary

  • Quadratic Formula: For complex time calculations
    • ( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} )
  • Pythagorean Relation: ( V^2 = Vx^2 + Vy^2 )
  • Angle Calculation: ( \theta = \tan^{-1}(\frac{Vy}{Vx}) )