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Animation Theory: Traditional Hand-Drawn Animation Process and Theories of Movement
Jul 16, 2024
Animation Theory: Traditional Hand-Drawn Animation Process and Theories of Movement
Introduction
Lecture Overview
: Split into two sections
Process of creating traditionally hand-drawn animated movie
Theories about movement in animation
Caveat
: Discussion focuses on traditional hand-drawn animation, not digital/CGI
Traditional Hand-Drawn Animation Process
1.
Storyboards and Layouts
Storyboards
: Hand-drawn images outlining shot-by-shot sequence
More directly translated into animation vs. live action
Layouts
: Expanded, more detailed versions of storyboards
Provide details about colors, silhouettes, backgrounds
2.
Key Animation and In-Betweens
Key Animators
: Draw key frames indicating major changes ( e.g., part of a run cycle)
In-Betweeners
: Fill in gaps between key frames for fluid motion
3.
Foreground and Background Animation
Foreground Animation
: Characters, objects, etc., drawn and animated
Background Artists
: Create static backgrounds (background plates)
Multi-Plane Layering
: Combining cells and background plates to suggest depth
4.
Tracing and Coloring Cells
Tracing onto Celluloid (Cells)
: Artists trace outlines/details from key and in-between animations
Coloring
: Colors are added, finalizing the animated cells
5.
Filming and Compositing
Compositing: Layering cells over background plates to create a final multi-planar image
Recording
: Cells and background images filmed frame-by-frame
Cinematography
: Role includes handling cameras for traditional animation
6.
Post-Production
Editing
: Footage sent to editor, cut together like live-action film
Sound and Music
: Scoring, ADR for voices, sound effects, Foley
Animation Theory and Movement
1.
Sergey Eisenstein's Contributions
Essence of Animation
: What distinguishes animation from live action
Term: Plasmaticity
Definition
: Hyper-exaggerated expressiveness in animation
Examples
: Mickey Mouse's flexible, exaggerated movements
2.
Line and Animator's Expression
Role of Line
: Conveys motion and emotion
Disney's 12 Principles
: E.g., squash and stretch, exaggeration
Animators' Gestures
: Expressiveness translates into animation
Signature Style
: Unique line work can become an animator's signature (e.g., Gendy Tartakovsky)
3.
Animating with the Animator's Body
Modeling
: Animators mimic actions, use real models (e.g., lions in The Lion King)
Time Investment
: Affects audience's emotional connection
4.
Thomas LaMarre's Concepts
Cinematic vs. Animetic Movement
Cinematic
: Moves with energy, kineticism (e.g., Steadicam shots in live action)
Animetic
: Horizontal/lateral movement due to drawing difficulties
Full vs. Limited Animation
Limited Animation
: Only part of the scene moves to save time
Full Animation
: Entire scene moves, more time-consuming
5.
Movement Techniques
Moving Drawings
: Physically manipulate cels and background plates (e.g., Nausicaä flying)
Drawing Movement
: Fully animate character's movements (e.g., Nausicaä's hand movements)
Conclusion
Goodbye and Best Wishes
: End of semester, final thoughts
📄
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