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Animation Theory: Traditional Hand-Drawn Animation Process and Theories of Movement

Jul 16, 2024

Animation Theory: Traditional Hand-Drawn Animation Process and Theories of Movement

Introduction

  • Lecture Overview: Split into two sections
    • Process of creating traditionally hand-drawn animated movie
    • Theories about movement in animation
  • Caveat: Discussion focuses on traditional hand-drawn animation, not digital/CGI

Traditional Hand-Drawn Animation Process

1. Storyboards and Layouts

  • Storyboards: Hand-drawn images outlining shot-by-shot sequence
    • More directly translated into animation vs. live action
  • Layouts: Expanded, more detailed versions of storyboards
    • Provide details about colors, silhouettes, backgrounds

2. Key Animation and In-Betweens

  • Key Animators: Draw key frames indicating major changes ( e.g., part of a run cycle)
  • In-Betweeners: Fill in gaps between key frames for fluid motion

3. Foreground and Background Animation

  • Foreground Animation: Characters, objects, etc., drawn and animated
  • Background Artists: Create static backgrounds (background plates)
    • Multi-Plane Layering: Combining cells and background plates to suggest depth

4. Tracing and Coloring Cells

  • Tracing onto Celluloid (Cells): Artists trace outlines/details from key and in-between animations
  • Coloring: Colors are added, finalizing the animated cells

5. Filming and Compositing

  • Compositing: Layering cells over background plates to create a final multi-planar image
  • Recording: Cells and background images filmed frame-by-frame
    • Cinematography: Role includes handling cameras for traditional animation

6. Post-Production

  • Editing: Footage sent to editor, cut together like live-action film
  • Sound and Music: Scoring, ADR for voices, sound effects, Foley

Animation Theory and Movement

1. Sergey Eisenstein's Contributions

  • Essence of Animation: What distinguishes animation from live action
  • Term: Plasmaticity
    • Definition: Hyper-exaggerated expressiveness in animation
    • Examples: Mickey Mouse's flexible, exaggerated movements

2. Line and Animator's Expression

  • Role of Line: Conveys motion and emotion
  • Disney's 12 Principles: E.g., squash and stretch, exaggeration
  • Animators' Gestures: Expressiveness translates into animation
    • Signature Style: Unique line work can become an animator's signature (e.g., Gendy Tartakovsky)

3. Animating with the Animator's Body

  • Modeling: Animators mimic actions, use real models (e.g., lions in The Lion King)
  • Time Investment: Affects audience's emotional connection

4. Thomas LaMarre's Concepts

  • Cinematic vs. Animetic Movement
    • Cinematic: Moves with energy, kineticism (e.g., Steadicam shots in live action)
    • Animetic: Horizontal/lateral movement due to drawing difficulties
  • Full vs. Limited Animation
    • Limited Animation: Only part of the scene moves to save time
    • Full Animation: Entire scene moves, more time-consuming

5. Movement Techniques

  • Moving Drawings: Physically manipulate cels and background plates (e.g., Nausicaä flying)
  • Drawing Movement: Fully animate character's movements (e.g., Nausicaä's hand movements)

Conclusion

  • Goodbye and Best Wishes: End of semester, final thoughts