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History of Mike Tyson's Punch Out Speedrunning

Aug 27, 2024

Mike Tyson's Punch Out Speedrunning History

Introduction

  • Mike Tyson's Punch Out is known for its competitive nature, especially in speedrunning.
  • The objective is to beat the game from start to finish in world record time.
  • The game is unique due to its execution difficulty and brutal RNG (Random Number Generator).

Early Speedrunning Days

  • Initially, players focused on individual fights using the game’s built-in timer.
  • Matt Turk was a pioneer, attempting to complete a full game speedrun.
  • Turk’s run was impressive, but there is no surviving video.

Key Speedrunning Strategies & Challenges

  • Glass Joe: Requires precise timing (4-frame window) to defeat quickly.
  • Don Flamenco 1 (Dawn One): Known as "Frame Perfect Dawn," requires precise timing for star punches.
  • King Hippo: Highly RNG-dependent; players need Hippo to open his mouth to attack effectively.
  • Mike Tyson: Final boss, known for being extremely difficult. Speedrunners must defeat him in the first round using precise timing.

Evolution of Speedrunning Techniques

  • The Punch Out community evolved, with more players focusing on full game runs.
  • Sinister One made significant progress but struggled against Turk’s times.
  • Zard One introduced new strategies, including buffering inputs to ensure frame-perfect actions.

Records and Competitions

  • Sinister One eventually broke Turk's record with a 16:59.97 run.
  • Sinister's and Zard's rivalry led to numerous improvements in strategies and record times.
  • Zard found innovative buffering techniques, significantly impacting strategies for fights like Don Flamenco 1.

Major Breakthroughs

  • The Dawn One Buffer: Revolutionized speedrunning by making previously difficult fights more manageable.
  • Matt Turk’s influence remained significant, inspiring new speedrunners.

The Rise of New Challengers

  • Ouiji entered the scene, rapidly improving and challenging existing records.
  • The speedrunning community saw centralized discussions and challenges, helping evolve strategies.

The Path to Sub-16 and Beyond

  • By 2013-2014, the goal became to achieve a sub-16-minute run.
  • Zard, Sinister, and Ouiji were key players in pushing the limits.

Achieving Sub-15

  • The discovery of the Hippo Manipulation strategy allowed players to consistently get good RNG on King Hippo.
  • The community’s collaboration led to strategies that eliminated some RNG challenges.
  • Summoning Salt achieved the first sub-15 run, setting a new benchmark.

Ongoing Developments

  • The speedrunning community continues to evolve, with new tech and strategies emerging.
  • Jdredge and other runners have risen, pushing the limits further.

Conclusion

  • Mike Tyson’s Punch Out has a rich speedrunning history, with continuous innovation and competition.
  • The community’s dedication has pushed the game’s speedrun potential to new heights.
  • The future holds potential for further breakthroughs as new players and strategies emerge.

Note: This summary captures the essence of the speedrunning journey for Mike Tyson’s Punch Out, outlining key players, techniques, and historical milestones.