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G2E In-Person Event Planning
Jul 13, 2024
Lecture Notes: G2E In-Person Event Planning
Key Stakeholders and Partnerships
Regular contact with stakeholders over 18 months
AGA (American Gaming Association)
Exhibitors
Attendees
AGEM (Association of Gaming Equipment Manufacturers)
Research and Decision Making
Conducted a research project (April-May)
Aim: Gauge stakeholder interest and willingness to attend
Survey Results: Over 80% willingness to attend in person
June 1st announcement aligned with easing regulations in Las Vegas
Positive feedback from stakeholders confirmed decision to go ahead
Planning and Logistical Challenges
Immediate shift from relief to anticipation and planning
Short time frame from June 1st to October 4th
Emphasis on detailed planning and stakeholder engagement
Exhibitor and Attendee Response
Exhibitors: Busy with R&D, excited to showcase innovations
Emphasis on G2E being the most important show of the year for many exhibitors
Increasing domestic arrivals; international visitation uncertain
Potential for relaxed international travel restrictions by October
Prepared to accommodate international visitors
Safety Measures and Regulations
Health and safety measures informed by Reed Exhibitions' global experience
Adaptation to jurisdictional regulations and venue requirements
Regular updates on safety measures available on G2E website
Virtual Component
Virtual component will be included
Ensuring participation for those unable to attend in person
Innovation and Digital Engagement
Launch of G2E Digital due to changes in information consumption trends
Digital engagement through G2E Insider Live newsletter, webinars, and virtual round tables
Strong engagement in sectors like sports betting, payments modernization, and iGaming
Future Prospects
Continued digital engagement alongside physical events
Excitement for future industry gatherings
End of Notes
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