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G2E In-Person Event Planning

Jul 13, 2024

Lecture Notes: G2E In-Person Event Planning

Key Stakeholders and Partnerships

  • Regular contact with stakeholders over 18 months
    • AGA (American Gaming Association)
    • Exhibitors
    • Attendees
    • AGEM (Association of Gaming Equipment Manufacturers)

Research and Decision Making

  • Conducted a research project (April-May)
  • Aim: Gauge stakeholder interest and willingness to attend
  • Survey Results: Over 80% willingness to attend in person
  • June 1st announcement aligned with easing regulations in Las Vegas
  • Positive feedback from stakeholders confirmed decision to go ahead

Planning and Logistical Challenges

  • Immediate shift from relief to anticipation and planning
  • Short time frame from June 1st to October 4th
  • Emphasis on detailed planning and stakeholder engagement

Exhibitor and Attendee Response

  • Exhibitors: Busy with R&D, excited to showcase innovations
  • Emphasis on G2E being the most important show of the year for many exhibitors
  • Increasing domestic arrivals; international visitation uncertain
  • Potential for relaxed international travel restrictions by October
  • Prepared to accommodate international visitors

Safety Measures and Regulations

  • Health and safety measures informed by Reed Exhibitions' global experience
  • Adaptation to jurisdictional regulations and venue requirements
  • Regular updates on safety measures available on G2E website

Virtual Component

  • Virtual component will be included
  • Ensuring participation for those unable to attend in person

Innovation and Digital Engagement

  • Launch of G2E Digital due to changes in information consumption trends
  • Digital engagement through G2E Insider Live newsletter, webinars, and virtual round tables
  • Strong engagement in sectors like sports betting, payments modernization, and iGaming

Future Prospects

  • Continued digital engagement alongside physical events
  • Excitement for future industry gatherings

End of Notes