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Debating Random Critical Hits in TF2
Jul 31, 2024
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Lecture Notes on Random Critical Hits in TF2
Introduction
Randomness in game design enhances excitement.
PvP games face challenges when introducing randomness.
Importance of balancing fun and fairness.
Overview of Random Critical Hits (Crits)
Random crits in TF2 as a long-standing mechanic.
Described as misleading, confusing, and ridiculous.
Personal Experience
Speaker has been involved in the TF2 community for over five years.
Engaged in discussions about the role of random crits across various platforms.
Hypothetical Debate on Random Crits
Argument #1: Feeling Awesome with Random Crits
Scoring a kill due to random crits feels enjoyable.
Subjective nature of enjoyment is a key point.
Imbalance of enjoyment between the player getting critted and the one scoring the crit.
Negativity Bias
: Negative experiences often outweigh positive ones in memory.
Argument #2: Breaking Stalemates
Early TF2 had fewer maps and played styles.
Random crits may have been necessary in the original gameplay context.
Modern TF2 has evolved: better maps and player skills.
Random crits now seem outdated.
Argument #3: Casual and Silly Nature
Random crits are viewed as contributing to TF2's casual nature.
The silliness is largely due to the game's comedic elements and not just mechanics.
Iconic moments and character interactions define TF2's humor, not random crits.
Argument #4: Helping New Players
Random crits give new players unexpected kills.
However, they do not specifically aid in skill development for new players.
Crits reward poor gameplay habits and undermine learning.
New players should be encouraged to improve rather than relying on luck.
Argument #5: Weapon Balance Concerns
Query about weapons being unbalanced without random crits.
Removal of crits would not significantly affect weapon balance.
Few weapons would require adjustment to remain competitive.
Argument #6: Melee Weapon Viability
Crits can invalidate the purpose of melee weapons.
The chance of one-shotting opponents reduces the value of skilled melee play.
Argument #7: Competitive Play
Preference for casual mode but acknowledges the value of competitive play.
Both modes should strive for consistency to aid player transition.
Argument #8: Voting System for Crits
Suggestion for a voting system to enable/disable crits.
Speaker doubts this would solve the underlying issues effectively.
Argument #9: Crits in Mann vs. Machine
No issue with keeping random crits in MvM, as it’s a different mode.
Positive exchanges in PvE scenarios.
Argument #10: Bullet Spread Considerations
Random bullet spread vs. fixed damage outputs.
Consistency in damage encourages skillful play.
Conclusion
Removing random crits would positively impact TF2.
Would promote skill development and improve player experience.
Encouragement for community feedback to Valve regarding random crits.
Emphasis on addressing the balance between fun and skill in the game.
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