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Debating Random Critical Hits in TF2

Jul 31, 2024

Lecture Notes on Random Critical Hits in TF2

Introduction

  • Randomness in game design enhances excitement.
  • PvP games face challenges when introducing randomness.
  • Importance of balancing fun and fairness.

Overview of Random Critical Hits (Crits)

  • Random crits in TF2 as a long-standing mechanic.
  • Described as misleading, confusing, and ridiculous.

Personal Experience

  • Speaker has been involved in the TF2 community for over five years.
  • Engaged in discussions about the role of random crits across various platforms.

Hypothetical Debate on Random Crits

Argument #1: Feeling Awesome with Random Crits

  • Scoring a kill due to random crits feels enjoyable.
  • Subjective nature of enjoyment is a key point.
  • Imbalance of enjoyment between the player getting critted and the one scoring the crit.
  • Negativity Bias: Negative experiences often outweigh positive ones in memory.

Argument #2: Breaking Stalemates

  • Early TF2 had fewer maps and played styles.
  • Random crits may have been necessary in the original gameplay context.
  • Modern TF2 has evolved: better maps and player skills.
  • Random crits now seem outdated.

Argument #3: Casual and Silly Nature

  • Random crits are viewed as contributing to TF2's casual nature.
  • The silliness is largely due to the game's comedic elements and not just mechanics.
  • Iconic moments and character interactions define TF2's humor, not random crits.

Argument #4: Helping New Players

  • Random crits give new players unexpected kills.
  • However, they do not specifically aid in skill development for new players.
  • Crits reward poor gameplay habits and undermine learning.
  • New players should be encouraged to improve rather than relying on luck.

Argument #5: Weapon Balance Concerns

  • Query about weapons being unbalanced without random crits.
  • Removal of crits would not significantly affect weapon balance.
  • Few weapons would require adjustment to remain competitive.

Argument #6: Melee Weapon Viability

  • Crits can invalidate the purpose of melee weapons.
  • The chance of one-shotting opponents reduces the value of skilled melee play.

Argument #7: Competitive Play

  • Preference for casual mode but acknowledges the value of competitive play.
  • Both modes should strive for consistency to aid player transition.

Argument #8: Voting System for Crits

  • Suggestion for a voting system to enable/disable crits.
  • Speaker doubts this would solve the underlying issues effectively.

Argument #9: Crits in Mann vs. Machine

  • No issue with keeping random crits in MvM, as it’s a different mode.
  • Positive exchanges in PvE scenarios.

Argument #10: Bullet Spread Considerations

  • Random bullet spread vs. fixed damage outputs.
  • Consistency in damage encourages skillful play.

Conclusion

  • Removing random crits would positively impact TF2.
  • Would promote skill development and improve player experience.
  • Encouragement for community feedback to Valve regarding random crits.
  • Emphasis on addressing the balance between fun and skill in the game.