Transcript for:
FC Mobile Player Traits Summary

Hello guys, welcome back to another exciting FC Mobile video. In today's video, we'll be looking at all player traits in details and how they work and affect the gameplay. Also, I'd like to apologize for uploading late, as I was traveling and did not get time to edit the video. Anyway, let's dive right into the video.

The traits in FC Mobile are in game characteristics that provide players unique skills and play styles. Not all player traits and specialities function in the same way, some may affect how the player performs on the field, while others may only have an effect when the player is controlled by the CPU. That is when you leave the players on the auto mode.

So based on this we can group them in two categories. The standard traits and CPU traits. The standard traits have an effect on how a player plays. both when played by a user and when controlled by the CPU. While the CPU traits impact the way that a player plays, but only when it is controlled by the CPU.

You can view the traits of any player by tapping on his card and selecting details. Here, you can see all the traits, celebration and the assigned skill move of the player. You can also tap on the traits to view them in details.

Here, you can view all the traits of the player in details. And let's look at all these traits one by one and see how they affect the gameplay of a player. The Playmaker trait is a CPU trait, and any player with this trait will be the focal point of your attacks.

He will receive the ball more often than other teammates, and your teammates will pass the ball to him more than any other player. And as I said, this is a CPU trait, so it will affect the gameplay of the player only when you leave it on auto. So you can notice how De Bruyne and Bernardo Silva, both with the playmaker trait, are receiving more passes than any other player and how they are passing the ball around to create space. They will link up well with other players in your team for quick one-twos and also make runs into open spaces to receive passes.

So I'll advise you to put at least two or three players with the playmaker trait in your team to rotate the ball and create more goal scoring opportunities if you play matches on auto or if you play manager mode. mostly midfielders, attacking midfielders, fullbacks and some attackers have this trait. And as the name suggests, they will help build up the play and make creative passes to set up goal scoring opportunities for others.

Here's another example of how they link up to create a goal scoring opportunity. The long shot taker trait is also a CPU trait, so it will affect the gameplay only when you leave it on auto mode. So players with this trait are more likely to take shots from distance or from outside the box whenever they get a chance.

The long passer is also a CPU trait, so it will affect the gameplay only when the players are on auto. So players with this trait will, instead of passing the ball to a teammate nearby, will make more long passes for quick counters. So simply, the players with this trait will attempt long passes more than players without this trait.

Injury prone is a standard trait, so it will affect the gameplay, both, when you are controlling the player and when you leave them on auto. So players with this trait will trip and fall easily during tackles as compared to other players. They are more likely to trip and fall during tackles. I haven't seen any player get injured.

Let me know in the comment section whether you've seen any player get injured? The early crosser trait is a CPU trait so it will affect the gameplay when the players are on auto, so players with this trait will often try to play crosses early into the box. The goalkeeper long throw is a standard trait so it will affect the gameplay both when you leave them on auto or when you control the players.

This is specifically a goalkeeper trait, so any goalkeeper with this trait have longer throws than keepers without this trait. The long throw trait too is a standard trait, so it will affect the gameplay, both when on auto and when you control the players. So players with this trait during throw-ins will have longer throws than players without it.

The speed dribbler trait this season is a standard trait since they've added the knock on skill move. So players with this trait will knock the ball ahead of their opponents and use the pace to outrun them. The solid player trait is a standard trait so it will affect the gameplay, both, when the players are on auto or when you control them.

So players with this trait will stand strong during tackles and are less likely to trip and fall. The flare is to a standard trait, so it will affect the gameplay, both on auto mode and when you control the players. So players with this trait will try fancy and hidden skill moves during the game, and soon I'll make a video on such hidden skills, so make sure to subscribe to my channel. The next trait is the finesse shot, this is a standard trait.

And I think this is the only trait that affects the performance of a player's and not just the playing style. So the players with the finesse shot trait will take accurate shots and are more likely to score. Here is an example of a finesse shot by a player without the finesse shot.

Finesse Shot Trait. So players with this trait have slightly better accuracy when taking finesse shots than players that don't have the finesse shot trait. The selfish trait is a CPU trait, so it will affect the gameplay when the players are on auto mode. So as the name suggests, the players with this trait are selfish.

They will hold the ball longer and will not pass to other teammates. So the players with this trait will not pass or link up much with other players. Rather, they'll just try to shoot and focus more on getting goals. Here's another example of how Salah won't pass to other teammates and try to score all by himself.

The next trait is the outside foot or the trivial shot. This is a standard trait, so it will affect the gameplay, both, when on auto or when you control the players. So players with this trait will often shoot with the outside of their foot.

Dive into tackle is a CPU trait, so it will only affect the gameplay when you leave the players on auto mode, so the players with this trait will keep charging forward and commit tackles. Mostly some centre backs, full backs, centre and defensive midfielders have this trait. The power header is a standard trait, so it will affect the gameplay, both when you are on auto or when you control the players.

So players with this trait hit powerful headers whenever they are heading the ball. The powerful driven free kicks is a standard trait that will affect, both, on auto and when you control the players. So players with this trait will hit powerful free kicks and will rely more on power than placement.

Here is an example of a free kick without the trait. Notice that De Bruyne focuses more on placement than power. The leadership is a CPU trait and players with this trait show more leadership capabilities and inspire other teammates. The team player trait is a CPU trait and a player with this trait will give his all for the team.

This is basically a career mode trait, so the player will give his 100% for the club. So these were all the player traits and we covered them all. I hope you guys enjoyed the video and found it helpful.

Don't forget to drop a like and subscribe for more amazing videos. I'll see you guys in my next video. Till then, peace.