Transcript for:
Chaos of Unlimited Grenades in Counter-Strike

what if counter-strike had no nade limits an innocent question but when investigated all we found was pure hell [Music] greetings hi the war I'll greets you for you can carry a total of four grenades and competitive counter-strike one of each type two flashes I change the settings on my competitive server to allow for five of each grenade five nades five smokes five maltose five flashes and yes five decoys as well grenade limits and counter-strike exist for many reasons as you will soon find out here's what happened first we decided to play inferno since it was the map that would probably be the most broken it was when stacks hold on hold on we need to be careful here I heard a neat stack we were immediately paranoid of nade stacks and with good reason banana was hell's inferno itself constant smoke small Taub's nades flashes it was nearly impossible to do anything there something we kept in mind for when we got to play on the CT side oh my gosh okay chicken we got this one time let's just make sure we have enough smokes to keep mid and banana smoke the whole round yeah smokes I'll focus on mid the first noticeable change in meta was that if the CTS had enough money no matter what happened in the round the terrorists would have to push through smokes at some point flashes I am close-mid I think through your needs there oh you just ran out it cost fifteen hundred dollars to purchase five smokes each round and infinitely hold off the choke points eventually we got bored of this turtle play and decided to be a little stupid wait wait wait wore out go pick out mitt I got five flashes two had nothing to do with the needs but that's okay I think this is a decoy round guys buy five decoys and just keep throwing them decoy and now let's go it's okay chicken we got this [Music] [Music] okay chicken we got this kid so I grabbed me a rifle yeah I kinda wanted to buy ten mall tops but yeah I'll give you the oh so you're just buying aids and then taking them yeah oh that's perfect watch out they Jordan that's a standard nade position you're standing here so inferno was a mess but what about a map with a few more hallways a few more contact points and a few more ways for the Teesside to abuse the new nade limit with so much utility ops weren't very useful you could infinitely smoke them off need their positions flash a mid control became a lot easier for the tease they have underpass underpass to underpass and Tom in watch connector another nade stacking me and realistically a single player could throw all the utility needed for an a site take including resmoke stew prevent the retake fourth lash until the site oh my smokes they're beautiful still that didn't change the fact that save rounds on mirage t side were impossible what could you realistically do on this map with nothing but a Glock Thanks once pushing through me once pushing through me I think it's cat I hear no point RV I got the trade one that I think he's be there was one meet 40 just hill I think that's good watch this nade kids [Music] you needed all six so you didn't use a six and that's my plan no Armour Eco around let's do it man I'm on board had nothing to do with the nades as well the economy became even more important when you could buy so much utility if the CTS weren't able to build up a bank they couldn't infinitely hold off the choke points and if it seemed bought too many nades they'd screw over their own economy mirage was way more balanced but still stupid both teams gave up even trying to execute a BTech but what about a map with an open skybox where both teams could throw utility nearly anywhere on the map from anywhere on the map do we have time to play a game three let's check the video time seven floors and yeah it needs to be ten minutes so they don't give me money [Music] what is a straddle what am I looking at right now smokes everywhere at this point we can't all gave up on the million nade thing it was kind of a waste of money to buy five frag grenades for fifteen hundred and do 20 damage with them managing the economy was more important but it did mean if a team got ahead they got really far ahead and to be honest we stopped focusing on the needs and just started playing Counter Strike notice here I have five flashes and two molotovs they're executing a nade take the right thing to do is to be a good boy and mall table the entrance and flash them before peeking or flash from my teammates to peek but instead I just got bored and shot them all cuz it's more fun nine seconds stay alive keep the nade limits valve don't be like bub G or Pavlov knaves and counter-strike give the game a unique flavor of strategy and skill they are carefully practiced and precisely implemented I played with a bunch of buggers imagine what this would look like at the pro level or heck even just a team that prepared for this kind of meta it'd be a complete disaster predicting enemy utility keeping track of what they've thrown where they've thrown its weighting out smokes and Molotov saving enough for the after plant all of that goes out the window for nades one of each type two flashes twenty years counter-strike is a delicate balance it's a game that succeeds because of the formula I think that's why there's always such a massive pushback on any new changes even good changes because the game works and people don't want it to be thrown off balance I almost forgot Happy New Year welcome to the roaring 20s you're gonna love the self-driving cars gear for cancer and half-life 3 my New Year's resolution is to actually finish soloqueue to global I think it was very much for watching I am the war alum and I still have no closer [Music] soon all will be revealed the day of reckoning is upon us Rican I've eaten 40 pizzas in 30 days