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Saitama Battleground Guide: Fighting Tips
Jul 13, 2024
Saitama Battleground Guide: Fighting Tips
Introduction
Target audience: new players, Psy Thomas spammers, game pass users.
Goals: Basic movement, Saitama moveset, Garu moveset.
Importance of attention to succeed in the game.
Basic Movement
Shift Lock
: Important feature for free cursor movement, activated by Shift.
Settings Adjustments
:
Auto moves: Press move key once.
Reduced screen shake: Helpful against table flip spammers.
Dashing
Types of dashes and controls
:
Side dash: Hold A or D + Q.
Front dash: Idle/forward + Q.
Back dash: Hold S + Q.
Tips
: Front dash has a one-hit stun, good for combo initiation and extension.
Common Mistake
: Thoughtless front dash; use side dash for better timing and effectiveness.
Opponent awareness
: Vital for blocking strategies.
Punching (M1s)
Usage: Starting/extending/ending combos via left-clicking.
Combos
:
4 M1s: Ragdoll + half-second self-stun (avoid unless move ready).
3 M1s + hold space: Mini uppercut.
3 M1s + jump + 4th M1: Drop kick slam.
Movesets and Moves
General setup
:
Each moveset: 4 moves, activated by 1-4 keys if auto-use enabled.
Ultimate move: Engage with G when red bar is full.
Changing movesets
: Via top left of the screen settings.
Early Access Game Pass
: Access to current developer movesets.
Saitama Moveset
Moves
:
Normal punch: Small knockback/damage (far), heavy damage/knockback (close).
Consecutive barrage: Barrage of punches.
Normal shove: Knockback attack.
Normal uppercut: Strong uppercut with knockback.
Blocking
: Use F, vulnerable from the back.
Sample Combos
:
Basic: 3 M1s + Move 2 + Move 3 + Front dash + 3 M1s + Mini uppercut + Move 4.
Ultimate Moves
Activation
: Press G when red bar is filled.
Saitama
:
Death counter: Instant kill on any attack within 10 seconds.
Table flip: AoE attack, health reduction or kill, with initial shockwave pushback.
Garu Moveset (Hero Hunter)
Moves
:
Flowing water: Multi-hit + knockback.
Lethal whirlwind stream: Drag and slam opponent.
Hunter's grasp: Trip, grab, and throw.
Praise peril: Counter move.
Sample Combo
:
3 punches + mini uppercut + Move 1 + Side dash + Move 3 + Front dash + 3 punches + mini uppercut + Move 2.
Garu Ultimate
Rage mode
: AoE attack that takes 40% opponent health and heals self.
Early Access Game Pass commentary
: Not inherently pay-to-win, balanced with free movesets.
Suggestions for Improvements
Saitama Ultimate Nerf
:
Death counter: Similar to Praise Peril but with larger effect window.
Table flip: Should reduce to red health, not kill.
Tips for Player Improvement
Master movement, dashing, and blocking.
Develop personal combos combining effective movement and attacks.
Example combos
: Refer to earlier mentioned combos as starting points.
Conclusion
Reminder: AI text-to-speech used for video voice-over.
Encouragement to practice and adapt to improve performance.
Fun fact
: Video voice is AI-generated.
Farewell message to viewers.
📄
Full transcript