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Trajectory Collision and Intersection Analysis

Sep 9, 2025

Overview

This lecture explores how to determine if two objects following vector-valued trajectories in the same space collide, merely intersect, or have a near-miss, using algebraic methods.

Trajectory Basics and Graphing

  • Two trajectories are defined: ( r(t) = (t^2, t) ) (a parabola) and ( u(t) = (3-2t, 4t-3) ) (a straight line).
  • Substituting values for ( t ) reveals the shapes: ( r(t) ) traces a parabola, and ( u(t) ) traces a straight line in xy-space.
  • Direction of travel is determined by increasing ( t ) values and plotting sample points.

Collisions vs. Intersections

  • A collision occurs if both trajectories occupy the same point in space at the same time (( t )).
  • An intersection (without collision) happens if both trajectories share the same coordinates but at different times (( t ) for one, ( s ) for the other).

Algebraic Approach to Collisions

  • To test for collision, set both x- and y-coordinates of ( r(t) ) and ( u(t) ) equal at the same time:
    • ( t^2 = 3 - 2t )
    • ( t = 4t - 3 )
  • Solving yields ( t = 1 ), which when checked satisfies both equations, confirming a collision at point (1, 1) at ( t = 1 ).

Algebraic Approach to Intersection (No Collision)

  • Set equalities for location but allow different times (( t ) for ( r ), ( s ) for ( u )):
    • ( t^2 = 3 - 2s )
    • ( t = 4s - 3 )
  • Solve for ( s ) in terms of ( t ): ( s = (t + 3)/4 ).
  • Substitute back and solve quadratic; solutions: ( t = 1 ) (collision), ( t = -\frac{3}{2} ) (intersection).
  • At ( t = -\frac{3}{2} ), corresponding ( s = \frac{3}{8} ), both trajectories pass through point (( \frac{9}{4}, -\frac{3}{2} )) at different times.

Visualization and Validation

  • Animation or plotting can confirm calculations: two points of intersection, only one is a collision.
  • Proper algebra distinguishes between spatial intersections and actual collisions.

Key Terms & Definitions

  • Trajectory — The path an object follows in space, described here by a vector-valued function.
  • Collision — Both objects reach the same location at the same time.
  • Intersection (No Collision) — Both objects pass through the same point in space but at different times.
  • Vector-valued curve — A function that assigns a position vector to each value of time.

Action Items / Next Steps

  • Review the algebraic setup for collision vs. intersection with different trajectories.
  • Practice similar problems, setting coordinates equal at the same or different times.