welcome to the season 2 the war within Mythic Plus masterclass for operation floodgates a brand new dungeon coming in patch 11.1 and this is done on a plus 12 on the PTR so this is equivalent to a plus 22 back in the old days before the Keystone squish tyrannical and fortifi a fixers are active on this key so it will give you a good sense of what will on-shot you or kill you in this dungeon so on the PTR a certain meta in terms of Route has already been formed when the Dome kind of goes down and the Keystone start a lot of people are going right now meaning you take this right hand side path rather than going down the steps over here and the reason is you can get quite a big pull off the bat the idea is that if you Dash from the start of the Keystone in the same path I'm taking you will be able to skip this Patrol if you're fast enough if you're playing a paladin like me there's no way to really stop the patrol but if you play a Demon Hunter you can actually imprison the demolition over here and this entire Patrol stop patrolling and everyone can safely just Creep by we'll talk a bit about what the demolish does later on when we pull them M anyway you hit down this path you pull the hyenas over here you then H up this this little um you know top of the stairs and the idea is that you want to pull the blood Whopper with the soldiers and the hyenas and this is the first big pull that you do so let's kind of talk about what these mobs actually do the most dangerous of which is this Blood warper it is a terrifying kind of M that I think healers all hate it's a blood warer he does something called War blood and this is what it does it does ping AE damage to people it also puts out a heal absorb that the healers needs to kind of punch through with heals so make sure you save healing cooldowns for this moment naturally popping defensives here will also help on top of that the blood whoer also does a targeted bolt ability called blood blast this is interruptable good to interrupt and you will notice that the hyenas will also cause blood thirsty cackle if you let any of this bloodthirsty cackle go through what ends up happening is that all these mobs will be buffed by the cackle and it will grant them life Le whenever they attack you and it's not the worst of things to let the hyena cast go through but it does slow you down in terms of being able to mold down this pack so the point is try and kick as much as you can and also you want to save cooldowns for this W blood you want a single Target this mop down is really dangerous if you're able to deal with that W blood ability generally you're fine and also the soldiers they don't really do that much once you finish the mops on top of the stairs you should just hop down this is where the first boss is patrolling you should also tag in these contractors at the far corner and pull the boss in the reason why you pull those contractors is really because you want to Max Max imize space on this entire platform and you'll see why in a bit why you need to kind of maximize the space usage in this entire platform the boss comes alongside these Mecha drones and you can see they are marked as casters for good reason and will cover why in a bit but they also have a random shot ability that goes on a random Target and healers just need to spot heal whoever is being targeted these Mecha drones they will also do Doom storm which spawns these swes on the ground indicating this is where they were charge so because these meca drones are always charging out ideally you want them to charge against a wall so baiting them against a wall like that will be very helpful so they don't charge to nania and that means that you can still get some form melee up time cleave or AOE DPS going on the mechad drones the whole objective of this fight is to kill the ants and then after you kill the ads you will face the boss into a mode where it takes way more damage from you so that's kind of the objective but on top of that the boss also does a few other mechanics the first of which is Sonic Boom so you can see that the boss will Target someone and this case the shammy it will place this kind of indicator on the ground that is going to fire off this or this is a frontal or and you want to make sure you position it such that it travels away from people don't point it at your allies so something that we found very helpful is that if you bait all the charges of the mechone towards a wall then you can point the op towards the middle of the room where it generally is clear so for example if I'm standing here baiting the Mecha drones and I'm being targeted by Sonic Boom I will cross over and stand here so we bait this outwards from the rest of the party stack on top of that the boss also does a tank Buster called electroc Crush but we'll cover that in a bit right now there's something that needs our urgent attention and that's the Mecha Jones maximum Distortion this is why all four of them are marked as casters this maximum Distortion is a terrible cast to let go through so if you fail to kick this it does AOE damage on a party and it also knocks you back so always make sure you kick maximum Distortion I can't stress this enough and you can see the boss doing his tank Buster over here the text alert here that you see on screen is signifying that the boss is doing an electro crush this is a tank Buster and you want to make sure you have some heavy mitigation it hits pretty hard so for me I had my defensives running all good so one way you can do it in par is you probably want to assign kicks you don't want to assign kicks to the individual units you want to say I kick first you kick second and this person kicks third so most importantly you want to Nuke down all the ads like I mentioned as you're working on the ads the boss will eventually C something called kill or block barrier so when this barrier is up the boss takes 80% less damage it also reflects damage onto players attacking the boss and the only way to bring down the barrier is to finish killing off all the ads and that will basically proc the boss to go into its intermission so when all the ads die the boss goes into jump start this is when heavy AOE damage starts Ping On the entire party so as the boss channels AOE damage on everyone it also takes additional damage in fact it takes double damage so you want to save all your DPS cooldowns for this point AOE healing needs to go out on the party but everyone should be saved the DPS cooldowns for this point in time and after this entire burn phase the boss then Cycles back into the first phase where it summons all these ads again and you realize that after the jump start the boss will drop an electrified puddle on the ground that will grow over time in size and that is why you need space in this entire encounter you want to slowly move the boss down this entire platform and that way your DPS have the room to bait all these ads to charge out in the right spots and they can dodge the frontals and whatnot it's easier to focus one down just nuke it down and once one of the ads or two of the ads starts dying a lot of the damage output going on the group will start slowing down you can see by the end of this entire platform We have basically brought this boss down this entire Lane uh one big call out I'll make is that it's possible to actually pull the mobs on the ledge here be very careful I've seen some spots where people jump where my cursor is and they will actually pull these soldiers out of line onsight but if you stay line onsight you shouldn't pull them but just giving you a heads up you don't want to break your keys because of something like that to keep a safe distance away from the wall if possible so once you've killed off the boss we need to kind of work on the RP event you'll see to the top here there's indicator that says weapon stock P pfer zero out of five you need to get five crates similar to like renight Hollow open the five gates in order to progress in this encounter so the first crate that people have been getting on PTR is basically the one behind the boss you just run up the stairs over here you get inspector mobs and you get the blood Whopper so blood Whopper you know exactly what they do already they PSE AOE damage put a heal absorb on people healer needs to to kind of use cooldowns and interrupt the bolts on top of that you have this inspector they will jump behind someone and they'll cast a frontal called surprise inspection this can be crowd control to stop uh the frontal if you don't want to move out of the frontal take note after you fight the first boss you might be out of healing cool down so this Blood Whopper might prove to be a real problem so make sure you have something saved up or at least align what you're going to do in terms of pulling this m so kill these mops you can actually trigger these crates without AGG gr the soldiers over here so it's just something something that you need to take note of and once you have triggered the weapon stock PS they will blow up and you get one out of five so the next pull that we do on the PTR is basically a pool that's really common and this might actually shift depending on how the meta goes I guess you basically pull the soldiers in from the right side and then you have all these loader Bots here that don't really do much we'll cover what they do in a bit and then you have all these mops at the bottom of the stairs and then you try and group them up so there's a lot going on here and I want to use a freeze frame as they converge to explain what hell's going on firstly you have the load bot so the loader Bots they do wind up they would fixate a player and they would spin on the spot towards that player if you're within three yards of the hit box you'll take damage from the loader Bots you know wind up the hyas will do bloodthirsty cackle we covered that already and then you have this snipers for the first time that you have seen in this dungeon the snipers have a random Arro table they will do snipe and they would just Spam like this uh kind of range ability on those uh targets that they hit so healers need to spot you whoever they are sniping but the snipers will also cast trickshot so trickshot is a heavy nuke and the ability will also bounce off to nearby Ali party members so it's a dangerous ability you don't really want to pull snipers in this dungeon other than these two they are more trouble than you know they give in terms of count so just take note of that but if you're able to interrupt the snipers you're able to deal with all the single Target random shots that's you know landing on your party this pool shouldn't be too much of a problem so once you clear out this entire area you will see this second stock pile over here that you can activate so go ahead click on that and then you can jump off to the side over here which is what we did and you want to come down to this Central area and the reason why we did so why we jump down from the platform is because we're heading towards this third stockpile so we have a few brand new Mobs here we have the architect we have the surveyor and we have the scaffolding and I'll cover what the scaffolding is in a bit let's talk about the surveyor the surveyor does a Range ability called easy troll Dynamite it just trolls things on the party members and this can be quite heavy hitting on high he so take note of that but on top of that it also cast a single Target ability called surveying beam this is a heavy single Target nuke make sure you interrupt it we have already covered what the loader Bots do I want to talk about what the architect does so the architect when you pull it it does nail gun and it fires off a shot at someone it puts a bleed on the person and it constantly just spams this really annoying ability you can see it landing on the Dr here so the architect can be quite a problem on high keys on top of that it's standing on top of a scaffolding you can see that it's just spamming abilities when I pull it standing on this platform right you need to break the Scaffolding in order for the architect to fall to the ground and that's when it takes the right amount normal amount of damage if you don't break the scaffolding it's super inefficient to DPS architect so break the scaffolding first now only when the scaffolding breaks the architect will then be on the ground and this is where you can start doing your normal damage towards the architect uh previously it takes reduced damage and your healer just need to make sure that you are topping people from the easy throw Dynamite of the surveyor and the nail gun and you should be okay the contractors they don't really do much so we don't have to cover them the next pull is basically uh this pool leading up to this ramp um the idea here is that you never ever want to pull the patrol on top of the stairs and we'll cover a why in a bit but just know that this next pool to start clearing the area up the the stairs again this video isn't about routing optimal routing will be discussed in a separate video but I'm giving you a sense of all the dungeon mechanics and generally what people are doing on PTR okay so once you clear the area leading up to the stairs you will see that there's a patrol of snipers that is patrolling around this area remember how I said the snipers are more troubled than they're worth so a patrol of three of them bad idea so try and skip the you know patrolling snipers although I think they actually quite manageable in low Keys you don't have to do all these um except maybe in a higher key doesn't really matter on a lowkey you can just nuke them down you get a brand new mob here called the shredder you have not done this Shredder before so let's talk about it this Shredder is a nickname s3000 but it's really called a shreddy nator 3000 it hases a couple abilities so when you first pull this mop um it'll do something called tration tration is a simple cast at the end of the cast wherever you're standing regardless of whether your T heater DPS it will spawn a saw blade on the ground and you need to side side step this car so the idea here is that as it starts counting down to the end of the car it says move in 1 second so after 1 second I need to know that there's a saw blade that spawns on my feet I just need to step out of it and I'll be okay on top of that it does a frontal flamethrower this is a rotating front and that's why the mop is being marked as teal in color that's a signal to you you need to be careful of frontals over there on my pler profile speaking about PL profile dater profile season 2 is already available find the link in the description just like the caution ideally you don't want to be pulling the surveyors in the corner while doing this shredator 3000 why because firstly you're dodging AOE on the ground number two you're dodging a frontal that rotates on top of that if you need to juggle kicks from the surveyor that is a bit too much work so ideally you just just want to pull everything on this platform except for those surveyors once you kill off the mob make sure you click on the weapon stockpile over here which is what my party is doing so that got us three out of five now earlier we forgot to basically click on this weapon stock power this will give you four out of five and that's why you see me running over to get it done now before we head on to the next area I want to talk about one mob that I didn't pull in this route but for completion sake you should know what it does so remember at the start of the dungeon I said that there's this demolition M that if you CC you actually can skip this uh Patrol pack but if you accidentally pull the demolitionist very weird name just know it does two abilities first ability does is called rpgg it spams this like AOE circles on the ground just move out of it it's a fiery Circle you won't miss it however it also does reload reload is quite a long cast and you can actually stun reload or crowd control this Reload cards to stop it and that prevents it from reloading its uh you know RPG attack that's really all you need need to know about this demolitionist but also know this has some form of like a global range we have actually in the earlier PTR Cycles when we pulled this m by accident he's aggroed all the way at the start of the dungeon we didn't even know that but we are always in combat only to realize that this mob doesn't move because it has a global range now I don't know if blizzard will change or fix this but just know if you're stuck in combat for no reason it's probably because you put a demolish this at the start you didn't even know about it and it's just standing there doing its own thing so you might need to kill in order to mount or drink again just a hits up it's not exactly dangerous okay so you should be done with four out of five weapon stock PS if you followed this video up to this point in order to get the next weapon stock power you need to hit to the next boss and that's the second boss now in this River area there are these Circle swies that if you ever walk into them they trigger some form of trap you spawn a lot of R swes you need to dodge on the ground that is homing in nature so definitely try avoiding all these um circles on the ground you want to cross the river and you'll see all these divers that you can basically tag these divers they don't really do much you can actually chain them to do with this pull um and again you have these Architects standing on the scaffolding so kill the scaffolding and then work on the contractors the divers will do Harpoon attacks they can be interrupted if you don't interrupt them it's not the end of the world it does hit for a fair bit of damage but the more important abilities there's more deadly is actually the pl C Forum charge it places a bomb on the ground you can see and if you stand in the bomb it actually just nukes you and he sends you flying negative demonstration walking into the bombs this is what happened you literally be sent flying up in the air by the way just take note this architect from time to time he will do rapid construction and he will build this scaffolding again and he will start going on top of the scaffolding again so just take note of that you might need to rinse and repeat killing the scaffolding a few times before you can bring down the architect meanwhile it just kind of fires nail guns at people that you need to heal through we covered that already the next pack guards the bottom of the stairs over here you can actually skip this if you have a priest mind so work on these humanoids I think mind so will be very strong again in season two but the point is if you don't have it you can't skip it just play it um at this point in time we are short on count so we might as well play it anyway we've already talked about what all these things do so I won't go into details as you go up the stairs here it's one of the more terrifying poles in this entire dungeon there is two shreddy nator mobs and you already know from the start these are the problematic mobs of this dungeon you can skip this two mops with a warlock gate so somewhere place around here you can also evoker rescue over here that the priest can grip people across also possible however if you have no other ways to skip it you just have to play it one thing I'll caution though is that this platform here is very crowded there's a surveyor here a surveyor here we know the contractors don't do anything but the surveyors needs an interrupt they do a range ability kind of throw Dynamite so amidst all the madness of dodging saw blades it's hard to do the surveyors the safe play is to pull the shred inators down the stairs however the efficient way is basically to pull the shredd inators alongside maybe with one of these Corner packs I would not advise pulling more than this pack one cter with two shred inators that's fine two casters a bit too much for a part doable but a bit too much anyway watch your feet every time shredd dations about to come out make sure you count down like that you want to move for the tradition to make sure you don't take any damage from the saw blades on the ground also make sure you're interrupting the surveying beams from the surveyors and just dodge frontals and you should be okay you can see over here we accidentally backpedal into the ads while dodging uh the um you know essentially the saw blades on the ground and this is where it gets uh kind of messy but very doable if your party is all ready to do kicks and also have a lot of cool down that they can basically send on these packs if you really think about it this entire pole is just a lot of avoidable damage saw blades flamethrowers those are completely avoidable frontals to and the surveyor uh interrupt on the surveying beam can be basically coord ated the easy throw Dynamite cannot be avoided in terms of damage but your healer can spot heal through that so technically doable but I would trust a punk to do this anyway you H up the stairs here and you'll fight the second boss and the second boss is called the demolition Duo you have Brun as well as quick fuse and they do different abilities quick fuse just stands there and spams like an Archer quick shots that just needs to be single Target healed is a tank Buster make sure you mitigate this tank Buster with some form of cooldown and it will send you flying in the air quick fuse will then do this frontal ability that you just need to dodge lines on the ground and basically after that you would leap away and you would spawn bombs throughout the entire encounter and this is where the fight really begins think of this fight as though you are at the bowling alley and Brun is really the bowling ball the bombs that spawn are the pins that you need to knock over you can see all the AOE circles earlier that is marked on the ground will eventually have bombs that form on the ground so the idea is that as a tank you always want to bring Brun the bowling ball such that it forms a line where people can bait the charges from Brun onto the bombs to destroy them sounds complicated let me explain oh before that just know that the boss will also Mark people with Kinetic explosive gel so this is something where quick fuse will basically Mark someone in this case it marck the Demon Hunter over here and it puts a visual circle on the Demon Hunter the person the debuff is supposed to run onto the bombs such that the bombs are within the circle of the debuff the Healer can then dispel the person and you can see upon dispelling the debuff over here it will destroy the bombs that's in the circle so the bombs as you can see obviously has a timer over here and they will explode for a lot of damage if they are not destroyed so every time they spawn you have three charges from Brun which I'll show you in a bit and two dispels that you can use to clear all the bombs in the room you've seen the dispel let's talk about this charge Bron will charge three times in total the first first two times random Target but definitely a nontank so you charge out and you want to like I said bring Braun to a place where you can comfortably do a line that charges across and you can see it charging across and destroying the bombs in its way right um and if you can't get a good visual there look at this second visual over here charges this bomb and it basically knocks the bomb out of position right so just rewinding that you have one bomb on the wall here the boss charges out knocks the bomb in the air the bomb is destroyed and the Third charge is always on the tank if there's nothing to destroy you just need to kind of side step it if you don't side stap it you get stunned by the boss so you know just make sure you side stap that but you can see as the Third charge on the tank goes out there's actually still one more debuff that is on the Sham so like I said three charges two dispels that's all you have to destroy all the bombs other than that fight rinses and repeat so this is the second wave you spawn all these bombs you move the boss Brun onto a spot where you can do a Wombo Combo and charge for everything in this case I think this is a very good one we charged for three bombs in the first charge you see because the bombs are lined up like that right so the hunter is baiting it in a roll that essentially knocks three bombs away then the second charge goes out on the boomkin and he charges for one of these bombs and I'm the third one so I just need to bait it to try and at least snipe the remaining two you can side step it like that and then we just get the last bomb without the spel over here easy peasy by the way when you dispel someone with this debuff just take note whoever is being dispelled will take a tick of damage make sure they topped before they are dispelled one last thing to call out for this boss the bosses they don't share Health pools as you can see however if you kill them separately and let me just forward to show you so in our case let's say we kill off quick fuse first right we kill off quick fuse Brun is the only dude remaining Brun will gain a stacking damage buff that allows it to hit harder and harder in the reverse if you kill Bron first then quick fuse gains the damage buff that is stacking so ideally want to try and kill them evenly but if not just be very wary that when he enrages it hits for really hard both bosses and you just need to be prepared for the scenario pop defensives and whatnot after the second boss is dead there's two RPS that you need to do so in this free frame you can see that there's boxes behind this Arena this glowing and Yoda is running over to essentially just click on them because the gate will open over here right you then click on these boxes Send the boxes exploding in the meanwhile you'll find this gun in the middle of the room that the bosses will leave click on it you get an extra action button use your extra action button and what you'll do is you'll dispel all these uh homing red circles in the river bed and this basically gets rid of that mechanic and that's why you see there's no longer any red circles so those are the two RPS you need to do because again just as a reminder you need five out of five weapon stock PES to progress in the dungeon so do those two RP events so over here back into the river you want to clear the Kelps before you pull the thir boss so the idea is that these Kelps they do a cast only one cast and it heals themselves so if you're not confident dealing with six casters or if you're not on voice coms I recommend splitting these six Kelps into two different pools the most important ability to interrupt is this thing called restorative Elga you want to make sure that the cast does not go off if it does it basically heals itself on top of that the Kelps they do jettison kelp they spin on the spot and they do AOE damage to people near it after you deal with all the Kelps you can click on the bombs here to spawn the boss so click on the bombs the boss will go through some RP and then swamp face will spawn this is probably the hardest boss in a partk for a few good reasons when you pull the boss the first thing it does is a tank Buster sludge claw every every cycle of mechanics that's one tank Buster slash claw be prepared to mitigate for this it puts a heal absorb on you heavy hitting ability the healers need to be prepared to top the tank as well and then the boss will immediately change into a frontal this is called mudslide and it might sound like this boss sounds easy why are you making it sound so hard because the boss actually does a mechanic when you pull it that tatters people together so you can see over here there's some visuals going out on the non tanks they are basically chaining A Healer of a DPS and two DPS together so this chain how it works is if you're chained to a player and let's say one unit moves left one unit moves right it will stretch the tther and it will snap them back into place like a rubber band so you need to coordinate in which direction you are dodging mechanics else if you move in opposite directions you guys will be snapped to the origin point and you'll fail to dodge the mechanic and that is why when it does a frontal we have all agreed on PTR everyone goes left I don't know why everyone just picked left on PTR but you can see this Vines there sted between players right right so we agree that we will always move left facing the boss for all the coming mechanics including the frontal so in this case it does awaken the swamp immediately you see the swires on the ground that spawn these puddles so what you want to do here is you want to side step outside of the puddles moving in the direction that we agreed but this puddles will also explode to spawn all these swires or rather these waves that will travel outwards from the origin Point these waves when you get in touch with them you will take a tick of that damage which is a no no but on top of that there's unavoidable damage coming from this ping AOE as all these pados kind of explode so you can see in real time this all these happening really quickly and if you do not agree to move in the right direction this tether between the two players will snap you and kill you so you need to agree on how to move so in this crazy Madness at the same time the boss will then cycle back to his first ability the tank Buster sludge claw and then it goes into the frontal with the tether and then basically into dodging awaken the swamp again sounds easy but there's a ton of RW damage that you can see as you take the T so the most dangerous overlap obviously is when he does awaken the swamp your tether is Ping for damage this awaken the swamp is Ping for AOE damage on top of that immediately after this ping damage there's a tank Buster so a lot of things going on at a point in time you want to try and cycle cooldowns all throughout um that part where he PES the ground if awaken the swamp that is the most dangerous overlap and also agreeing on how to Dodge moving left facing the boss it's what I recommend after the boss we pull some of these craps for count uh let me just quickly talk about these craps so um this is clearly a mistake that I've learned the hard way on PTR this crabs when they die they have this Aura you can see this Aura on the mobs when they die they actually do a bursting effect if you haven't played Mythic Plus in the older days where they had bursting affixes when mobs die bursting essentially means it places a DOT on the party when the mob dies so imagine you kill all these craps at the same time it places in this case a seven stacking debuff of uh damage over time it's pretty much unhealable so we had to kind of kill the crabs in a staggered fashion you can see us killing all these crabs waiting for three stacks to drop off before killing the remaining crabs just be careful about that although um I think a lot of people learn it the hard way as well you'll see me pulling all these divers too you already know what they do I'm aiming for something like 75% count before I go down cuz I've been short of count before again the optimal routing will come later in separate videos after that you want to hit down this hole down the sewers that was previously guarded by those bombs that you have to click on to trigger the spawn of the boss you drop down to this tunnel and I know that in early PTR everyone skipped the mini boss CAU bubbles by going around the kind of area swimming across the pond here but they have since changed the bottom feet to Aro on you know proximity so the the Fishers they do a nasty debuff on the tank and I think we actually tried it here so look over here you try and run across to the fishes the fishes will actually Aro Onto You Now previously it was like neutral uh kind of mops so those are not table from you know my experience maybe people will find a way to cheese this but the idea is that you should need to play the mini boss called bubbles that guards the bridge now if you don't see bubble when you land you just need to walk closer to the bridge RP event triggers bubble will spawn um bubbles was heavily ner on PTR previously it was kind of like a mob that you don't want to do because it give basically no count and and does a lot of damage uh the first ability it does is bubble burp this is fairly standard move out of the swirly don't stand in the bat B do Splish Splash which is a frontal you need to dodge as you can see from the animation over there the more dangerous third ability you need to care about is backwash is Ping AOE damage on a party as you can see going out the name frames over here so this is a boss that you just need to coordinate cooldowns for you want to be caught off guard if his backwash then it Cycles through all these three abilities these you just need to work with them what I recommend is if the platform is full of all these bubbles you want to try and move uh you know the mini bars around the room so that there safe spaces to dodge the frontal and also Dodge bubble BP uh once the mini boss dies you can go across the bridge it was guarding you'll be greeted by the inspector and the contractors you already seen what the inspectors do you get a brand new mop here though the electric it does lightning bolt so lightning bolt is a pretty heavy hitting like magical attack it's definitely a good to interrupt kind of thing so clear clear out the central area clear out the bridge and eventually you can cross another bridge that leads to the southern part of the mini map and you get more electrici mobs you get an architect at the corner you can skip all those mobs pull all these electricas and as you enter the hallway you get all these inspector mobs again again you've seen it before it teleports to someone and does a frontal just avoid and then as you go up the stairs over here you'll be greeted by one of the brand new mobs and it's called the duck fuse jump starter so this is a dangerous M by itself the first thing it does is Spar slam this is obviously a tank Buster so tanks make sure you mitigate it hits for pretty hard on top of that it's constantly spawning all these AOE swires on the ground that you need to dodge and they explode pretty fast so you need to move you know fairly quickly now something I didn't mention is that when you pull the jump starter right at the start they do an ability called battery discharge this is a party wide AOE damage that goes out like that so just take note of that you want to make sure you're topped before you pull uh the mob essentially clean up on this pack and you'll be greeted by more jump starters before you fight the final boss there's two guarding the entrance as you pull them right off the bat they do battery discharge the stacks in terms of damage make sure you mitigate it then spawns a loss to Le on the ground like I mentioned avoid them the two of them will then do two successive tank Busters Spar slam on the tank they have made it such that they would desync their tank Busters on tanks but just make sure you have a mitigation that you pop at the end of the cast of the first tank Buster so it covers you for the second tank Buster as well so that will go a long way in helping you all this well again spawning swires ping AOE damage on the party that's why the jump starter mobs are kind of scary on high keys so just take note of that then you enter the final Arena where the final boss is and that is basically gigap so let's talk about abilities as a tank you ideally want to be positioned near where the boss spawns against this machine for good reason I'll cover why its first ability turbocharge spams all these lines on the ground you need to dodge it also pulses AOE damage to the ENT ire party so make sure your healer has a Healer cool down for this entire mechanic the boss will do a tank Buster from time to time called Thunder Punch it's a heavy hitting ability it also sends the tank flying backwards that's why as a tank you want to be leaning up against this machine so that you can prevent yourself from flying backwards to nania right or if you choose to tank the boss on the edges when he does Thunder Punch he's going to send you flying off the edge and you will die learn that the hard way boss will then Target someone random with Giga zap this is a single Target that needs to be healed but the boss will also put a debuff on the person so you might be wondering what this debuff is for so this debuff firstly causes the person to tick down but more importantly when you have the debuff you'll notice all these water paddles on the ground right these water puddles when they spawn and let me just show you how they spawn so when these water puddles actually spawn take note of the puddles they are clear they are see through if you come into contact with any clear water puddles with an electric debuff which by the way also applies to to a tank after the Thunder Punch if you walk into any of these puddles you will Electrify the puddles and I'm also including this as the debuff that you receive from gigap if you walk into any of these clear puddles you will Electrify the puddles and you cannot use the puddles for the next mechanic where you need to kite the orbs into the clear puddles let me demonstrate so the boss does leaping Sparks and it will indicate which spark is assigned to you the idea is that you want to drag your spark across the arena into one of these clear Puddles the spark will then be consumed it will Electrify the puddle the mechanic is resolved if the spark comes into touch with you you get stunned if you are in the puddle while the spark jumps into the puddle it will Electrify you and you get stunned as well so the idea is you want to position your cell such that the Sparks will fixate and jump towards you and eventually landing on one of these clear water puddles once it lands in the clear water puddle it will Electrify and this is how it looks like so the danger here is obviously the melee DPS range DPS healers or tanks they all go for the same puddle and then the spark basically gets consumed first by one of the puddles and the other person is left scrambling for another puddle couldn't find it gets stunned and dies so you want to try and spread out try and claim your territory for puddles early and that's the biggest piece of advice I can give just take note Thunder Punch is a range ability you can't outrange it you can see I'm like 10 yards away from it it can still knock me backwards and it's still quite a heavy hitting ability so take note of that there's quite a bit of of spot healing that you know the Healer needs to do you can see this Giga zap absolutely annihilating the Healer here with essentially the debuff so help your healer out if you're being targeted by Giga zap and your healer is behind on healing you want to pop a defensive or going into this turbocharge and you don't have much health pop a defensive super important as for the fixating spark mechanic just take note that if you have some for immunities or stun immunes you can technically just soak the spark and that will cheese the mechan so something like a bubble from a paladin really strong and if you can do that eventually the boss will just fall over and that's it if you found this video guide helpful don't thank me thank all the patreon subscribers and YouTube members that you see on screen these are the MVPs who keep everything on this channel running and make it even possible for us to put out content as a special thank you all our patreon subscribers and YouTube members get exclusive access to my very own dungeon we pack which has minimalistic instructive text and audio alerts for every single mechanic starting the war within season 2 these are the ones that you've seen in this video you also get access to my tankbuster we packs telling you exactly when to pop defensive cooldowns you also get early access to all the free profiles that we put out for the community the pler profiles the class we oras and the UI stuff although rest assured those UI stuff will be free until the eternity of time rest assured more details via patreon Link in the description subscribe if You' like to see more content good luck in season 2