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Guide to Assassin's Creed 3 Liberation

May 15, 2025

Lecture Notes: Coronavirus Special Guide to Assassin's Creed 3 Liberation

Introduction

  • Focus on the video game Assassin's Creed 3 Liberation.
  • Relevant for students studying the Educas Media Studies A-level specification.
  • Part of the larger Assassin's Creed franchise, a spin-off from Assassin's Creed 3.

Publisher and Distribution

  • Published by Ubisoft, a large global company with extensive resources.
  • Global distribution capabilities and significant marketing budgets.

Marketing Strategy

  • Used gameplay footage in promos to show what the game looks like.
  • Trailers included filmic sections to appeal to fans of big-budget AAA games.
  • Posters had intertextual references to other Assassin's Creed games to attract existing fans.

Platform and Release

  • Released exclusively on PS Vita, a handheld console.
  • Tie-in with Sony and the PS Vita to boost demand for both the console and the game.
  • Handheld gaming has been a growing industry with new technologies emerging over time.

Unique Selling Points

  • Featured a female playable main character, Aveline, who is also mixed-race.
  • Challenged typical video game gender and racial representations.
  • Aveline depicted as strong and dominant which may appeal to female gamers.

Online and Social Media Engagement

  • Utilized YouTube and social media to share gameplay tips and attract a global audience.
  • Focus on maximizing profits through marketing and remastering for newer technology.

Remastering and Re-release

  • Game was remastered in HD to leverage new technology.
  • Engaged dedicated fans to purchase enhanced versions.

Gaming Conventions and Community Engagement

  • Participated in events like Comic-Con to engage with fans directly.
  • Created an interactive obstacle course for fans to experience the game physically.

Challenges in Game Regulation

  • Digital distribution makes regulating video games difficult, enabling underage access.
  • Discussed theories like Bandura’s Media Effects Theory regarding violence in games.

Game Rating

  • Rated 18 by the Video Standards Council using the PEGI system.
  • Rating due to violence perceived as unjustified and motiveless.

Narrative and Audience Engagement

  • Game's narrative involves themes of slavery which may attract certain audiences.
    • Appeals to those interested in politics and historical events.

Additional Content

  • Various downloadable content (DLC) available for extended gameplay.
  • Incentives for purchasing main and spin-off games to unlock extra content.

Conclusion

  • Overview provided in an easy-to-understand format, suitable for the current context of distance learning.