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Kinematics Overview

Sep 3, 2025

Overview

This lecture introduces kinematics in AP Physics 1, focusing on five motion variables, their graphical interpretation, and solving for unknowns—including projectile motion.

Scalar and Vector Quantities

  • Scalars have only magnitude (e.g., time, speed, distance).
  • Vectors have both magnitude and direction (e.g., velocity, displacement, acceleration).
  • Of the five motion variables, only time is a scalar; the other four are vectors.

The Five Motion Variables

  • Initial velocity (v₀), final velocity (v), displacement (Δx), acceleration (a), and time (t) are the main kinematic variables.
  • Displacement is distance in a specific direction.
  • Velocity is displacement divided by time.
  • Acceleration is change in velocity divided by time.

Graphs in Kinematics

  • Position-time graphs: Position on the vertical axis, time on the horizontal.
  • Slope of a position-time graph gives velocity.
  • Horizontal line = object at rest; straight line = constant velocity; curved line = acceleration.
  • To find slope/velocity at a point on a curve, use change in y over change in x.
  • Velocity-time graphs: Slope gives acceleration; area under the curve gives displacement.
  • On AP Physics 1, velocity-time graphs are not curved.

Kinematic Equations

  • Five main kinematic equations relate the motion variables.
  • Each equation links four variables and omits the fifth.
  • The acceleration formula: a = (v - v₀) / t.
  • If you know any three variables, you can find the remaining two using the equations.

Projectile Motion

  • Applies to objects in freefall with known downward acceleration (9.8 m/s² on Earth).
  • For projectiles launched at an angle, split velocity into x (horizontal) and y (vertical) components using trigonometry: vx = v·cos(θ), vy = v·sin(θ).
  • Time in air depends on vertical velocity; range depends on horizontal velocity and time.
  • Solving projectile motion problems tests understanding of all kinematic concepts.

Key Terms & Definitions

  • Kinematics — Study of motion without regard to its causes.
  • Scalar — A quantity with magnitude only.
  • Vector — A quantity with magnitude and direction.
  • Displacement — Change in position with direction.
  • Velocity — Displacement per unit time.
  • Acceleration — Change in velocity per unit time.
  • Projectile motion — Motion of an object in freefall, influenced only by gravity.

Action Items / Next Steps

  • Review and memorize the five kinematic equations.
  • Practice analyzing and interpreting position-time and velocity-time graphs.
  • Solve example problems on projectile motion, including two-dimensional cases.