🎨

Figma Design Overview

Jul 25, 2025

Overview

This lecture introduces Figma for designing websites, apps, and digital graphics, covering core tools, layout features, and prototyping basics.

Getting Started with Figma

  • Sign up at figma.com and either use the browser version or download the desktop app.
  • Click "New Design File" to create a project; the main area is your canvas.

Basic Tools and Canvas Navigation

  • Use the toolbar at the bottom to move and arrange things on the canvas.
  • Create frames (artboards) with the Frame tool (F) using presets for web or custom sizes.
  • Draw basic shapes like ellipses; hold Shift for perfect circles and set dimensions in the properties panel.
  • Add and edit text with the Text tool; adjust size, weight, font, and letter spacing.
  • Use the layers panel on the left to organize and select elements.
  • Add comments anywhere on the canvas for feedback.

Working with Colors and Grids

  • Change fill colors using hex codes or gradients; edit gradients by dragging color stops.
  • Save color styles for reuse throughout your design.
  • Use position tools and alignment options for precise layout.
  • Add grids (square or column) to align elements; adjust opacity and color for visibility.

Editing and Manipulating Objects

  • Duplicate frames or elements using Alt-drag, copy-paste, or shortcuts.
  • Scale objects using the Scale tool (K), holding Alt/Option to scale from the center.
  • Import images via Shift+Cmd+K, copy-paste, or drag-and-drop.
  • Adjust image size, aspect ratio (hold Shift), and basic image edits (exposure, contrast, etc.).
  • Use masks by selecting layers, right-clicking, and choosing "Use as Mask".

Advanced Features: Masks, Blending, and Auto Layout

  • Apply image masks to text for creative effects.
  • Use blend modes to add color overlays to images.
  • Auto Layout (Shift+A) organizes selected items with customizable spacing and padding.
  • Add strokes (borders) and adjust their size and color for enhanced visual design.
  • Create pill-shaped buttons by increasing corner radius.

Components and Prototypes

  • Duplicate and modify components (e.g., buttons) for different states like hover.
  • Create component sets for interactive elements and reusable assets.
  • Add prototype interactions (e.g., change on hover, navigate on click) and select animation types.
  • Group masked items to avoid masking issues when adding new elements.
  • Use the Prototype menu to link frames and simulate user flow.

Sharing and Exporting

  • Share designs with others, setting access for viewing, editing, or commenting.
  • Export frames or assets as JPEG, PNG, SVG, or PDF at different scales.

Key Terms & Definitions

  • Canvas β€” The main area where you arrange and design elements.
  • Frame β€” An artboard or section that defines a design’s boundaries.
  • Properties Panel β€” The panel on the right for adjusting settings of selected elements.
  • Layers Panel β€” The panel on the left for organizing and selecting elements.
  • Mask β€” A layer that reveals parts of another layer based on shape.
  • Auto Layout β€” A feature to automatically arrange and align elements.
  • Component β€” A reusable design element with editable instances.
  • Prototype β€” An interactive simulation of user flows and interactions.

Action Items / Next Steps

  • Sign up for Figma and create a new design file.
  • Practice using basic shapes, text, masking, and auto layout tools.
  • Follow extended tutorials on the Flux Academy Channel for more in-depth Figma learning.